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 Post subject: Re: You Build the Character Hall of Fame
 Post Posted: Fri Jul 15, 2011 7:27 pm 
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Posts: 72
Location: Sheffield, UK
Yoda - winning entry by jedimike_98:

Image

Yoda - CL 20
Small Jedi 8/Jedi Knight 7/Jedi Master 5
Destiny* 1; Force 6, Strong in the Force
Init +11; Senses Use the Force +29
Languages Basic, Cerean, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref 35 (flat-footed 34), Fort 31, Will 38; Block, Deflect
hp 123; Threshold 31
Immune fear effects
------------------------------------------------------------------------------------------------------
Speed 4 squares; Running Attack
Melee gimer stick cane +17 (1d4+7)
Ranged by weapon +21
Base Atk +20; Grp +16
Atk Options Acrobatic Strike
Special Actions Adept Negotiator, Force Focus, Lightsabre Throw, Redirect Shot, serenity,
Skilled Advisor, Visions
Force Powers Known (Use the Force +29): farseeing (3), Force disarm, Force slam, hawk
bat swoop
(2), inspire, mind trick, move object (3), rebuke (2), sabre swarm (2), surge,
vital transfer

Force Regimens Known (Use the Force +29): quiet the mind, sparring practice, telekinetic
practice, training remote, Vo’ren’s first cadence, Vo’ren’s third cadence

Force Secrets Distant Power, Enlarged Power, Mentor, Pure Power
Force Techniques Extended Move Object, Force Point Recovery, Force Power Mastery
(move object)
------------------------------------------------------------------------------------------------------
Abilities Str 5, Dex 13, Con 6, Int 15, Wis 20, Cha 19
Talents Adept Negotiator, Ataru, Block, Deflect, Force Focus, Force Perception, Force
Persuasion, Lightsabre Throw, Redirect Shot, Skilled Advisor, Visions
Feats Acrobatic Strike, Force Regimen Mastery, Force Sensitivity, Force Training (3),
Running Attack, Skill Focus (Use the Force), Strong in the Force, Unleashed, Weapon
Finesse, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons)
Skills Acrobatics +16, Knowledge (galactic lore) +17, Knowledge (tactics) +17, Stealth
+16, Use the Force +29 (may take 10 to activate move object when distracted, may
substitute for Perception and Persuasion checks)
Possessions Jedi Master robes, gimer stick cane
* Yoda is considered to have fulfilled both the Champion and Education destinies.


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 Post subject: Yoda - Editor's Pick
 Post Posted: Fri Jul 15, 2011 7:37 pm 
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Location: Sheffield, UK
Yoda - editor's pick, by Praetorian86:

Image

Yoda - CL 20
Small Jedi 11/Jedi Knight 5/Jedi Master 4
Destiny* 1; Force 10, Strong in the Force
Init +23; Senses Use the Force +28
Languages Basic, Cerean, Shyriiwook
------------------------------------------------------------------------------------------------------
Defences Ref 37 (flat-footed 34), Fort 32, Will 39; Block, Deflect, Dodge
hp 143; Threshold 32
Immune fear effects
------------------------------------------------------------------------------------------------------
Speed 4 squares
Melee lightsabre +26 (2d8+16/×3) or
Melee lightsabre +21/+21 (2d8+16/×3) with Double Attack or
Melee gimer stick cane +18 (1d4+8)
Ranged by weapon +23
Base Atk +20; Grp +18
Atk Options Double Attack, Melee Defence
Special Actions Apprentice Boon, Enhanced Danger Sense, Force Readiness, Gauge Force
Potential, Lightsabre Throw, serenity, Telekinetic Savant
Force Powers Known (Use the Force +28): battle strike, draw closer, farseeing, Force
slam, hawk-bat swoop, mind trick, move object
(2), negate energy, rebuke, sabre swarm
(2), sarlacc sweep, surge
Force Regimens Known (Use the Force +28): quiet the mind, telekinetic practice, training
remote, Vo’ren’s first cadence, Vo’ren’s second cadence, Vo’ren’s third cadence, Vo’ren’s
fourth cadence

Force Secrets Mentor, Multitarget Power, Quicken Power
Force Techniques Force Point Recovery, Force Power Mastery (move object)
------------------------------------------------------------------------------------------------------
Abilities Str 6, Dex 16, Con 8, Int 15, Wis 22, Cha 16
Talents Apprentice Boon, Ataru, Block, Deflect, Enhanced Danger Sense, Force Perception,
Gauge Force Potential, Greater Weapon Focus (lightsabres), Guardian Spirit, Lightsabre
Throw, Telekinetic Savant
Feats Dodge, Double Attack (lightsabres), Force Readiness, Force Regimen Mastery, Force
Sensitivity, Force Training (2), Melee Defence, Skill Focus (Use the Force), Strong in the
Force, Triple Crit (lightsabre), Weapon Finesse, Weapon Focus (lightsabres), Weapon
Proficiency (lightsabres, simple weapons)
Skills Acrobatics +18, Initiative +23, Knowledge (galactic lore) +22, Perception +16 (+26
when avoiding surprise), Stealth +18, Use the Force +28 (may take 10 to activate move
object
when distracted, may substitute for Perception checks)
Possessions gimer stick cane, Force training aid, Jedi robes, lightsabre (self-built with Ilum
crystal), training remotes
* Yoda is considered to have fulfilled the Education destiny three times and the Rescue
destiny once.


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 Post subject: Mara Jade Skywalker - Winning Entry
 Post Posted: Sat Jul 16, 2011 5:02 pm 
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Joined: Tue Feb 03, 2009 11:22 am
Posts: 72
Location: Sheffield, UK
Mara Jade Skywalker - winning entry by Darth_Scorpion:

Image

Mara Jade, Emperor’s Hand (as of Allegiance) - CL 6
Medium Human scoundrel 1/soldier 2/Jedi 3
Destiny 2; Force 5; Dark Side 3
Init +6; Senses Perception +10
Languages Basic, Binary (understand only), High Galactic, Huttese
------------------------------------------------------------------------------------------------------
Defences Ref 22 (flat-footed 18), Fort 20, Will 19; Deflect
hp 47; Threshold 20
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +8 (1d6+3) or
Melee lightsabre +8 (2d8+3)
Ranged hold-out blaster pistol +8 (3d4+3) or
Ranged BlasTech K-14 +8 (3d6+3) or
Ranged Stokhli spray stick +8 (3d8+3 stun)
Base Atk +5; Grp +8
Atk Options Point Blank Shot
Special Actions Disruptive, Redirect Shot
Force Powers Known (Use the Force +10): circle of shelter, move object, surge
------------------------------------------------------------------------------------------------------
Abilities Str 10, Dex 16, Con 12, Int 16, Wis 14, Cha 14
Talents Armoured Defence, Deflect, Disruptive, Redirect Shot
Feats Armour Proficiency (light), Force Sensitivity, Force Training, Martial Arts I, Point
Blank Shot, Weapon Finesse, Weapon Proficiency (advanced melee weapons, lightsabres,
pistols, rifles, simple weapons)
Skills Acrobatics +11, Deception +10, Gather Information +10, Mechanics +11, Perception
+10, Pilot +11, Stealth +11, Use the Force +10
Possessions BlasTech K-14 (treat as blaster pistol), code cylinder, combat jumpsuit with
fortifying armour trait (+4 armour, +1 equipment), comlink (encrypted), concealed wrist
holster, energy cell, hip holster, hold-out blaster pistol, lightsabre (with standard synthetic
crystal and pressure grip), 2 power packs, spraymist canister, Stokhli spray stick, utility
belt


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 Post subject: Mara Jade Skywalker - Editor's Pick
 Post Posted: Sat Jul 16, 2011 5:27 pm 
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Joined: Tue Feb 03, 2009 11:22 am
Posts: 72
Location: Sheffield, UK
Mara Jade Skywalker - editor's pick, by sparky22:

Image

Mara Jade - CL 3
Medium Human scoundrel 1/soldier 2
Destiny 1; Force 6; Dark Side 3
Init +8; Senses Use the Force +8
Languages Basic, High Galactic
------------------------------------------------------------------------------------------------------
Defences Ref 17 (flat-footed 15), Fort 17, Will 16
hp 38; Threshold 17
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +3 (2d8+3)
Ranged blaster pistol +4 (3d6+1) or
Ranged Sith lanvarok -1 (3d4+1)
Base Atk +2; Grp +4
Atk Options Point Blank Shot
Special Actions Telepathic Link
Force Powers Known (Use the Force +8): battle strike, mind trick, surge
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 15, Con 14, Int 13, Wis 14, Cha 14
Talents Force Perception, Telepathic Link
Feats Force Sensitivity, Force Training, Point Blank Shot, Skill Training (Initiative), Weapon
Proficiency (lightsabres, pistols, rifles, simple weapons)
Skills Acrobatics +8, Deception +8, Initiative +8, Pilot +8, Stealth +8, Use Computer +7,
Use the Force +8 (may substitute for Perception checks)
Possessions lightsabre, blaster pistol, Sith lanvarok, utility belt, code cylinder, datapad,
electrobinoculars, concealed holster, power pack, special energy cell


Image

Mara Jade - CL 7
Medium Human scoundrel 1/soldier 5/scout 1
Destiny 1; Force 6; Dark Side 7
Init +10; Senses Use the Force +10
Languages Basic, High Galactic, Huttese
------------------------------------------------------------------------------------------------------
Defences Ref 22 (flat-footed 19), Fort 21, Will 20
hp 73; Threshold 21
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +7 (2d8+7) or
Melee unarmed +6 (1d6+4)
Ranged blaster pistol +7 (3d6+3)
Base Atk +5; Grp +7
Atk Options Devastating Attack (lightsabres), Point Blank Shot
Special Actions Hunt the Hunter, Telepathic Link
Force Powers Known (Use the Force +10): battle strike, mind trick, surge
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 15, Con 14, Int 14, Wis 15, Cha 14
Talents Devastating Attack (lightsabres), Force Perception, Hunt the Hunter, Telepathic
Link, Weapon Specialisation (lightsabres)
Feats Force Sensitivity, Force Training, Martial Arts I, Point Blank Shot, Skill Training
(Initiative), Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles,
simple weapons)
Skills Acrobatics +10, Deception +10, Initiative +10, Pilot +10, Stealth +10, Survival
+10, Use Computer +10, Use the Force +10 (may substitute for Perception checks)
Possessions lightsabre, blaster pistol, utility belt, code cylinder, datapad, electrobinoculars,
concealed holster, power pack, special energy cell, Z-95 Headhunter


Image

Mara Jade - CL 11
Medium Human scoundrel 3/soldier 5/scout 1/outlaw 1/melee duellist 1
Destiny 1; Force 11; Dark Side 12
Init +12; Senses Use the Force +12
Languages Basic, High Galactic, Huttese
------------------------------------------------------------------------------------------------------
Defences Ref 28 (flat-footed 25), Fort 25, Will 26
hp 101; Threshold 25
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +10 (2d8+9) or
Melee lightsabre +8 (3d8+9) with Rapid Strike or
Melee unarmed +9 (1d6+6) or
Melee unarmed +7 (2d6+6) with Rapid Strike
Ranged blaster pistol +10 (3d6+5)
Base Atk +8; Grp +10
Atk Options Advantageous Strike, Devastating Attack (lightsabres), Melee Defence, Point
Blank Shot, Rapid Strike, Skirmisher
Special Actions Hunt the Hunter, Telepathic Link, Uncanny Instincts
Force Powers Known (Use the Force +12): battle strike, mind trick, move object, surge
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 15, Con 14, Int 14, Wis 16, Cha 15
Talents Advantageous Strike, Devastating Attack (lightsabres), Force Perception, Hunt the
Hunter, Skirmisher, Telepathic Link, Uncanny Instincts, Weapon Specialisation (lightsabres)
Feats Force Sensitivity, Force Training, Martial Arts I, Melee Defence, Point Blank Shot,
Rapid Strike, Skill Training (Initiative), Weapon Focus (lightsabres), Weapon Proficiency
(lightsabres, pistols, rifles, simple weapons)
Skills Acrobatics +12, Deception +12, Initiative +12, Pilot +12, Stealth +12, Survival
+13, Use Computer +12, Use the Force +12 (may substitute for Perception checks)
Possessions lightsabre, blaster pistol, utility belt, code cylinder, datapad, electrobinoculars,
concealed holster, power pack, special energy cell, Z-95 Headhunter


Image

Mara Jade - CL 13
Medium Human scoundrel 3/soldier 5/scout 1/outlaw 1/melee duellist 2/Jedi Knight 1
Destiny* 1; Force 11; Dark Side 10
Init +14; Senses Use the Force +14
Languages Basic, High Galactic, Huttese
------------------------------------------------------------------------------------------------------
Defences Ref 31 (flat-footed 27), Fort 27, Will 28
hp 118; Threshold 27
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +14 (2d8+10) or
Melee lightsabre +12 (3d8+10) with Rapid Strike or
Melee unarmed +11 (1d6+7) or
Melee unarmed +9 (2d6+7) with Rapid Strike
Ranged blaster pistol +13 (3d6+6)
Base Atk +10; Grp +13
Atk Options Advantageous Strike, Devastating Attack (lightsabres), Melee Defence, Point
Blank Shot, Rapid Strike, Skirmisher
Special Actions Hunt the Hunter, master of movement (1/encounter), Telepathic Link,
Uncanny Instincts
Force Powers Known (Use the Force +14): battle strike (2), levitate, mind trick, move
object
(2), surge, vital transfer
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 16, Con 14, Int 15, Wis 16, Cha 17
Talents Advantageous Strike, Devastating Attack (lightsabres), Force Perception, Greater
Weapon Focus (lightsabres), Hunt the Hunter, Skirmisher, Telepathic Link, Uncanny
Instincts, Weapon Specialisation (lightsabres)
Feats Force Sensitivity, Force Training (2), Martial Arts I, Melee Defence, Point Blank Shot,
Rapid Strike, Skill Training (Initiative), Weapon Focus (lightsabres), Weapon Proficiency
(lightsabres, pistols, rifles, simple weapons)
Skills Acrobatics +14, Deception +14, Initiative +14, Pilot +14, Stealth +14, Survival
+14, Use Computer +13, Use the Force +14
Possessions lightsabre (self-built), blaster pistol, utility belt, code cylinder, datapad,
electrobinoculars, concealed holster, power pack, special energy cell, all-temperature
cloak, Jedi robes, comlink (encrypted), Z-95 Headhunter
* Mara Jade is considered to have fulfilled the Destruction destiny.


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 Post subject: Grand Admiral Thrawn - Winning Entry
 Post Posted: Sat Jul 16, 2011 5:43 pm 
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Posts: 72
Location: Sheffield, UK
Grand Admiral Thrawn - winning entry by ewokontoast:

Image

Grand Admiral Thrawn (Mitth’raw’nuruodo) - CL 20
Medium Chiss noble 5/soldier 5/officer 10
Destiny* 3; Force 4; Dark Side 6
Init +17; Senses low-light vision; Perception +17
Languages Basic, Bothese, Cheunh, High Galactic, Honoghran, Huttese, Minnisiat, Mon
Calamarian, Sullustese, Sy Bisti
------------------------------------------------------------------------------------------------------
Defences Ref 35 (flat-footed 33), Fort 34, Will 39
hp 124; Threshold 34
------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +19 (1d4+11)
Ranged blaster pistol +20 (3d6+10)
Base Atk +18; Grp +20
Special Actions Anticipate Movement, Bad Feeling, Battle Analysis, Born Leader, Combined
Fire, Commanding Presence, Co-ordinate +1, Distant Command, Fleet Deployment, Fleet
Tactics, Imperial Military Training, Indomitable Personality, Recall, Spring the Trap,
Vehicular Combat
------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 15, Con 13, Int 18, Wis 14, Cha 19
Special Qualities command cover +5, share talent (Battle Analysis)
Talents Anticipate Movement, Battle Analysis, Born Leader, Combined Fire, Commanding
Presence, Co-ordinate, Distant Command, Fleet Deployment, Fleet Tactics, Legendary
Commander, Spring the Trap
Feats Adaptable Talent (Instruction), Armour Proficiency (light), Bad Feeling, Force of
Personality, Imperial Military Training, Indomitable Personality, Linguist, Recall, Skill Focus
(Gather Information, Knowledge [tactics]), Vehicular Combat, Weapon Proficiency (heavy
weapons, pistols, rifles, simple weapons)
Skills Deception +19, Gather Information +24, Initiative +17, Knowledge (bureaucracy)
+19, Knowledge (galactic lore) +19, Knowledge (social sciences) +19, Knowledge (tactics)
+24, Perception +17, Persuasion +19, Pilot +17, Use Computer +19
Possessions blaster pistol, code cylinder, datapad, comlink (encrypted, long-range),
Imperial uniform, ysalamir
* Grand Admiral Thrawn is considered to have fulfilled the Discovery destiny.


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 Post subject: Grand Admiral Thrawn - Editor's Pick
 Post Posted: Sat Jul 16, 2011 5:52 pm 
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Posts: 72
Location: Sheffield, UK
Grand Admiral Thrawn - editor's pick, by Dendrite:

Image

Mitth’raw’nuruodo, Imperial Grand Admiral - CL 16
Medium Chiss noble 3/scout 1/soldier 3/officer 6/outlaw 3
Force 7; Dark Side 6
Init +14; Senses low-light vision; Perception +22
Languages Basic, Chagri, Cheunh, High Galactic, Honoghran, Huttese, Mon Calamarian, Quarrenese,
Rodese, Ryl, Shyriiwook, Umbarese
------------------------------------------------------------------------------------------------------------------
Defences Ref 36 (flat-footed 30), Fort 29, Will 34; Unwavering Resolve
hp 61; Threshold 29
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +13 (1d6+8)
Ranged blaster pistol +14 (3d6+8)
Base Atk +13; Grp +14
Special Actions Battle Analysis, Born Leader, Castigate, Fleet Deployment, Fleet Tactics, fugitive +1,
Imperial Military Training, Opportunistic Defence, Spring the Trap, Uncanny Instincts, Vehicular
Combat
------------------------------------------------------------------------------------------------------------------
Abilities Str 11, Dex 12, Con 12, Int 20, Wis 18, Cha 18
Special Qualities command cover +3, share talent (Battle Analysis)
Talents Acute Senses, Battle Analysis, Born Leader, Castigate, Fleet Deployment, Fleet Tactics,
Legendary Commander, Opportunistic Defence, Spring the Trap, Uncanny Instincts
Feats Armour Proficiency (light), Imperial Military Training, Linguist, Martial Arts I, Predictive Defence,
Skill Focus (Knowledge [tactics], Perception), Skill Training (Survival), Unwavering Resolve, Vehicular
Combat, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +17, Gather Information +17, Initiative +14, Knowledge (bureaucracy) +18,
Knowledge (galactic lore) +18, Knowledge (social sciences) +18, Knowledge (tactics) +23, Knowledge
(technology) +18, Perception +22 (may reroll), Persuasion +17, Pilot +14, Stealth +14, Survival +17
Possessions blaster pistol, ysalamiri


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 Post subject: Darth Sidious/Palpatine - Winning Entry
 Post Posted: Sat Jul 16, 2011 6:31 pm 
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Joined: Tue Feb 03, 2009 11:22 am
Posts: 72
Location: Sheffield, UK
Darth Sidious/Palpatine - winning entry by old_benn:

Image

Palpatine (as of first becoming Senator) - CL 10
Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 2
Destiny 2; Force 5; Dark Side 14
Init +11; Senses Use the Force +19
Languages Basic, Geonosian, High Galactic, Neimoidian, Sith, Zabrak
------------------------------------------------------------------------------------------------------------------
Defences Ref 23 (flat-footed 22), Fort 22, Will 24; Block
hp 90; Threshold 22
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +9 (2d8+7)
Ranged by weapon +8
Base Atk +7; Grp +8
Special Actions Cast Suspicion, Combat Trickery, Friend or Foe, True Betrayal, Visions
Force Powers Known (Use the Force +19): dark rage, farseeing, Force lightning, move object, rebuke,
surge

Force Techniques Force Point Recovery
------------------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 13, Con 10, Int 14, Wis 14, Cha 18
Talents Block, Cast Suspicion, Force Perception, Friend or Foe, True Betrayal, Visions
Feats Combat Trickery, Force Sensitivity, Force Training (2), Linguist, Pall of the Dark Side, Skill
Focus (Deception, Persuasion, Use the Force), Weapon Proficiency (lightsabres, pistols, rifles, simple
weapons)
Skills Deception +19, Initiative +11, Knowledge (bureaucracy) +12, Knowledge (galactic lore) +12,
Knowledge (life sciences) +12, Knowledge (tactics) +12, Persuasion +19, Stealth +11, Use the Force
+19 (+26 when concealing presence in the Force, may substitute for Perception checks)
Possessions lightsabre (self-built with electrum detail), robes


Image

Palpatine (as of becoming Sith Lord) - CL 13
Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 4/Sith Lord 1
Destiny* 4; Force 13; Dark Side 15
Init +12; Senses Use the Force +21
Languages Basic, Geonosian, High Galactic, Neimoidian, Sith, Zabrak
------------------------------------------------------------------------------------------------------------------
Defences Ref 27 (flat-footed 26), Fort 26, Will 28; Block
hp 120; Threshold 26
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +12 (2d8+8/×3)
Ranged by weapon +11
Base Atk +10; Grp +11
Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Friend or Foe, Telekinetic Power,
temptation, True Betrayal, Visions
Force Powers Known (Use the Force +21): dark rage, farseeing, Force lightning, move object, rebuke
Force Techniques Force Point Recovery, Improved Dark Rage
------------------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 13, Con 10, Int 14, Wis 15, Cha 21
Talents Block, Buried Presence, Cast Suspicion, Force Perception, Friend or Foe, Telekinetic Power,
True Betrayal, Visions
Feats Combat Trickery, Force Sensitivity, Force Training (2), Linguist, Pall of the Dark Side, Skill
Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency
(lightsabres, pistols, rifles, simple weapons)
Skills Deception +21, Initiative +12, Knowledge (bureaucracy) +13, Knowledge (galactic lore) +13,
Knowledge (life sciences) +13, Knowledge (tactics) +13, Persuasion +21, Stealth +12, Use the Force
+21 (+28 when concealing presence in the Force, may substitute for Perception checks)
Possessions lightsabre (self-built with electrum detail), robes
* Palpatine is considered to have fulfilled the Destruction destiny.


Image

Palpatine (Episode I) - CL 14
Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 4/Sith Lord 2
Destiny 5; Force 7; Dark Side 16
Init +13; Senses Use the Force +23
Languages Basic, Geonosian, High Galactic, Neimoidian, Sith, Zabrak
------------------------------------------------------------------------------------------------------------------
Defences Ref 28 (flat-footed 27), Fort 26, Will 30; Block
hp 116; Threshold 26
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +13 (2d8+9/×3)
Ranged by weapon +12
Base Atk +11; Grp +12
Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Friend or Foe, Telekinetic Power,
temptation, True Betrayal, Visions
Force Powers Known (Use the Force +21): battle strike, dark rage, farseeing, Force lightning (2),
move object, rebuke

Force Secrets Quicken Power
Force Techniques Force Point Recovery, Improved Dark Rage
------------------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 12, Con 9, Int 15, Wis 16, Cha 22
Talents Block, Buried Presence, Cast Suspicion, Force Perception, Friend or Foe, Telekinetic Power,
True Betrayal, Visions
Feats Combat Trickery, Force Sensitivity, Force Training (2), Linguist, Pall of the Dark Side, Skill
Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency
(lightsabres, pistols, rifles, simple weapons)
Skills Deception +23, Initiative +13, Knowledge (bureaucracy) +14, Knowledge (galactic lore) +14,
Knowledge (life sciences) +14, Knowledge (tactics) +14, Persuasion +23, Stealth +13, Use the Force
+23 (+31 when concealing presence in the Force, may substitute for Perception checks)
Possessions lightsabre (self-built with electrum detail), robes
* Palpatine is considered to have fulfilled the Destruction destiny.


Image

Palpatine (Episode II) - CL 16
Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 4/Sith Lord 4
Destiny* 6; Force 7; Dark Side 18
Init +13; Senses Use the Force +25
Languages Basic, Falleen, Geonosian, High Galactic, Huttese, Neimoidian, Sith, Zabrak
------------------------------------------------------------------------------------------------------------------
Defences Ref 29 (flat-footed 29), Fort 27, Will 33; Block
hp 118; Threshold 27
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +14 (2d8+8/×3)
Ranged by weapon +13
Base Atk +13; Grp +13
Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Conceal Force Use, Friend or Foe,
Telekinetic Power, temptation, True Betrayal, Visions
Force Powers Known (Use the Force +21): assured strike, battle strike, dark rage, dark transfer,
farseeing, Force lightning
(3), move object (2), rebuke, sabre swarm, surge, tempered aggression (2)
Force Secrets Corrupted Power, Devastating Power, Quicken Power
Force Techniques Force Point Recovery, Improved Dark Rage
------------------------------------------------------------------------------------------------------------------
Abilities Str 10, Dex 10, Con 7, Int 16, Wis 18, Cha 24
Talents Block, Buried Presence, Cast Suspicion, Conceal Force Use, Force Perception, Friend or Foe,
Telekinetic Power, True Betrayal, Visions
Feats Combat Trickery, Force Sensitivity, Force Training (3), Linguist, Pall of the Dark Side, Skill
Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency
(lightsabres, pistols, rifles, simple weapons)
Skills Acrobatics +13, Deception +25, Initiative +13, Knowledge (bureaucracy) +16, Knowledge
(galactic lore) +16, Knowledge (life sciences) +16, Knowledge (tactics) +16, Persuasion +25, Stealth
+13, Use the Force +25 (+34 when concealing presence in the Force, may substitute for Perception
checks)
Possessions lightsabre (self-built with electrum detail), robes
* Palpatine is considered to have fulfilled the Destruction destiny.


Image

Palpatine (Episode III) - CL 18
Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 6/Sith Lord 4
Destiny* 7; Force 10; Dark Side 18
Init +14; Senses Use the Force +26
Languages Basic, Falleen, Geonosian, High Galactic, Huttese Neimoidian, Sith, Zabrak
------------------------------------------------------------------------------------------------------------------
Defences Ref 31 (flat-footed 31), Fort 29, Will 35; Block
hp 134; Threshold 29
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +16 (2d8+9/×3)
Ranged by weapon +15
Base Atk +15; Grp +15
Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Conceal Force Use, Friend or Foe,
Quick Draw, Telekinetic Power, temptation, True Betrayal, Visions
Force Powers Known (Use the Force +21): assured strike, battle strike, dark rage, dark transfer,
farseeing, Force lightning
(3), move object (2), rebuke, sabre swarm, surge, tempered aggression (2)
Force Secrets Corrupted Power, Devastating Power, Quicken Power
Force Techniques Force Point Recovery, Improved Dark Rage, Improved Dark Transfer
------------------------------------------------------------------------------------------------------------------
Abilities Str 10, Dex 10, Con 7, Int 16, Wis 18, Cha 24
Talents Block, Buried Presence, Cast Suspicion, Conceal Force Use, Dark Side Adept, Force Perception,
Friend or Foe, Telekinetic Power, True Betrayal, Visions
Feats Combat Trickery, Force Sensitivity, Force Training (3), Linguist, Pall of the Dark Side, Quick
Draw, Skill Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency
(lightsabres, pistols, rifles, simple weapons)
Skills Acrobatics +14, Deception +26, Initiative +14, Knowledge (bureaucracy) +17, Knowledge
(galactic lore) +17, Knowledge (life sciences) +17, Knowledge (tactics) +17, Persuasion +26, Stealth
+14, Use the Force +26 (+35 when concealing presence in the Force, may substitute for Perception
checks)
Possessions lightsabre (self-built with electrum detail), robes
* Palpatine is considered to have fulfilled the Destruction destiny.


Image

Palpatine (Episode VI) - CL 20
Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 6/Sith Lord 5/Force adept 1
Destiny* 2; Force 7; Dark Side 20
Init +14; Senses Use the Force +28
Languages Basic, Falleen, Geonosian, High Galactic, Huttese, Neimoidian, Sith, Zabrak
------------------------------------------------------------------------------------------------------------------
Defences Ref 32 (flat-footed 32), Fort 30, Will 39; Block
hp 128; Threshold 30
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +16 (2d8+10/×3)
Ranged by weapon +15
Base Atk +16; Grp +15
Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Conceal Force Use, Friend or Foe,
Quick Draw, Telekinetic Power, Telepathic Link, temptation, True Betrayal, Visions
Force Powers Known (Use the Force +21): assured strike, battle strike, dark rage, dark transfer,
farseeing
(2), Force lightning (4), move object (3), rebuke, sabre swarm, surge, tempered aggression
(2)
Force Secrets Corrupted Power, Devastating Power, Distant Power, Quicken Power
Force Techniques Force Point Recovery, Improved Dark Rage, Improved Dark Transfer
------------------------------------------------------------------------------------------------------------------
Abilities Str 8, Dex 8, Con 4, Int 17, Wis 20, Cha 26
Talents Block, Buried Presence, Cast Suspicion, Conceal Force Use, Dark Side Adept, Force Perception,
Friend or Foe, Perfect Telepathy, Telekinetic Power, Telepathic Link, True Betrayal, Visions
Feats Combat Trickery, Force Sensitivity, Force Training (3), Linguist, Pall of the Dark Side, Quick
Draw, Skill Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency
(lightsabres, pistols, rifles, simple weapons)
Skills Acrobatics +14, Deception +28, Initiative +14, Knowledge (bureaucracy) +18, Knowledge
(galactic lore) +18, Knowledge (life sciences) +18, Knowledge (tactics) +18, Persuasion +28, Stealth
+14, Use the Force +28 (+38 when concealing presence in the Force, may substitute for Perception
checks)
Possessions lightsabre (self-built with electrum detail), robes
* Palpatine is considered to have fulfilled both the Corruption and Destruction destinies.


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 Post subject: Darth Sidious/Palpatine - Editor's Pick
 Post Posted: Sat Jul 16, 2011 6:43 pm 
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Posts: 72
Location: Sheffield, UK
Darth Sidious/Palpatine - editor's pick, by Lord_Phobetor:

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Darth Sidious (Episode III) - CL 20
Medium Human noble 3/Jedi 4/Sith apprentice 8/Sith Lord 5
Destiny 4; Force 4; Dark Side 20
Init +17; Senses Improved Sense Surroundings; Use the Force +24
Languages Basic, Bocce, Bothese, Geonosian, Gran, High Galactic, Neimoidian, Rodese, Ryl, Sith
------------------------------------------------------------------------------------------------------------------
Defences Ref 35 (flat-footed 32), Fort 34, Will 38; Block, Deflect
hp 145; Threshold 34
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +22 (2d8+12/×3) or
Melee lightsabre +17/+17 (2d8+12/×3) with Double Attack
Ranged by weapon +21
Base Atk +19; Grp +21
Atk Options Cleave, Dark Scourge, Double Attack, Power Attack
Special Actions Battle Meditation, Dark Side Savant, temptation, Visions
Force Powers Known (Use the Force +24): contentious opportunity, dark rage, dark transfer,
farseeing, Force lightning
(2), Force slam, Force thrust, lightning burst, move object (3), rebuke (2),
sabre swarm, surge, tempered aggression, vornskr’s ferocity

Force Secrets Devastating Power, Distant Power, Holocron Loremaster, Quicken Power
Force Techniques Force Point Recovery, Improved Dark Rage, Improved Dark Transfer, Improved
Sense Surroundings
------------------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 15, Con 12, Int 18, Wis 20, Cha 19
Talents Battle Meditation, Block, Cause Mutation, Dark Scourge, Dark Side Adept, Dark Side Master,
Dark Side Savant, Deflect, Force Perception, Sith Alchemy, Visions
Feats Cleave, Double Attack (lightsabres), Force Sensitivity, Force Training (3), Linguist, Pall of the
Dark Side, Power Attack, Skill Focus (Use the Force), Triple Crit (lightsabre), Weapon Finesse,
Weapon Proficiency (lightsabres, pistols, simple weapons)
Skills Deception +19, Gather Information +19, Initiative +17, Knowledge (bureaucracy) +19,
Knowledge (galactic lore) +19, Knowledge (life sciences) +19, Knowledge (social sciences) +19,
Knowledge (tactics) +19, Perception +20, Persuasion +19, Use the Force +24 (+34 when concealing
presence in the Force, may reroll when activating [dark side] Force power, may spend a Force point
to keep the better result)
Possessions lightsabre (self-built, concealed), robes


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 Post subject: C-3PO and R2-D2 - Winning Entry
 Post Posted: Sat Jul 16, 2011 6:57 pm 
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Posts: 72
Location: Sheffield, UK
C-3PO and R2-D2 - winning entry by fairytalejedi:

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C-3PO - CL 1
Medium droid (3rd-degree) nonheroic 3
Init -1; Senses Perception +0
Languages Basic, Binary, Bocce, Huttese, Shyriiwook
------------------------------------------------------------------------------------------------------------------
Defences Ref 8 (flat-footed 8), Fort 9, Will 9
hp 7; Threshold 9
Immune droid traits
------------------------------------------------------------------------------------------------------------------
Speed 4 squares (walking)
Melee unarmed +1 (1d3-1)
Ranged by weapon -5 (nonproficient with all weapons)
Base Atk +2; Grp +1
------------------------------------------------------------------------------------------------------------------
Abilities Str 9, Dex 7, Con -, Int 13, Wis 9, Cha 10
Feats Linguist, Skill Training (Knowledge [galactic lore], Knowledge [social sciences], Mechanics, Use
Computer)
Skills Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (social sciences) +7,
Mechanics +7, Persuasion +6, Use Computer +7
Systems walking locomotion, basic processor, translator unit (DC 5), 2 hand appendages, vocabulator
Possessions audio recorder


R2-D2 - CL 5
Small droid (2nd-degree) nonheroic 1/scoundrel 5
Destiny 2; Force 3
Init +4; Senses darkvision; Perception +5
Languages Basic (understand only), Binary, Huttese (understand only), Shyriiwook (understand only),
1 unassigned
------------------------------------------------------------------------------------------------------------------
Defences Ref 19 (flat-footed 18), Fort 14, Will 16
hp 20; Threshold 14
Immune droid traits
------------------------------------------------------------------------------------------------------------------
Speed 6 squares (wheeled), 2 squares (walking), 9 squares (flying)
Melee electroshock probe +2 (1d8+1 ion)
Ranged by weapon +4
Base Atk +3; Grp -1
Special Actions Brilliant Defence, Gimmick
------------------------------------------------------------------------------------------------------------------
Abilities Str 8, Dex 12, Con -, Int 16, Wis 10, Cha 8
Talents Gimmick, Master Slicer, Trace
Feats Brilliant Defence, Skill Challenge: Last Resort, Skill Focus (Knowledge [technology], Mechanics,
Use Computer), Skill Training (Pilot), Weapon Proficiency (simple weapons), 2 unassigned
Skills Knowledge (physical sciences) +11, Knowledge (technology) +16, Mechanics +16 (+18 when
diagnosing problems), Pilot +9, Stealth +9, Use Computer +16 (may reroll and keep better result
when improving access, may substitute for Gather Information checks)
Systems wheeled locomotion, walking locomotion, flying locomotion (limited), magnetic feet, heuristic
processor, 6 tool appendages, 1 claw appendage, diagnostics package, internal storage (2 kg),
improved sensor package, darkvision, spring-loaded mechanism
Possessions astrogation buffer (storage device, 10 memory units), circular saw, electroshock probe,
fire extinguisher, electric arc welder, holorecorder, holoprojector


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 Post subject: C-3PO and R2-D2 - Editor's Pick
 Post Posted: Sat Jul 16, 2011 7:08 pm 
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Posts: 72
Location: Sheffield, UK
C-3PO and R2-D2 - editor's pick, by Derffrombelgium:

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C-3PO, Battle Droid of Geonosis - CL 2
Medium droid (???-degree) nonheroic 3/noble 1
Force 3
Init +1; Senses Perception +8
Languages Basic, Binary, High Galactic
------------------------------------------------------------------------------------------------------------------
Defences Ref 11 (flat-footed 11), Fort 12, Will 14
hp 16; Threshold 12
Immune droid traits
------------------------------------------------------------------------------------------------------------------
Speed 5 squares (walking)
Melee unarmed +3 (1d3+1)
Ranged blaster carbine +1 (3d8)
Base Atk +2; Grp +3
------------------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 8, Con -, Int 12, Wis 12, Cha 12
Talents Educated
Feats Skill Training (Knowledge [galactic lore], Perception), Toughness, Weapon Proficiency (pistols,
rifles, simple weapons)
Skills Knowledge (bureaucracy) +8, Knowledge (galactic lore) +8, Knowledge (social sciences) +8,
Perception +8
Systems basic processor, 2 hand appendages, integrated comlink, translator unit (DC 5), vocabulator,
walking locomotion
Possessions blaster carbine


Image

R2-D2, Jabba’s Barge Bartender - CL 6
Small droid (2nd-degree) nonheroic 2/scoundrel 6
Force 4
Init +6; Senses darkvision; Perception +11
Languages Basic (understand only), Binary, Huttese (understand only), Mon Calamarian (understand
only), Shyriiwook (understand only)
------------------------------------------------------------------------------------------------------------------
Defences Ref 21 (flat-footed 19), Fort 15, Will 17; Dodge, Mobility
hp 40; Threshold 15
Immune droid traits
------------------------------------------------------------------------------------------------------------------
Speed 3 squares (wheeled), 2 squares (walking), 4 squares (flying)
Melee electroshock probe +4 (1d8+2 ion)
Ranged by weapon +7
Base Atk +5; Grp +2
Atk Options Melee Defence, Point Blank Shot
Special Actions Gimmick
------------------------------------------------------------------------------------------------------------------
Abilities Str 8, Dex 14, Con -, Int 16, Wis 10, Cha 8
Talents Gimmick, Master Slicer, Trace
Feats Dodge, Melee Defence, Mobility, Point Blank Shot, Skill Focus (Mechanics, Use Computer), Skill
Training (Knowledge [life sciences], Perception), Toughness, Weapon Proficiency (simple weapons)
Skills Deception +8, Knowledge (life sciences) +12, Mechanics +17 (+19 when diagnosing problems),
Perception +11, Pilot +11, Stealth +11, Use Computer +17 (may reroll and take better result when
improving access, may substitute for Gather Information checks)
Systems 1 claw appendage, darkvision, diagnostics package, flying locomotion (limited), heuristic
processor, improved sensor package, internal storage (3 kg), magnetic feet, 7 tool appendages,
walking locomotion, wheeled locomotion
Possessions circular saw, drink dispenser, drinks holder (serving tray), electric arc welder,
electroshock probe, fire extinguisher, holoprojector, holorecorder


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 Post subject: Darth Maul - Winning Entry
 Post Posted: Tue Jul 19, 2011 4:54 pm 
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Darth Maul - winning entry by Starkillerlegacy:

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Darth Maul - CL 15
Medium Zabrak Jedi 8/soldier 1/Sith apprentice 5/Sith Lord 1
Destiny* 2; Force 8; Dark Side 16
Init +16; Senses Perception +10
Languages Basic, Sith, Zabrak
------------------------------------------------------------------------------------------------------------------
Defences Ref 34 (flat-footed 29), Fort 30, Will 32; Block, Deflect, Niman
hp 131; Threshold 30
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee double-bladed lightsabre +20 (2d8+13) or
Melee double-bladed lightsabre +20 (2d8+10) and
double-bladed lightsabre +20 (2d8+10) or
Melee double-bladed lightsabre +18 (3d8+13) with Rapid Strike or
Melee double-bladed lightsabre +18 (3d8+10) and
double-bladed lightsabre +18 (3d8+10) with Rapid Strike or
Melee unarmed +18 (1d6+10) or
Melee unarmed +16 (2d6+10) with Rapid Strike
Ranged Sith lanvarok +14 (3d4+7)
Base Atk +15; Grp +19
Atk Options Dark Scourge, Dual Weapon Mastery III, Rapid Strike, Staggering Attack
Special Actions Consumed by Darkness, Jar’Kai, Juyo, Lightsabre Defence, temptation
Force Powers Known (Use the Force +18): cloak, dark rage, Force grip, Force track, pushing slash,
rising whirlwind, surge, vornskr’s ferocity

Force Techniques Improved Dark Rage, Improved Move Light Object
------------------------------------------------------------------------------------------------------------------
Abilities Str 16, Dex 18, Con 12, Int 12, Wis 16, Cha 12
Talents Block, Consumed by Darkness, Dark Scourge, Deflect, Lightsabre Defence, Stolen Form
(Jar’Kai, Juyo, Niman), Weapon Specialisation (lightsabres)
Feats Armour Proficiency (light), Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon
Mastery III, Force Sensitivity, Force Training (2), Martial Arts I, Rapid Strike, Skill Focus (Use the
Force), Staggering Attack, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple
weapons)
Skills Acrobatics +16, Initiative +16, Perception +10 (may reroll), Use the Force +18
Possessions double-bladed lightsabre (self-built), Sith Infiltrator starship, FC-20 speeder bike,
comlink, DRK-1 probe droids, Sith lanvarok, dark robes
* Darth Maul is considered to have fulfilled the Destruction destiny twice.


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 Post subject: Darth Maul - Editor's Pick
 Post Posted: Tue Jul 19, 2011 5:36 pm 
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Darth Maul - editor's pick, by bigblackafrica:

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Darth Maul, Dark Lord of the Sith - CL 15
Medium Zabrak Jedi 8/soldier 1/Sith apprentice 3/martial arts master 2/Sith Lord 1
Destiny 2; Force 7; Dark Side 14
Init +15; Senses Perception +9
Languages Basic, Sith, Zabrak
------------------------------------------------------------------------------------------------------------------
Defences Ref 34 (flat-footed 29), Fort 31, Will 31; Block, Niman
hp 128; Threshold 31; tough as durasteel +2
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee double-bladed lightsabre +20 (2d8+14) or
Melee double-bladed lightsabre +18 (2d8+12) and
double-bladed lightsabre +18 (2d8+12) or
Melee unarmed +18 (2d10+10) or
Melee unarmed +16 (2d10+10) and
unarmed +16 (2d10+10)
Ranged by weapon +18
Base Atk +15; Grp +18
Atk Options Dual Weapon Mastery II, Melee Defence, Power of the Dark Side, Wicked Strike
Special Actions Acrobatic Recovery, Juyo, temptation, Teräs Käsi Training
Force Powers Known (Use the Force +13): assured strike, Force thrust, move object, negate energy,
rising whirlwind, surge

Force Techniques Improved Move Light Object
------------------------------------------------------------------------------------------------------------------
Abilities Str 14, Dex 17, Con 12, Int 13, Wis 14, Cha 12
Talents Acrobatic Recovery, Block, Melee Smash, Power of the Dark Side, Stolen Form (Juyo, Niman),
Teräs Käsi Basics, Weapon Specialisation (lightsabres), Wicked Strike
Feats Armour Proficiency (light), Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity,
Force Training (2), Martial Arts I, Martial Arts II, Melee Defence, Teräs Käsi Training, Weapon Finesse,
Weapon Focus (lightsabres), Weapon Proficiency (lightsabre, simple weapons)
Skills Acrobatics +15, Initiative +15, Perception +9 (may reroll), Use the Force +13
Possessions custom-built speeder bike (Bloodfin), Dark Eye seeker droids, double-bladed lightsabre
(self-built), Sith Infiltrator (Scimitar), Sith robes


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 Post subject: Vader's Apprentice - Winning Entry
 Post Posted: Tue Jul 19, 2011 5:45 pm 
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Posts: 72
Location: Sheffield, UK
Vader's apprentice - winning entry by Dendrite:

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Vader’s Apprentice of Raxus Prime - CL 14
Medium Human Jedi 6/scoundrel 2/assassin 3/Sith apprentice 3
Force 7, Strong in the Force; Dark Side 13
Init +14; Senses Perception +8
Languages Basic, Huttese
------------------------------------------------------------------------------------------------------------------
Defences Ref 30 (flat-footed 28), Fort 29, Will 27; Deflect
hp 102; Threshold 28
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +16 (2d8+13)
Ranged by weapon +15
Base Atk +13; Grp +16
Atk Options Dark Scourge, Dastardly Strike, Droid Hunter, Murderous Arts II, Point Blank Shot,
Precise Shot, Sniper
Special Actions Affliction, Close Combat Escape, Dark Side Savant, Lightsabre Throw, mark +1
Force Powers Known (Use the Force +19): Force grip, Force lightning (2), Force slam
Force Regimens Known (Use the Force +19): awaken Force sensitivity, sparring practice
Force Techniques Improved Force Lightning
------------------------------------------------------------------------------------------------------------------
Abilities Str 16, Dex 15, Con 14, Int 12, Wis 13, Cha 15
Talents Affliction, Dark Scourge, Dark Side Savant, Dastardly Strike, Deflect, Lightsabre Throw,
Murderous Arts I, Murderous Arts II
Feats Close Combat Escape, Droid Hunter, Force Regimen Mastery, Force Sensitivity, Force Training
(2), Point Blank Shot, Precise Shot, Skill Focus (Use the Force), Sniper, Strong in the Force, Weapon
Proficiency (lightsabres, rifles, simple weapons)
Skills Acrobatics +14, Initiative +14, Stealth +14, Use the Force +19
Possessions flight suit, lightsabre


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 Post subject: Vader's Apprentice - Editor's Pick
 Post Posted: Tue Jul 19, 2011 5:52 pm 
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Vader's apprentice - editor's pick, by Darth_Cyrus:

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Galen Marek - CL 17
Medium Human Jedi 7/Jedi Knight 3/Sith apprentice 5/Sith Lord 2
Destiny 3; Force 7, Strong in the Force; Dark Side 16
Init +14; Senses Perception +11
Languages Basic
------------------------------------------------------------------------------------------------------------------
Defences Ref 31 (flat-footed 30), Fort 31, Will 33; Block, Deflect, Soresu
hp 159; Threshold 31
Immune fear effects
Speed 6 squares
Melee lightsabre +22 (2d8+16) or
Melee lightsabre +26 (2d8+24) with Powerful Charge or
Melee lightsabre +21 (3d8+24) with Powerful Charge and Rapid Strike or
Melee lightsabre +17 (3d8+16) with Rapid Strike
Ranged by weapon +18
Base Atk +17; Grp +20
Atk Options Dark Scourge, Destructive Force, Powerful Charge, Rapid Strike
Special Actions Improved Lightsabre Throw, Redirect Shot, Shien, temptation
Force Powers Known (Use the Force +21): farseeing, Force blast (2), Force grip (2), Force lightning
(2), move object (2), repulse (2), surge
Force Secrets Devastating Power
Force Techniques Force Power Mastery (move object), Improved Force Grip, Improved Repulse
------------------------------------------------------------------------------------------------------------------
Abilities Str 16, Dex 12, Con 12, Int 10, Wis 16, Cha 16
Talents Block, Dark Scourge, Dark Side Adept, Deflect, Improved Lightsabre Throw, Lightsabre Throw,
Redirect Shot, Shien, Soresu, Weapon Specialisation (lightsabres)
Feats Destructive Force, Force Sensitivity, Force Training (3), Powerful Charge, Rapid Strike, Skill
Focus (Use the Force), Strong in the Force, Unleashed, Weapon Focus (lightsabres), Weapon
Proficiency (lightsabres, simple weapons)
Skills Acrobatics +14, Initiative +14, Use the Force +21 (may reroll when using [dark side] Force
powers, may take 10 to activate move object when distracted)
Possessions lightsabre (self-built)


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 Post subject: Kyle Katarn - Winning Entry
 Post Posted: Tue Jul 19, 2011 6:29 pm 
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Kyle Katarn - winning entry by Serfious:

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Kyle Katarn (as of the destruction of the Arc Hammer) - CL 6
Medium Human soldier 5/scoundrel 1
Destiny 2; Force 5, Strong in the Force
Init +10; Senses Perception +4
Languages Basic, Rodese
------------------------------------------------------------------------------------------------------------------
Defences Ref 21 (flat-footed 18), Fort 20, Will 18
hp 74; Threshold 20
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +7 (1d6+6) or
Melee unarmed +5 (2d6+6) with Rapid Strike
Ranged Bryar pistol +7 (3d4+3) or
Ranged blaster rifle +7 (3d8+3) or
Ranged missile launcher +7 (6d6+3, 2-square burst) or
Ranged thermal detonator +7 (8d6+3, 4-square burst)
Base Atk +5; Grp +7
Atk Options autofire (blaster rifle), Point Blank Shot, Rapid Strike, Skirmisher
Special Actions Indomitable
------------------------------------------------------------------------------------------------------------------
Abilities Str 14, Dex 15, Con 15, Int 12, Wis 13, Cha 13
Talents Demolitionist, Indomitable, Melee Smash, Skirmisher
Feats Armour Proficiency (light, medium), Force Sensitivity, Martial Arts I, Point Blank Shot, Rapid
Strike, Skill Training (Use the Force), Strong in the Force, Weapon Proficiency (heavy weapons,
pistols, rifles, simple weapons)
Skills Initiative +10, Knowledge (tactics) +9, Mechanics +9, Pilot +10, Stealth +10, Use the Force +9
Possessions Bryar pistol, blaster rifle, missile launcher, thermal detonator, comlink


Image

Kyle Katarn (as of the Valley of the Jedi duel) - CL 12
Medium Human soldier 5/scoundrel 1/Jedi 5/Jedi Knight 1
Destiny* 2; Force 9, Strong in the Force; Dark Side 3
Init +14; Senses Perception +8
Languages Basic, Rodese
------------------------------------------------------------------------------------------------------------------
Defences Ref 28 (flat-footed 24), Fort 27, Will 26; Block, Deflect
hp 140; Threshold 27
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +15 (2d8+15) or
Melee lightsabre +13 (3d8+15) with Rapid Strike or
Melee unarmed +14 (1d6+10) or
Melee unarmed +12 (2d6+10) with Rapid Strike
Ranged Bryar pistol +14 (3d4+6) or
Ranged thermal detonator +14 (8d6+6, 4-square burst)
Base Atk +11; Grp +14
Atk Options Point Blank Shot, Rapid Strike, Skirmisher
Special Actions Djem So, Indomitable
Force Powers Known (Use the Force +17): Force grip, Force lightning, Force slam, fluid riposte, mind
trick, surge

------------------------------------------------------------------------------------------------------------------
Abilities Str 16, Dex 16, Con 17, Int 12, Wis 14, Cha 13
Talents Block, Deflect, Demolitionist, Djem So, Indomitable, Melee Smash, Skirmisher, Weapon
Specialisation (lightsabres)
Feats Armour Proficiency (light, medium), Force Sensitivity, Force Training (2), Martial Arts I, Point
Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training (Use the Force), Strong in the
Force, Weapon Focus (lightsabres), Weapon Proficiency (heavy weapons, lightsabres, pistols, rifles,
simple weapons)
Skills Initiative +14, Knowledge (tactics) +12, Mechanics +12, Pilot +14, Stealth +14, Use the Force
+17
Possessions lightsabre (with mephite crystal and sabre lock), Bryar pistol, thermal detonator, comlink
* Kyle Katarn is considered to have fulfilled the Destruction destiny.


Image

Kyle Katarn (as of duel with Desann) - CL 14
Medium Human soldier 5/scoundrel 1/Jedi 5/Jedi Knight 3
Destiny* 2; Force 11, Strong in the Force; Dark Side 5
Init +15; Senses Perception +9
Languages Basic, Huttese, Rodese
------------------------------------------------------------------------------------------------------------------
Defences Ref 30 (flat-footed 26), Fort 29, Will 28; Block, Deflect, Shii-Cho
hp 160; Threshold 29
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +18 (2d8+16) or
Melee lightsabre +16 (3d8+16) with Rapid Strike or
Melee unarmed +16 (1d6+11) or
Ranged unarmed +14 (2d6+11) with Rapid Strike
Ranged Bryar pistol +16 (3d4+7) or
Ranged thermal detonator +16 (8d6+7, 4-square burst)
Base Atk +13; Grp +16
Atk Options Point Blank Shot, Rapid Strike, Skirmisher
Special Actions Djem So, Indomitable
Force Powers Known (Use the Force +18): Force grip, Force lightning, Force slam, fluid riposte, mind
trick, surge

Force Techniques Force Point Recovery
------------------------------------------------------------------------------------------------------------------
Abilities Str 16, Dex 16, Con 17, Int 14, Wis 14, Cha 13
Talents Block, Deflect, Demolitionist, Djem So, Indomitable, Melee Smash, Shii-Cho, Skirmisher,
Weapon Specialisation (lightsabres)
Feats Armour Proficiency (light, medium), Force Sensitivity, Force Training (2), Martial Arts I, Point
Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training (Use the Force), Strong in the
Force, Weapon Focus (lightsabres), Weapon Proficiency (heavy weapons, lightsabres, pistols, rifles,
simple weapons)
Skills Endurance +15, Initiative +15, Knowledge (tactics) +14, Mechanics +14, Pilot +15, Stealth
+15, Use the Force +18
Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator,
comlink
* Kyle Katarn is considered to have fulfilled the Destruction destiny twice.


Image

Kyle Katarn (as of the Shadow Academy crisis) - CL 16
Medium Human soldier 5/scoundrel 1/Jedi 5/Jedi Knight 4/Jedi Master 1
Destiny* 2; Force 10, Strong in the Force; Dark Side 2
Init +16; Senses Perception +11
Languages Basic, Huttese, Rodese
------------------------------------------------------------------------------------------------------------------
Defences Ref 33 (flat-footed 29), Fort 32, Will 32; Block, Deflect, Shii-Cho
hp 180; Threshold 32
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +19 (2d8+15) or
Melee lightsabre +17 (3d8+15) with Rapid Strike or
Melee unarmed +17 (1d6+11) or
Melee unarmed +15 (2d6+11) with Rapid Strike
Ranged Bryar pistol +18 (3d4+8) or
Ranged thermal detonator +18 (8d6+8, 4-square burst)
Base Atk +15; Grp +18
Atk Options Point Blank Shot, Rapid Strike, Skirmisher
Special Actions Djem So, Indomitable, serenity
Force Powers Known (Use the Force +20): battle strike, draw closer, Force grip, Force lightning, Force
slam, fluid riposte, mind trick, move object, rebuke, sabre swarm, surge
(2)
Force Techniques Force Point Recovery, Improved Move Light Object
------------------------------------------------------------------------------------------------------------------
Abilities Str 15, Dex 16, Con 16, Int 15, Wis 16, Cha 14
Talents Block, Deflect, Demolitionist, Djem So, Indomitable, Many Shades of the Force (Force
lightning
), Melee Smash, Shii-Cho, Skirmisher, Weapon Specialisation (lightsabres)
Feats Armour Proficiency (light, medium), Force Sensitivity, Force Training (3), Martial Arts I, Point
Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training (Use the Force), Strong in the
Force, Weapon Focus (lightsabres), Weapon Proficiency (heavy weapons, lightsabres, pistols, rifles,
simple weapons)
Skills Endurance +16, Initiative +16, Knowledge (tactics) +15, Mechanics +15, Pilot +16, Stealth
+16, Use the Force +20
Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator,
comlink
* Kyle Katarn is considered to have fulfilled the Destruction destiny twice.


Image

Kyle Katarn (as of the mission to Ord Sedra) - CL 17
Medium Human soldier 5/scoundrel 1/Jedi 6/Jedi Knight 4/Jedi Master 1
Destiny* 2; Force 11, Strong in the Force; Dark Side 2
Init +16; Senses Perception +11
Languages Basic, Huttese, Rodese
------------------------------------------------------------------------------------------------------------------
Defences Ref 34 (flat-footed 30), Fort 33, Will 33; Block, Deflect, Shii-Cho
hp 190; Threshold 33
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +20 (2d8+15) or
Melee lightsabre +18 (3d8+15) with Rapid Strike or
Melee lightsabre +15/+15 (2d8+15) with Double Attack or
Melee lightsabre +13/+13 (3d8+15) with Double Attack and Rapid Strike or
Melee unarmed +18 (1d6+11) or
Melee unarmed +16 (2d6+11) with Rapid Strike
Ranged Bryar pistol +19 (3d4+8) or
Ranged thermal detonator +19 (8d6+8, 4-square burst)
Base Atk +16; Grp +19
Atk Options Double Attack, Point Blank Shot, Rapid Strike, Skirmisher
Special Actions Djem So, Indomitable, serenity
Force Powers Known (Use the Force +20): battle strike, draw closer, Force grip, Force lightning, Force
slam, fluid riposte, mind trick, move object, rebuke, sabre swarm, surge
(2)
Force Techniques Force Point Recovery, Improved Move Light Object
------------------------------------------------------------------------------------------------------------------
Abilities Str 15, Dex 16, Con 16, Int 15, Wis 16, Cha 14
Talents Block, Deflect, Demolitionist, Djem So, Indomitable, Many Shades of the Force (Force
lightning
), Melee Smash, Shii-Cho, Skirmisher, Weapon Specialisation (lightsabres)
Feats Armour Proficiency (light, medium), Double Attack (lightsabres), Force Sensitivity, Force
Training (3), Martial Arts I, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training
(Use the Force), Strong in the Force, Weapon Focus (lightsabres), Weapon Proficiency (heavy
weapons, lightsabres, pistols, rifles, simple weapons)
Skills Endurance +16, Initiative +16, Knowledge (tactics) +15, Mechanics +15, Pilot +16, Stealth
+16, Use the Force +20
Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator,
comlink
* Kyle Katarn is considered to have fulfilled the Destruction destiny twice.


Image

Kyle Katarn (as of the Conclave on Zonama Sekot) - CL 18
Medium Human soldier 5/scoundrel 1/Jedi 6/Jedi Knight 5/Jedi Master 1
Destiny* 2; Force 11, Strong in the Force; Dark Side 2
Init +17; Senses Perception +12
Languages Basic, Huttese, Rodese
------------------------------------------------------------------------------------------------------------------
Defences Ref 35 (flat-footed 31), Fort 34, Will 34; Block, Deflect, Shii-Cho
hp 200; Threshold 34
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +21 (2d8+18) or
Melee lightsabre +19 (3d8+18) with Rapid Strike or
Melee lightsabre +16/+16 (2d8+18) with Double Attack or
Melee lightsabre +14/+14 (3d8+18) with Double Attack and Rapid Strike or
Melee lightsabre +11/+11/+11 (2d8+18) with Triple Attack or
Melee lightsabre +9/+9/+9 (3d8+18) with Rapid Strike and Triple Attack or
Melee unarmed +19 (1d6+12) or
Melee unarmed +17 (2d6+12) with Rapid Strike
Ranged Bryar pistol +20 (3d4+9) or
Ranged thermal detonator +20 (8d6+9, 4-square burst)
Base Atk +17; Grp +20
Atk Options Double Attack, Point Blank Shot, Rapid Strike, Skirmisher, Triple Attack
Special Actions Djem So, Indomitable, serenity
Force Powers Known (Use the Force +21): battle strike, draw closer, Force grip, Force lightning, Force
slam, fluid riposte, mind trick, move object, rebuke, sabre swarm, surge
(2)
Force Techniques Force Point Recovery, Improved Move Light Object
------------------------------------------------------------------------------------------------------------------
Abilities Str 15, Dex 16, Con 16, Int 15, Wis 16, Cha 14
Talents Ataru, Block, Deflect, Demolitionist, Djem So, Indomitable, Many Shades of the Force (Force
lightning
), Melee Smash, Shii-Cho, Skirmisher, Weapon Specialisation (lightsabres)
Feats Armour Proficiency (light, medium), Double Attack (lightsabres), Force Sensitivity, Force
Training (3), Martial Arts I, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training
(Use the Force), Strong in the Force, Triple Attack (lightsabres), Weapon Focus (lightsabres), Weapon
Proficiency (heavy weapons, lightsabres, pistols, rifles, simple weapons)
Skills Endurance +17, Initiative +17, Knowledge (tactics) +16, Mechanics +16, Pilot +17, Stealth
+17, Use the Force +21
Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator,
comlink
* Kyle Katarn is considered to have fulfilled the Destruction destiny twice.


Image

Kyle Katarn (as of the Battle of Shedu Maad) - CL 19
Medium Human soldier 5/scoundrel 1/Jedi 6/Jedi Knight 5/Jedi Master 2
Destiny* 2; Force 9, Strong in the Force; Dark Side 2
Init +16; Senses Perception +12
Languages Basic, Binary (understand only), Huttese, Rodese
------------------------------------------------------------------------------------------------------------------
Defences Ref 35 (flat-footed 32), Fort 34, Will 35; Block, Deflect, Shii-Cho
hp 185; Threshold 34
Immune fear effects
------------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee lightsabre +21 (2d8+16) or
Melee lightsabre +19 (3d8+16) with Rapid Strike or
Melee lightsabre +16/+16 (2d8+16) with Double Attack or
Melee lightsabre +14/+14 (3d8+16) with Double Attack and Rapid Strike or
Melee lightsabre +11/+11/+11 (2d8+16) with Triple Attack or
Melee lightsabre +9/+9/+9 (3d8+16) with Rapid Strike and Triple Attack or
Melee unarmed +18 (1d6+11) or
Melee unarmed +16 (2d6+11) with Rapid Strike
Ranged Bryar pistol +20 (3d4+9) or
Ranged thermal detonator +20 (8d6+9, 4-square burst)
Base Atk +18; Grp +20
Atk Options Double Attack, Point Blank Shot, Rapid Strike, Skirmisher, Triple Attack
Special Actions Djem So, Indomitable, serenity
Force Powers Known (Use the Force +21): battle strike, draw closer, Force grip, Force lightning, Force
slam, fluid riposte, mind trick, move object, rebuke, sabre swarm, surge
(2)
Force Secrets Quicken Power
Force Techniques Force Point Recovery, Improved Move Light Object
------------------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 14, Con 14, Int 16, Wis 17, Cha 15
Talents Ataru, Block, Deflect, Demolitionist, Djem So, Indomitable, Many Shades of the Force (Force
lightning
), Melee Smash, Shii-Cho, Skirmisher, Weapon Specialisation (lightsabres)
Feats Armour Proficiency (light, medium), Double Attack (lightsabres), Force Sensitivity, Force
Training (3), Martial Arts I, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training
(Use the Force), Strong in the Force, Triple Attack (lightsabres), Weapon Focus (lightsabres), Weapon
Proficiency (heavy weapons, lightsabres, pistols, rifles, simple weapons)
Skills Acrobatics +16, Endurance +16, Initiative +16, Knowledge (tactics) +17, Mechanics +17, Pilot
+16, Stealth +16, Use the Force +21
Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator,
comlink
* Kyle Katarn is considered to have fulfilled the Destruction destiny twice.


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