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Jedi Comedian
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Post subject: Re: You Build the Character Hall of Fame Posted: Fri Jul 15, 2011 7:27 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Yoda - winning entry by jedimike_98: Yoda - CL 20Small Jedi 8/Jedi Knight 7/Jedi Master 5 Destiny* 1; Force 6, Strong in the Force Init +11; Senses Use the Force +29 Languages Basic, Cerean, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref 35 (flat-footed 34), Fort 31, Will 38; Block, Deflect hp 123; Threshold 31 Immune fear effects ------------------------------------------------------------------------------------------------------ Speed 4 squares; Running Attack Melee gimer stick cane +17 (1d4+7) Ranged by weapon +21 Base Atk +20; Grp +16 Atk Options Acrobatic Strike Special Actions Adept Negotiator, Force Focus, Lightsabre Throw, Redirect Shot, serenity, Skilled Advisor, Visions Force Powers Known (Use the Force +29): farseeing (3) , Force disarm, Force slam, hawk bat swoop (2) , inspire, mind trick, move object (3) , rebuke (2) , sabre swarm (2) , surge, vital transferForce Regimens Known (Use the Force +29): quiet the mind, sparring practice, telekinetic practice, training remote, Vo’ren’s first cadence, Vo’ren’s third cadenceForce Secrets Distant Power, Enlarged Power, Mentor, Pure Power Force Techniques Extended Move Object, Force Point Recovery, Force Power Mastery ( move object) ------------------------------------------------------------------------------------------------------ Abilities Str 5, Dex 13, Con 6, Int 15, Wis 20, Cha 19 Talents Adept Negotiator, Ataru, Block, Deflect, Force Focus, Force Perception, Force Persuasion, Lightsabre Throw, Redirect Shot, Skilled Advisor, Visions Feats Acrobatic Strike, Force Regimen Mastery, Force Sensitivity, Force Training (3), Running Attack, Skill Focus (Use the Force), Strong in the Force, Unleashed, Weapon Finesse, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Acrobatics +16, Knowledge (galactic lore) +17, Knowledge (tactics) +17, Stealth +16, Use the Force +29 (may take 10 to activate move object when distracted, may substitute for Perception and Persuasion checks) Possessions Jedi Master robes, gimer stick cane * Yoda is considered to have fulfilled both the Champion and Education destinies.
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Jedi Comedian
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Post subject: Yoda - Editor's Pick Posted: Fri Jul 15, 2011 7:37 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Yoda - editor's pick, by Praetorian86: Yoda - CL 20Small Jedi 11/Jedi Knight 5/Jedi Master 4 Destiny* 1; Force 10, Strong in the Force Init +23; Senses Use the Force +28 Languages Basic, Cerean, Shyriiwook ------------------------------------------------------------------------------------------------------ Defences Ref 37 (flat-footed 34), Fort 32, Will 39; Block, Deflect, Dodge hp 143; Threshold 32 Immune fear effects ------------------------------------------------------------------------------------------------------ Speed 4 squares Melee lightsabre +26 (2d8+16/×3) or Melee lightsabre +21/+21 (2d8+16/×3) with Double Attack or Melee gimer stick cane +18 (1d4+8) Ranged by weapon +23 Base Atk +20; Grp +18 Atk Options Double Attack, Melee Defence Special Actions Apprentice Boon, Enhanced Danger Sense, Force Readiness, Gauge Force Potential, Lightsabre Throw, serenity, Telekinetic Savant Force Powers Known (Use the Force +28): battle strike, draw closer, farseeing, Force slam, hawk-bat swoop, mind trick, move object (2) , negate energy, rebuke, sabre swarm
(2) , sarlacc sweep, surgeForce Regimens Known (Use the Force +28): quiet the mind, telekinetic practice, training remote, Vo’ren’s first cadence, Vo’ren’s second cadence, Vo’ren’s third cadence, Vo’ren’s fourth cadenceForce Secrets Mentor, Multitarget Power, Quicken Power Force Techniques Force Point Recovery, Force Power Mastery ( move object) ------------------------------------------------------------------------------------------------------ Abilities Str 6, Dex 16, Con 8, Int 15, Wis 22, Cha 16 Talents Apprentice Boon, Ataru, Block, Deflect, Enhanced Danger Sense, Force Perception, Gauge Force Potential, Greater Weapon Focus (lightsabres), Guardian Spirit, Lightsabre Throw, Telekinetic Savant Feats Dodge, Double Attack (lightsabres), Force Readiness, Force Regimen Mastery, Force Sensitivity, Force Training (2), Melee Defence, Skill Focus (Use the Force), Strong in the Force, Triple Crit (lightsabre), Weapon Finesse, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Acrobatics +18, Initiative +23, Knowledge (galactic lore) +22, Perception +16 (+26 when avoiding surprise), Stealth +18, Use the Force +28 (may take 10 to activate move object when distracted, may substitute for Perception checks) Possessions gimer stick cane, Force training aid, Jedi robes, lightsabre (self-built with Ilum crystal), training remotes * Yoda is considered to have fulfilled the Education destiny three times and the Rescue destiny once.
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Jedi Comedian
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Post subject: Mara Jade Skywalker - Winning Entry Posted: Sat Jul 16, 2011 5:02 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Mara Jade Skywalker - winning entry by Darth_Scorpion: Mara Jade, Emperor’s Hand (as of Allegiance) - CL 6Medium Human scoundrel 1/soldier 2/Jedi 3 Destiny 2; Force 5; Dark Side 3 Init +6; Senses Perception +10 Languages Basic, Binary (understand only), High Galactic, Huttese ------------------------------------------------------------------------------------------------------ Defences Ref 22 (flat-footed 18), Fort 20, Will 19; Deflect hp 47; Threshold 20 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +8 (1d6+3) or Melee lightsabre +8 (2d8+3) Ranged hold-out blaster pistol +8 (3d4+3) or Ranged BlasTech K-14 +8 (3d6+3) or Ranged Stokhli spray stick +8 (3d8+3 stun) Base Atk +5; Grp +8 Atk Options Point Blank Shot Special Actions Disruptive, Redirect Shot Force Powers Known (Use the Force +10): circle of shelter, move object, surge------------------------------------------------------------------------------------------------------ Abilities Str 10, Dex 16, Con 12, Int 16, Wis 14, Cha 14 Talents Armoured Defence, Deflect, Disruptive, Redirect Shot Feats Armour Proficiency (light), Force Sensitivity, Force Training, Martial Arts I, Point Blank Shot, Weapon Finesse, Weapon Proficiency (advanced melee weapons, lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +11, Deception +10, Gather Information +10, Mechanics +11, Perception +10, Pilot +11, Stealth +11, Use the Force +10 Possessions BlasTech K-14 (treat as blaster pistol), code cylinder, combat jumpsuit with fortifying armour trait (+4 armour, +1 equipment), comlink (encrypted), concealed wrist holster, energy cell, hip holster, hold-out blaster pistol, lightsabre (with standard synthetic crystal and pressure grip), 2 power packs, spraymist canister, Stokhli spray stick, utility belt
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Jedi Comedian
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Post subject: Mara Jade Skywalker - Editor's Pick Posted: Sat Jul 16, 2011 5:27 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Mara Jade Skywalker - editor's pick, by sparky22: Mara Jade - CL 3Medium Human scoundrel 1/soldier 2 Destiny 1; Force 6; Dark Side 3 Init +8; Senses Use the Force +8 Languages Basic, High Galactic ------------------------------------------------------------------------------------------------------ Defences Ref 17 (flat-footed 15), Fort 17, Will 16 hp 38; Threshold 17 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +3 (2d8+3) Ranged blaster pistol +4 (3d6+1) or Ranged Sith lanvarok -1 (3d4+1) Base Atk +2; Grp +4 Atk Options Point Blank Shot Special Actions Telepathic Link Force Powers Known (Use the Force +8): battle strike, mind trick, surge------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 15, Con 14, Int 13, Wis 14, Cha 14 Talents Force Perception, Telepathic Link Feats Force Sensitivity, Force Training, Point Blank Shot, Skill Training (Initiative), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +8, Deception +8, Initiative +8, Pilot +8, Stealth +8, Use Computer +7, Use the Force +8 (may substitute for Perception checks) Possessions lightsabre, blaster pistol, Sith lanvarok, utility belt, code cylinder, datapad, electrobinoculars, concealed holster, power pack, special energy cell Mara Jade - CL 7Medium Human scoundrel 1/soldier 5/scout 1 Destiny 1; Force 6; Dark Side 7 Init +10; Senses Use the Force +10 Languages Basic, High Galactic, Huttese ------------------------------------------------------------------------------------------------------ Defences Ref 22 (flat-footed 19), Fort 21, Will 20 hp 73; Threshold 21 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +7 (2d8+7) or Melee unarmed +6 (1d6+4) Ranged blaster pistol +7 (3d6+3) Base Atk +5; Grp +7 Atk Options Devastating Attack (lightsabres), Point Blank Shot Special Actions Hunt the Hunter, Telepathic Link Force Powers Known (Use the Force +10): battle strike, mind trick, surge------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 15, Con 14, Int 14, Wis 15, Cha 14 Talents Devastating Attack (lightsabres), Force Perception, Hunt the Hunter, Telepathic Link, Weapon Specialisation (lightsabres) Feats Force Sensitivity, Force Training, Martial Arts I, Point Blank Shot, Skill Training (Initiative), Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +10, Deception +10, Initiative +10, Pilot +10, Stealth +10, Survival +10, Use Computer +10, Use the Force +10 (may substitute for Perception checks) Possessions lightsabre, blaster pistol, utility belt, code cylinder, datapad, electrobinoculars, concealed holster, power pack, special energy cell, Z-95 Headhunter Mara Jade - CL 11Medium Human scoundrel 3/soldier 5/scout 1/outlaw 1/melee duellist 1 Destiny 1; Force 11; Dark Side 12 Init +12; Senses Use the Force +12 Languages Basic, High Galactic, Huttese ------------------------------------------------------------------------------------------------------ Defences Ref 28 (flat-footed 25), Fort 25, Will 26 hp 101; Threshold 25 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +10 (2d8+9) or Melee lightsabre +8 (3d8+9) with Rapid Strike or Melee unarmed +9 (1d6+6) or Melee unarmed +7 (2d6+6) with Rapid Strike Ranged blaster pistol +10 (3d6+5) Base Atk +8; Grp +10 Atk Options Advantageous Strike, Devastating Attack (lightsabres), Melee Defence, Point Blank Shot, Rapid Strike, Skirmisher Special Actions Hunt the Hunter, Telepathic Link, Uncanny Instincts Force Powers Known (Use the Force +12): battle strike, mind trick, move object, surge------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 15, Con 14, Int 14, Wis 16, Cha 15 Talents Advantageous Strike, Devastating Attack (lightsabres), Force Perception, Hunt the Hunter, Skirmisher, Telepathic Link, Uncanny Instincts, Weapon Specialisation (lightsabres) Feats Force Sensitivity, Force Training, Martial Arts I, Melee Defence, Point Blank Shot, Rapid Strike, Skill Training (Initiative), Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +12, Deception +12, Initiative +12, Pilot +12, Stealth +12, Survival +13, Use Computer +12, Use the Force +12 (may substitute for Perception checks) Possessions lightsabre, blaster pistol, utility belt, code cylinder, datapad, electrobinoculars, concealed holster, power pack, special energy cell, Z-95 Headhunter Mara Jade - CL 13Medium Human scoundrel 3/soldier 5/scout 1/outlaw 1/melee duellist 2/Jedi Knight 1 Destiny* 1; Force 11; Dark Side 10 Init +14; Senses Use the Force +14 Languages Basic, High Galactic, Huttese ------------------------------------------------------------------------------------------------------ Defences Ref 31 (flat-footed 27), Fort 27, Will 28 hp 118; Threshold 27 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +14 (2d8+10) or Melee lightsabre +12 (3d8+10) with Rapid Strike or Melee unarmed +11 (1d6+7) or Melee unarmed +9 (2d6+7) with Rapid Strike Ranged blaster pistol +13 (3d6+6) Base Atk +10; Grp +13 Atk Options Advantageous Strike, Devastating Attack (lightsabres), Melee Defence, Point Blank Shot, Rapid Strike, Skirmisher Special Actions Hunt the Hunter, master of movement (1/encounter), Telepathic Link, Uncanny Instincts Force Powers Known (Use the Force +14): battle strike (2) , levitate, mind trick, move object (2) , surge, vital transfer------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 16, Con 14, Int 15, Wis 16, Cha 17 Talents Advantageous Strike, Devastating Attack (lightsabres), Force Perception, Greater Weapon Focus (lightsabres), Hunt the Hunter, Skirmisher, Telepathic Link, Uncanny Instincts, Weapon Specialisation (lightsabres) Feats Force Sensitivity, Force Training (2), Martial Arts I, Melee Defence, Point Blank Shot, Rapid Strike, Skill Training (Initiative), Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +14, Deception +14, Initiative +14, Pilot +14, Stealth +14, Survival +14, Use Computer +13, Use the Force +14 Possessions lightsabre (self-built), blaster pistol, utility belt, code cylinder, datapad, electrobinoculars, concealed holster, power pack, special energy cell, all-temperature cloak, Jedi robes, comlink (encrypted), Z-95 Headhunter * Mara Jade is considered to have fulfilled the Destruction destiny.
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Jedi Comedian
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Post subject: Grand Admiral Thrawn - Winning Entry Posted: Sat Jul 16, 2011 5:43 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Grand Admiral Thrawn - winning entry by ewokontoast: Grand Admiral Thrawn (Mitth’raw’nuruodo) - CL 20Medium Chiss noble 5/soldier 5/officer 10 Destiny* 3; Force 4; Dark Side 6 Init +17; Senses low-light vision; Perception +17 Languages Basic, Bothese, Cheunh, High Galactic, Honoghran, Huttese, Minnisiat, Mon Calamarian, Sullustese, Sy Bisti ------------------------------------------------------------------------------------------------------ Defences Ref 35 (flat-footed 33), Fort 34, Will 39 hp 124; Threshold 34 ------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +19 (1d4+11) Ranged blaster pistol +20 (3d6+10) Base Atk +18; Grp +20 Special Actions Anticipate Movement, Bad Feeling, Battle Analysis, Born Leader, Combined Fire, Commanding Presence, Co-ordinate +1, Distant Command, Fleet Deployment, Fleet Tactics, Imperial Military Training, Indomitable Personality, Recall, Spring the Trap, Vehicular Combat ------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 15, Con 13, Int 18, Wis 14, Cha 19 Special Qualities command cover +5, share talent (Battle Analysis) Talents Anticipate Movement, Battle Analysis, Born Leader, Combined Fire, Commanding Presence, Co-ordinate, Distant Command, Fleet Deployment, Fleet Tactics, Legendary Commander, Spring the Trap Feats Adaptable Talent (Instruction), Armour Proficiency (light), Bad Feeling, Force of Personality, Imperial Military Training, Indomitable Personality, Linguist, Recall, Skill Focus (Gather Information, Knowledge [tactics]), Vehicular Combat, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons) Skills Deception +19, Gather Information +24, Initiative +17, Knowledge (bureaucracy) +19, Knowledge (galactic lore) +19, Knowledge (social sciences) +19, Knowledge (tactics) +24, Perception +17, Persuasion +19, Pilot +17, Use Computer +19 Possessions blaster pistol, code cylinder, datapad, comlink (encrypted, long-range), Imperial uniform, ysalamir * Grand Admiral Thrawn is considered to have fulfilled the Discovery destiny.
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Jedi Comedian
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Post subject: Grand Admiral Thrawn - Editor's Pick Posted: Sat Jul 16, 2011 5:52 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Grand Admiral Thrawn - editor's pick, by Dendrite: Mitth’raw’nuruodo, Imperial Grand Admiral - CL 16Medium Chiss noble 3/scout 1/soldier 3/officer 6/outlaw 3 Force 7; Dark Side 6 Init +14; Senses low-light vision; Perception +22 Languages Basic, Chagri, Cheunh, High Galactic, Honoghran, Huttese, Mon Calamarian, Quarrenese, Rodese, Ryl, Shyriiwook, Umbarese ------------------------------------------------------------------------------------------------------------------ Defences Ref 36 (flat-footed 30), Fort 29, Will 34; Unwavering Resolve hp 61; Threshold 29 ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +13 (1d6+8) Ranged blaster pistol +14 (3d6+8) Base Atk +13; Grp +14 Special Actions Battle Analysis, Born Leader, Castigate, Fleet Deployment, Fleet Tactics, fugitive +1, Imperial Military Training, Opportunistic Defence, Spring the Trap, Uncanny Instincts, Vehicular Combat ------------------------------------------------------------------------------------------------------------------ Abilities Str 11, Dex 12, Con 12, Int 20, Wis 18, Cha 18 Special Qualities command cover +3, share talent (Battle Analysis) Talents Acute Senses, Battle Analysis, Born Leader, Castigate, Fleet Deployment, Fleet Tactics, Legendary Commander, Opportunistic Defence, Spring the Trap, Uncanny Instincts Feats Armour Proficiency (light), Imperial Military Training, Linguist, Martial Arts I, Predictive Defence, Skill Focus (Knowledge [tactics], Perception), Skill Training (Survival), Unwavering Resolve, Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons) Skills Deception +17, Gather Information +17, Initiative +14, Knowledge (bureaucracy) +18, Knowledge (galactic lore) +18, Knowledge (social sciences) +18, Knowledge (tactics) +23, Knowledge (technology) +18, Perception +22 (may reroll), Persuasion +17, Pilot +14, Stealth +14, Survival +17 Possessions blaster pistol, ysalamiri
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Jedi Comedian
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Post subject: Darth Sidious/Palpatine - Winning Entry Posted: Sat Jul 16, 2011 6:31 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Darth Sidious/Palpatine - winning entry by old_benn: Palpatine (as of first becoming Senator) - CL 10Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 2 Destiny 2; Force 5; Dark Side 14 Init +11; Senses Use the Force +19 Languages Basic, Geonosian, High Galactic, Neimoidian, Sith, Zabrak ------------------------------------------------------------------------------------------------------------------ Defences Ref 23 (flat-footed 22), Fort 22, Will 24; Block hp 90; Threshold 22 ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +9 (2d8+7) Ranged by weapon +8 Base Atk +7; Grp +8 Special Actions Cast Suspicion, Combat Trickery, Friend or Foe, True Betrayal, Visions Force Powers Known (Use the Force +19): dark rage, farseeing, Force lightning, move object, rebuke, surgeForce Techniques Force Point Recovery ------------------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 13, Con 10, Int 14, Wis 14, Cha 18 Talents Block, Cast Suspicion, Force Perception, Friend or Foe, True Betrayal, Visions Feats Combat Trickery, Force Sensitivity, Force Training (2), Linguist, Pall of the Dark Side, Skill Focus (Deception, Persuasion, Use the Force), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Deception +19, Initiative +11, Knowledge (bureaucracy) +12, Knowledge (galactic lore) +12, Knowledge (life sciences) +12, Knowledge (tactics) +12, Persuasion +19, Stealth +11, Use the Force +19 (+26 when concealing presence in the Force, may substitute for Perception checks) Possessions lightsabre (self-built with electrum detail), robes Palpatine (as of becoming Sith Lord) - CL 13Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 4/Sith Lord 1 Destiny* 4; Force 13; Dark Side 15 Init +12; Senses Use the Force +21 Languages Basic, Geonosian, High Galactic, Neimoidian, Sith, Zabrak ------------------------------------------------------------------------------------------------------------------ Defences Ref 27 (flat-footed 26), Fort 26, Will 28; Block hp 120; Threshold 26 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +12 (2d8+8/×3) Ranged by weapon +11 Base Atk +10; Grp +11 Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Friend or Foe, Telekinetic Power, temptation, True Betrayal, Visions Force Powers Known (Use the Force +21): dark rage, farseeing, Force lightning, move object, rebukeForce Techniques Force Point Recovery, Improved Dark Rage ------------------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 13, Con 10, Int 14, Wis 15, Cha 21 Talents Block, Buried Presence, Cast Suspicion, Force Perception, Friend or Foe, Telekinetic Power, True Betrayal, Visions Feats Combat Trickery, Force Sensitivity, Force Training (2), Linguist, Pall of the Dark Side, Skill Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Deception +21, Initiative +12, Knowledge (bureaucracy) +13, Knowledge (galactic lore) +13, Knowledge (life sciences) +13, Knowledge (tactics) +13, Persuasion +21, Stealth +12, Use the Force +21 (+28 when concealing presence in the Force, may substitute for Perception checks) Possessions lightsabre (self-built with electrum detail), robes * Palpatine is considered to have fulfilled the Destruction destiny. Palpatine (Episode I) - CL 14Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 4/Sith Lord 2 Destiny 5; Force 7; Dark Side 16 Init +13; Senses Use the Force +23 Languages Basic, Geonosian, High Galactic, Neimoidian, Sith, Zabrak ------------------------------------------------------------------------------------------------------------------ Defences Ref 28 (flat-footed 27), Fort 26, Will 30; Block hp 116; Threshold 26 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +13 (2d8+9/×3) Ranged by weapon +12 Base Atk +11; Grp +12 Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Friend or Foe, Telekinetic Power, temptation, True Betrayal, Visions Force Powers Known (Use the Force +21): battle strike, dark rage, farseeing, Force lightning (2) , move object, rebukeForce Secrets Quicken Power Force Techniques Force Point Recovery, Improved Dark Rage ------------------------------------------------------------------------------------------------------------------ Abilities Str 12, Dex 12, Con 9, Int 15, Wis 16, Cha 22 Talents Block, Buried Presence, Cast Suspicion, Force Perception, Friend or Foe, Telekinetic Power, True Betrayal, Visions Feats Combat Trickery, Force Sensitivity, Force Training (2), Linguist, Pall of the Dark Side, Skill Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Deception +23, Initiative +13, Knowledge (bureaucracy) +14, Knowledge (galactic lore) +14, Knowledge (life sciences) +14, Knowledge (tactics) +14, Persuasion +23, Stealth +13, Use the Force +23 (+31 when concealing presence in the Force, may substitute for Perception checks) Possessions lightsabre (self-built with electrum detail), robes * Palpatine is considered to have fulfilled the Destruction destiny. Palpatine (Episode II) - CL 16Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 4/Sith Lord 4 Destiny* 6; Force 7; Dark Side 18 Init +13; Senses Use the Force +25 Languages Basic, Falleen, Geonosian, High Galactic, Huttese, Neimoidian, Sith, Zabrak ------------------------------------------------------------------------------------------------------------------ Defences Ref 29 (flat-footed 29), Fort 27, Will 33; Block hp 118; Threshold 27 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +14 (2d8+8/×3) Ranged by weapon +13 Base Atk +13; Grp +13 Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Conceal Force Use, Friend or Foe, Telekinetic Power, temptation, True Betrayal, Visions Force Powers Known (Use the Force +21): assured strike, battle strike, dark rage, dark transfer, farseeing, Force lightning (3) , move object (2) , rebuke, sabre swarm, surge, tempered aggression (2) Force Secrets Corrupted Power, Devastating Power, Quicken Power Force Techniques Force Point Recovery, Improved Dark Rage ------------------------------------------------------------------------------------------------------------------ Abilities Str 10, Dex 10, Con 7, Int 16, Wis 18, Cha 24 Talents Block, Buried Presence, Cast Suspicion, Conceal Force Use, Force Perception, Friend or Foe, Telekinetic Power, True Betrayal, Visions Feats Combat Trickery, Force Sensitivity, Force Training (3), Linguist, Pall of the Dark Side, Skill Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +13, Deception +25, Initiative +13, Knowledge (bureaucracy) +16, Knowledge (galactic lore) +16, Knowledge (life sciences) +16, Knowledge (tactics) +16, Persuasion +25, Stealth +13, Use the Force +25 (+34 when concealing presence in the Force, may substitute for Perception checks) Possessions lightsabre (self-built with electrum detail), robes * Palpatine is considered to have fulfilled the Destruction destiny. Palpatine (Episode III) - CL 18Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 6/Sith Lord 4 Destiny* 7; Force 10; Dark Side 18 Init +14; Senses Use the Force +26 Languages Basic, Falleen, Geonosian, High Galactic, Huttese Neimoidian, Sith, Zabrak ------------------------------------------------------------------------------------------------------------------ Defences Ref 31 (flat-footed 31), Fort 29, Will 35; Block hp 134; Threshold 29 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +16 (2d8+9/×3) Ranged by weapon +15 Base Atk +15; Grp +15 Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Conceal Force Use, Friend or Foe, Quick Draw, Telekinetic Power, temptation, True Betrayal, Visions Force Powers Known (Use the Force +21): assured strike, battle strike, dark rage, dark transfer, farseeing, Force lightning (3) , move object (2) , rebuke, sabre swarm, surge, tempered aggression (2) Force Secrets Corrupted Power, Devastating Power, Quicken Power Force Techniques Force Point Recovery, Improved Dark Rage, Improved Dark Transfer ------------------------------------------------------------------------------------------------------------------ Abilities Str 10, Dex 10, Con 7, Int 16, Wis 18, Cha 24 Talents Block, Buried Presence, Cast Suspicion, Conceal Force Use, Dark Side Adept, Force Perception, Friend or Foe, Telekinetic Power, True Betrayal, Visions Feats Combat Trickery, Force Sensitivity, Force Training (3), Linguist, Pall of the Dark Side, Quick Draw, Skill Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +14, Deception +26, Initiative +14, Knowledge (bureaucracy) +17, Knowledge (galactic lore) +17, Knowledge (life sciences) +17, Knowledge (tactics) +17, Persuasion +26, Stealth +14, Use the Force +26 (+35 when concealing presence in the Force, may substitute for Perception checks) Possessions lightsabre (self-built with electrum detail), robes * Palpatine is considered to have fulfilled the Destruction destiny. Palpatine (Episode VI) - CL 20Medium Human noble 5/Jedi 2/scout 1/Sith apprentice 6/Sith Lord 5/Force adept 1 Destiny* 2; Force 7; Dark Side 20 Init +14; Senses Use the Force +28 Languages Basic, Falleen, Geonosian, High Galactic, Huttese, Neimoidian, Sith, Zabrak ------------------------------------------------------------------------------------------------------------------ Defences Ref 32 (flat-footed 32), Fort 30, Will 39; Block hp 128; Threshold 30 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +16 (2d8+10/×3) Ranged by weapon +15 Base Atk +16; Grp +15 Special Actions Buried Presence, Cast Suspicion, Combat Trickery, Conceal Force Use, Friend or Foe, Quick Draw, Telekinetic Power, Telepathic Link, temptation, True Betrayal, Visions Force Powers Known (Use the Force +21): assured strike, battle strike, dark rage, dark transfer, farseeing (2) , Force lightning (4) , move object (3) , rebuke, sabre swarm, surge, tempered aggression
(2) Force Secrets Corrupted Power, Devastating Power, Distant Power, Quicken Power Force Techniques Force Point Recovery, Improved Dark Rage, Improved Dark Transfer ------------------------------------------------------------------------------------------------------------------ Abilities Str 8, Dex 8, Con 4, Int 17, Wis 20, Cha 26 Talents Block, Buried Presence, Cast Suspicion, Conceal Force Use, Dark Side Adept, Force Perception, Friend or Foe, Perfect Telepathy, Telekinetic Power, Telepathic Link, True Betrayal, Visions Feats Combat Trickery, Force Sensitivity, Force Training (3), Linguist, Pall of the Dark Side, Quick Draw, Skill Focus (Deception, Persuasion, Use the Force), Triple Crit (lightsabre), Weapon Proficiency (lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +14, Deception +28, Initiative +14, Knowledge (bureaucracy) +18, Knowledge (galactic lore) +18, Knowledge (life sciences) +18, Knowledge (tactics) +18, Persuasion +28, Stealth +14, Use the Force +28 (+38 when concealing presence in the Force, may substitute for Perception checks) Possessions lightsabre (self-built with electrum detail), robes * Palpatine is considered to have fulfilled both the Corruption and Destruction destinies.
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Jedi Comedian
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Post subject: Darth Sidious/Palpatine - Editor's Pick Posted: Sat Jul 16, 2011 6:43 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Darth Sidious/Palpatine - editor's pick, by Lord_Phobetor: Darth Sidious (Episode III) - CL 20Medium Human noble 3/Jedi 4/Sith apprentice 8/Sith Lord 5 Destiny 4; Force 4; Dark Side 20 Init +17; Senses Improved Sense Surroundings; Use the Force +24 Languages Basic, Bocce, Bothese, Geonosian, Gran, High Galactic, Neimoidian, Rodese, Ryl, Sith ------------------------------------------------------------------------------------------------------------------ Defences Ref 35 (flat-footed 32), Fort 34, Will 38; Block, Deflect hp 145; Threshold 34 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +22 (2d8+12/×3) or Melee lightsabre +17/+17 (2d8+12/×3) with Double Attack Ranged by weapon +21 Base Atk +19; Grp +21 Atk Options Cleave, Dark Scourge, Double Attack, Power Attack Special Actions Battle Meditation, Dark Side Savant, temptation, Visions Force Powers Known (Use the Force +24): contentious opportunity, dark rage, dark transfer, farseeing, Force lightning (2) , Force slam, Force thrust, lightning burst, move object (3) , rebuke (2) , sabre swarm, surge, tempered aggression, vornskr’s ferocityForce Secrets Devastating Power, Distant Power, Holocron Loremaster, Quicken Power Force Techniques Force Point Recovery, Improved Dark Rage, Improved Dark Transfer, Improved Sense Surroundings ------------------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 15, Con 12, Int 18, Wis 20, Cha 19 Talents Battle Meditation, Block, Cause Mutation, Dark Scourge, Dark Side Adept, Dark Side Master, Dark Side Savant, Deflect, Force Perception, Sith Alchemy, Visions Feats Cleave, Double Attack (lightsabres), Force Sensitivity, Force Training (3), Linguist, Pall of the Dark Side, Power Attack, Skill Focus (Use the Force), Triple Crit (lightsabre), Weapon Finesse, Weapon Proficiency (lightsabres, pistols, simple weapons) Skills Deception +19, Gather Information +19, Initiative +17, Knowledge (bureaucracy) +19, Knowledge (galactic lore) +19, Knowledge (life sciences) +19, Knowledge (social sciences) +19, Knowledge (tactics) +19, Perception +20, Persuasion +19, Use the Force +24 (+34 when concealing presence in the Force, may reroll when activating [dark side] Force power, may spend a Force point to keep the better result) Possessions lightsabre (self-built, concealed), robes
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Jedi Comedian
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Post subject: C-3PO and R2-D2 - Winning Entry Posted: Sat Jul 16, 2011 6:57 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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C-3PO and R2-D2 - winning entry by fairytalejedi: C-3PO - CL 1Medium droid (3rd-degree) nonheroic 3 Init -1; Senses Perception +0 Languages Basic, Binary, Bocce, Huttese, Shyriiwook ------------------------------------------------------------------------------------------------------------------ Defences Ref 8 (flat-footed 8), Fort 9, Will 9 hp 7; Threshold 9 Immune droid traits ------------------------------------------------------------------------------------------------------------------ Speed 4 squares (walking) Melee unarmed +1 (1d3-1) Ranged by weapon -5 (nonproficient with all weapons) Base Atk +2; Grp +1 ------------------------------------------------------------------------------------------------------------------ Abilities Str 9, Dex 7, Con -, Int 13, Wis 9, Cha 10 Feats Linguist, Skill Training (Knowledge [galactic lore], Knowledge [social sciences], Mechanics, Use Computer) Skills Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (social sciences) +7, Mechanics +7, Persuasion +6, Use Computer +7 Systems walking locomotion, basic processor, translator unit (DC 5), 2 hand appendages, vocabulator Possessions audio recorder R2-D2 - CL 5Small droid (2nd-degree) nonheroic 1/scoundrel 5 Destiny 2; Force 3 Init +4; Senses darkvision; Perception +5 Languages Basic (understand only), Binary, Huttese (understand only), Shyriiwook (understand only), 1 unassigned ------------------------------------------------------------------------------------------------------------------ Defences Ref 19 (flat-footed 18), Fort 14, Will 16 hp 20; Threshold 14 Immune droid traits ------------------------------------------------------------------------------------------------------------------ Speed 6 squares (wheeled), 2 squares (walking), 9 squares (flying) Melee electroshock probe +2 (1d8+1 ion) Ranged by weapon +4 Base Atk +3; Grp -1 Special Actions Brilliant Defence, Gimmick ------------------------------------------------------------------------------------------------------------------ Abilities Str 8, Dex 12, Con -, Int 16, Wis 10, Cha 8 Talents Gimmick, Master Slicer, Trace Feats Brilliant Defence, Skill Challenge: Last Resort, Skill Focus (Knowledge [technology], Mechanics, Use Computer), Skill Training (Pilot), Weapon Proficiency (simple weapons), 2 unassigned Skills Knowledge (physical sciences) +11, Knowledge (technology) +16, Mechanics +16 (+18 when diagnosing problems), Pilot +9, Stealth +9, Use Computer +16 (may reroll and keep better result when improving access, may substitute for Gather Information checks) Systems wheeled locomotion, walking locomotion, flying locomotion (limited), magnetic feet, heuristic processor, 6 tool appendages, 1 claw appendage, diagnostics package, internal storage (2 kg), improved sensor package, darkvision, spring-loaded mechanism Possessions astrogation buffer (storage device, 10 memory units), circular saw, electroshock probe, fire extinguisher, electric arc welder, holorecorder, holoprojector
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Jedi Comedian
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Post subject: C-3PO and R2-D2 - Editor's Pick Posted: Sat Jul 16, 2011 7:08 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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C-3PO and R2-D2 - editor's pick, by Derffrombelgium: C-3PO, Battle Droid of Geonosis - CL 2Medium droid (???-degree) nonheroic 3/noble 1 Force 3 Init +1; Senses Perception +8 Languages Basic, Binary, High Galactic ------------------------------------------------------------------------------------------------------------------ Defences Ref 11 (flat-footed 11), Fort 12, Will 14 hp 16; Threshold 12 Immune droid traits ------------------------------------------------------------------------------------------------------------------ Speed 5 squares (walking) Melee unarmed +3 (1d3+1) Ranged blaster carbine +1 (3d8) Base Atk +2; Grp +3 ------------------------------------------------------------------------------------------------------------------ Abilities Str 12, Dex 8, Con -, Int 12, Wis 12, Cha 12 Talents Educated Feats Skill Training (Knowledge [galactic lore], Perception), Toughness, Weapon Proficiency (pistols, rifles, simple weapons) Skills Knowledge (bureaucracy) +8, Knowledge (galactic lore) +8, Knowledge (social sciences) +8, Perception +8 Systems basic processor, 2 hand appendages, integrated comlink, translator unit (DC 5), vocabulator, walking locomotion Possessions blaster carbine R2-D2, Jabba’s Barge Bartender - CL 6Small droid (2nd-degree) nonheroic 2/scoundrel 6 Force 4 Init +6; Senses darkvision; Perception +11 Languages Basic (understand only), Binary, Huttese (understand only), Mon Calamarian (understand only), Shyriiwook (understand only) ------------------------------------------------------------------------------------------------------------------ Defences Ref 21 (flat-footed 19), Fort 15, Will 17; Dodge, Mobility hp 40; Threshold 15 Immune droid traits ------------------------------------------------------------------------------------------------------------------ Speed 3 squares (wheeled), 2 squares (walking), 4 squares (flying) Melee electroshock probe +4 (1d8+2 ion) Ranged by weapon +7 Base Atk +5; Grp +2 Atk Options Melee Defence, Point Blank Shot Special Actions Gimmick ------------------------------------------------------------------------------------------------------------------ Abilities Str 8, Dex 14, Con -, Int 16, Wis 10, Cha 8 Talents Gimmick, Master Slicer, Trace Feats Dodge, Melee Defence, Mobility, Point Blank Shot, Skill Focus (Mechanics, Use Computer), Skill Training (Knowledge [life sciences], Perception), Toughness, Weapon Proficiency (simple weapons) Skills Deception +8, Knowledge (life sciences) +12, Mechanics +17 (+19 when diagnosing problems), Perception +11, Pilot +11, Stealth +11, Use Computer +17 (may reroll and take better result when improving access, may substitute for Gather Information checks) Systems 1 claw appendage, darkvision, diagnostics package, flying locomotion (limited), heuristic processor, improved sensor package, internal storage (3 kg), magnetic feet, 7 tool appendages, walking locomotion, wheeled locomotion Possessions circular saw, drink dispenser, drinks holder (serving tray), electric arc welder, electroshock probe, fire extinguisher, holoprojector, holorecorder
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Jedi Comedian
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Post subject: Darth Maul - Winning Entry Posted: Tue Jul 19, 2011 4:54 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Darth Maul - winning entry by Starkillerlegacy: Darth Maul - CL 15Medium Zabrak Jedi 8/soldier 1/Sith apprentice 5/Sith Lord 1 Destiny* 2; Force 8; Dark Side 16 Init +16; Senses Perception +10 Languages Basic, Sith, Zabrak ------------------------------------------------------------------------------------------------------------------ Defences Ref 34 (flat-footed 29), Fort 30, Will 32; Block, Deflect, Niman hp 131; Threshold 30 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee double-bladed lightsabre +20 (2d8+13) or Melee double-bladed lightsabre +20 (2d8+10) and double-bladed lightsabre +20 (2d8+10) or Melee double-bladed lightsabre +18 (3d8+13) with Rapid Strike or Melee double-bladed lightsabre +18 (3d8+10) and double-bladed lightsabre +18 (3d8+10) with Rapid Strike or Melee unarmed +18 (1d6+10) or Melee unarmed +16 (2d6+10) with Rapid Strike Ranged Sith lanvarok +14 (3d4+7) Base Atk +15; Grp +19 Atk Options Dark Scourge, Dual Weapon Mastery III, Rapid Strike, Staggering Attack Special Actions Consumed by Darkness, Jar’Kai, Juyo, Lightsabre Defence, temptation Force Powers Known (Use the Force +18): cloak, dark rage, Force grip, Force track, pushing slash, rising whirlwind, surge, vornskr’s ferocityForce Techniques Improved Dark Rage, Improved Move Light Object ------------------------------------------------------------------------------------------------------------------ Abilities Str 16, Dex 18, Con 12, Int 12, Wis 16, Cha 12 Talents Block, Consumed by Darkness, Dark Scourge, Deflect, Lightsabre Defence, Stolen Form (Jar’Kai, Juyo, Niman), Weapon Specialisation (lightsabres) Feats Armour Proficiency (light), Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Force Sensitivity, Force Training (2), Martial Arts I, Rapid Strike, Skill Focus (Use the Force), Staggering Attack, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Acrobatics +16, Initiative +16, Perception +10 (may reroll), Use the Force +18 Possessions double-bladed lightsabre (self-built), Sith Infiltrator starship, FC-20 speeder bike, comlink, DRK-1 probe droids, Sith lanvarok, dark robes * Darth Maul is considered to have fulfilled the Destruction destiny twice.
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Jedi Comedian
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Post subject: Darth Maul - Editor's Pick Posted: Tue Jul 19, 2011 5:36 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Darth Maul - editor's pick, by bigblackafrica: Darth Maul, Dark Lord of the Sith - CL 15Medium Zabrak Jedi 8/soldier 1/Sith apprentice 3/martial arts master 2/Sith Lord 1 Destiny 2; Force 7; Dark Side 14 Init +15; Senses Perception +9 Languages Basic, Sith, Zabrak ------------------------------------------------------------------------------------------------------------------ Defences Ref 34 (flat-footed 29), Fort 31, Will 31; Block, Niman hp 128; Threshold 31; tough as durasteel +2 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee double-bladed lightsabre +20 (2d8+14) or Melee double-bladed lightsabre +18 (2d8+12) and double-bladed lightsabre +18 (2d8+12) or Melee unarmed +18 (2d10+10) or Melee unarmed +16 (2d10+10) and unarmed +16 (2d10+10) Ranged by weapon +18 Base Atk +15; Grp +18 Atk Options Dual Weapon Mastery II, Melee Defence, Power of the Dark Side, Wicked Strike Special Actions Acrobatic Recovery, Juyo, temptation, Teräs Käsi Training Force Powers Known (Use the Force +13): assured strike, Force thrust, move object, negate energy, rising whirlwind, surgeForce Techniques Improved Move Light Object ------------------------------------------------------------------------------------------------------------------ Abilities Str 14, Dex 17, Con 12, Int 13, Wis 14, Cha 12 Talents Acrobatic Recovery, Block, Melee Smash, Power of the Dark Side, Stolen Form (Juyo, Niman), Teräs Käsi Basics, Weapon Specialisation (lightsabres), Wicked Strike Feats Armour Proficiency (light), Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training (2), Martial Arts I, Martial Arts II, Melee Defence, Teräs Käsi Training, Weapon Finesse, Weapon Focus (lightsabres), Weapon Proficiency (lightsabre, simple weapons) Skills Acrobatics +15, Initiative +15, Perception +9 (may reroll), Use the Force +13 Possessions custom-built speeder bike ( Bloodfin), Dark Eye seeker droids, double-bladed lightsabre (self-built), Sith Infiltrator ( Scimitar), Sith robes
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Jedi Comedian
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Post subject: Vader's Apprentice - Winning Entry Posted: Tue Jul 19, 2011 5:45 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Vader's apprentice - winning entry by Dendrite: Vader’s Apprentice of Raxus Prime - CL 14Medium Human Jedi 6/scoundrel 2/assassin 3/Sith apprentice 3 Force 7, Strong in the Force; Dark Side 13 Init +14; Senses Perception +8 Languages Basic, Huttese ------------------------------------------------------------------------------------------------------------------ Defences Ref 30 (flat-footed 28), Fort 29, Will 27; Deflect hp 102; Threshold 28 ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +16 (2d8+13) Ranged by weapon +15 Base Atk +13; Grp +16 Atk Options Dark Scourge, Dastardly Strike, Droid Hunter, Murderous Arts II, Point Blank Shot, Precise Shot, Sniper Special Actions Affliction, Close Combat Escape, Dark Side Savant, Lightsabre Throw, mark +1 Force Powers Known (Use the Force +19): Force grip, Force lightning (2) , Force slamForce Regimens Known (Use the Force +19): awaken Force sensitivity, sparring practiceForce Techniques Improved Force Lightning ------------------------------------------------------------------------------------------------------------------ Abilities Str 16, Dex 15, Con 14, Int 12, Wis 13, Cha 15 Talents Affliction, Dark Scourge, Dark Side Savant, Dastardly Strike, Deflect, Lightsabre Throw, Murderous Arts I, Murderous Arts II Feats Close Combat Escape, Droid Hunter, Force Regimen Mastery, Force Sensitivity, Force Training (2), Point Blank Shot, Precise Shot, Skill Focus (Use the Force), Sniper, Strong in the Force, Weapon Proficiency (lightsabres, rifles, simple weapons) Skills Acrobatics +14, Initiative +14, Stealth +14, Use the Force +19 Possessions flight suit, lightsabre
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Jedi Comedian
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Post subject: Vader's Apprentice - Editor's Pick Posted: Tue Jul 19, 2011 5:52 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Vader's apprentice - editor's pick, by Darth_Cyrus: Galen Marek - CL 17Medium Human Jedi 7/Jedi Knight 3/Sith apprentice 5/Sith Lord 2 Destiny 3; Force 7, Strong in the Force; Dark Side 16 Init +14; Senses Perception +11 Languages Basic ------------------------------------------------------------------------------------------------------------------ Defences Ref 31 (flat-footed 30), Fort 31, Will 33; Block, Deflect, Soresu hp 159; Threshold 31 Immune fear effects Speed 6 squares Melee lightsabre +22 (2d8+16) or Melee lightsabre +26 (2d8+24) with Powerful Charge or Melee lightsabre +21 (3d8+24) with Powerful Charge and Rapid Strike or Melee lightsabre +17 (3d8+16) with Rapid Strike Ranged by weapon +18 Base Atk +17; Grp +20 Atk Options Dark Scourge, Destructive Force, Powerful Charge, Rapid Strike Special Actions Improved Lightsabre Throw, Redirect Shot, Shien, temptation Force Powers Known (Use the Force +21): farseeing, Force blast (2) , Force grip (2) , Force lightning
(2) , move object (2) , repulse (2) , surgeForce Secrets Devastating Power Force Techniques Force Power Mastery ( move object), Improved Force Grip, Improved Repulse ------------------------------------------------------------------------------------------------------------------ Abilities Str 16, Dex 12, Con 12, Int 10, Wis 16, Cha 16 Talents Block, Dark Scourge, Dark Side Adept, Deflect, Improved Lightsabre Throw, Lightsabre Throw, Redirect Shot, Shien, Soresu, Weapon Specialisation (lightsabres) Feats Destructive Force, Force Sensitivity, Force Training (3), Powerful Charge, Rapid Strike, Skill Focus (Use the Force), Strong in the Force, Unleashed, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, simple weapons) Skills Acrobatics +14, Initiative +14, Use the Force +21 (may reroll when using [dark side] Force powers, may take 10 to activate move object when distracted) Possessions lightsabre (self-built)
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Jedi Comedian
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Post subject: Kyle Katarn - Winning Entry Posted: Tue Jul 19, 2011 6:29 pm |
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| Super Hero in Training |
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Joined: Tue Feb 03, 2009 11:22 am Posts: 72 Location: Sheffield, UK
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Kyle Katarn - winning entry by Serfious: Kyle Katarn (as of the destruction of the Arc Hammer) - CL 6Medium Human soldier 5/scoundrel 1 Destiny 2; Force 5, Strong in the Force Init +10; Senses Perception +4 Languages Basic, Rodese ------------------------------------------------------------------------------------------------------------------ Defences Ref 21 (flat-footed 18), Fort 20, Will 18 hp 74; Threshold 20 ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee unarmed +7 (1d6+6) or Melee unarmed +5 (2d6+6) with Rapid Strike Ranged Bryar pistol +7 (3d4+3) or Ranged blaster rifle +7 (3d8+3) or Ranged missile launcher +7 (6d6+3, 2-square burst) or Ranged thermal detonator +7 (8d6+3, 4-square burst) Base Atk +5; Grp +7 Atk Options autofire (blaster rifle), Point Blank Shot, Rapid Strike, Skirmisher Special Actions Indomitable ------------------------------------------------------------------------------------------------------------------ Abilities Str 14, Dex 15, Con 15, Int 12, Wis 13, Cha 13 Talents Demolitionist, Indomitable, Melee Smash, Skirmisher Feats Armour Proficiency (light, medium), Force Sensitivity, Martial Arts I, Point Blank Shot, Rapid Strike, Skill Training (Use the Force), Strong in the Force, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons) Skills Initiative +10, Knowledge (tactics) +9, Mechanics +9, Pilot +10, Stealth +10, Use the Force +9 Possessions Bryar pistol, blaster rifle, missile launcher, thermal detonator, comlink Kyle Katarn (as of the Valley of the Jedi duel) - CL 12Medium Human soldier 5/scoundrel 1/Jedi 5/Jedi Knight 1 Destiny* 2; Force 9, Strong in the Force; Dark Side 3 Init +14; Senses Perception +8 Languages Basic, Rodese ------------------------------------------------------------------------------------------------------------------ Defences Ref 28 (flat-footed 24), Fort 27, Will 26; Block, Deflect hp 140; Threshold 27 ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +15 (2d8+15) or Melee lightsabre +13 (3d8+15) with Rapid Strike or Melee unarmed +14 (1d6+10) or Melee unarmed +12 (2d6+10) with Rapid Strike Ranged Bryar pistol +14 (3d4+6) or Ranged thermal detonator +14 (8d6+6, 4-square burst) Base Atk +11; Grp +14 Atk Options Point Blank Shot, Rapid Strike, Skirmisher Special Actions Djem So, Indomitable Force Powers Known (Use the Force +17): Force grip, Force lightning, Force slam, fluid riposte, mind trick, surge------------------------------------------------------------------------------------------------------------------ Abilities Str 16, Dex 16, Con 17, Int 12, Wis 14, Cha 13 Talents Block, Deflect, Demolitionist, Djem So, Indomitable, Melee Smash, Skirmisher, Weapon Specialisation (lightsabres) Feats Armour Proficiency (light, medium), Force Sensitivity, Force Training (2), Martial Arts I, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training (Use the Force), Strong in the Force, Weapon Focus (lightsabres), Weapon Proficiency (heavy weapons, lightsabres, pistols, rifles, simple weapons) Skills Initiative +14, Knowledge (tactics) +12, Mechanics +12, Pilot +14, Stealth +14, Use the Force +17 Possessions lightsabre (with mephite crystal and sabre lock), Bryar pistol, thermal detonator, comlink * Kyle Katarn is considered to have fulfilled the Destruction destiny. Kyle Katarn (as of duel with Desann) - CL 14Medium Human soldier 5/scoundrel 1/Jedi 5/Jedi Knight 3 Destiny* 2; Force 11, Strong in the Force; Dark Side 5 Init +15; Senses Perception +9 Languages Basic, Huttese, Rodese ------------------------------------------------------------------------------------------------------------------ Defences Ref 30 (flat-footed 26), Fort 29, Will 28; Block, Deflect, Shii-Cho hp 160; Threshold 29 ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +18 (2d8+16) or Melee lightsabre +16 (3d8+16) with Rapid Strike or Melee unarmed +16 (1d6+11) or Ranged unarmed +14 (2d6+11) with Rapid Strike Ranged Bryar pistol +16 (3d4+7) or Ranged thermal detonator +16 (8d6+7, 4-square burst) Base Atk +13; Grp +16 Atk Options Point Blank Shot, Rapid Strike, Skirmisher Special Actions Djem So, Indomitable Force Powers Known (Use the Force +18): Force grip, Force lightning, Force slam, fluid riposte, mind trick, surgeForce Techniques Force Point Recovery ------------------------------------------------------------------------------------------------------------------ Abilities Str 16, Dex 16, Con 17, Int 14, Wis 14, Cha 13 Talents Block, Deflect, Demolitionist, Djem So, Indomitable, Melee Smash, Shii-Cho, Skirmisher, Weapon Specialisation (lightsabres) Feats Armour Proficiency (light, medium), Force Sensitivity, Force Training (2), Martial Arts I, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training (Use the Force), Strong in the Force, Weapon Focus (lightsabres), Weapon Proficiency (heavy weapons, lightsabres, pistols, rifles, simple weapons) Skills Endurance +15, Initiative +15, Knowledge (tactics) +14, Mechanics +14, Pilot +15, Stealth +15, Use the Force +18 Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator, comlink * Kyle Katarn is considered to have fulfilled the Destruction destiny twice. Kyle Katarn (as of the Shadow Academy crisis) - CL 16Medium Human soldier 5/scoundrel 1/Jedi 5/Jedi Knight 4/Jedi Master 1 Destiny* 2; Force 10, Strong in the Force; Dark Side 2 Init +16; Senses Perception +11 Languages Basic, Huttese, Rodese ------------------------------------------------------------------------------------------------------------------ Defences Ref 33 (flat-footed 29), Fort 32, Will 32; Block, Deflect, Shii-Cho hp 180; Threshold 32 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +19 (2d8+15) or Melee lightsabre +17 (3d8+15) with Rapid Strike or Melee unarmed +17 (1d6+11) or Melee unarmed +15 (2d6+11) with Rapid Strike Ranged Bryar pistol +18 (3d4+8) or Ranged thermal detonator +18 (8d6+8, 4-square burst) Base Atk +15; Grp +18 Atk Options Point Blank Shot, Rapid Strike, Skirmisher Special Actions Djem So, Indomitable, serenity Force Powers Known (Use the Force +20): battle strike, draw closer, Force grip, Force lightning, Force slam, fluid riposte, mind trick, move object, rebuke, sabre swarm, surge (2) Force Techniques Force Point Recovery, Improved Move Light Object ------------------------------------------------------------------------------------------------------------------ Abilities Str 15, Dex 16, Con 16, Int 15, Wis 16, Cha 14 Talents Block, Deflect, Demolitionist, Djem So, Indomitable, Many Shades of the Force ( Force lightning), Melee Smash, Shii-Cho, Skirmisher, Weapon Specialisation (lightsabres) Feats Armour Proficiency (light, medium), Force Sensitivity, Force Training (3), Martial Arts I, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training (Use the Force), Strong in the Force, Weapon Focus (lightsabres), Weapon Proficiency (heavy weapons, lightsabres, pistols, rifles, simple weapons) Skills Endurance +16, Initiative +16, Knowledge (tactics) +15, Mechanics +15, Pilot +16, Stealth +16, Use the Force +20 Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator, comlink * Kyle Katarn is considered to have fulfilled the Destruction destiny twice. Kyle Katarn (as of the mission to Ord Sedra) - CL 17Medium Human soldier 5/scoundrel 1/Jedi 6/Jedi Knight 4/Jedi Master 1 Destiny* 2; Force 11, Strong in the Force; Dark Side 2 Init +16; Senses Perception +11 Languages Basic, Huttese, Rodese ------------------------------------------------------------------------------------------------------------------ Defences Ref 34 (flat-footed 30), Fort 33, Will 33; Block, Deflect, Shii-Cho hp 190; Threshold 33 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +20 (2d8+15) or Melee lightsabre +18 (3d8+15) with Rapid Strike or Melee lightsabre +15/+15 (2d8+15) with Double Attack or Melee lightsabre +13/+13 (3d8+15) with Double Attack and Rapid Strike or Melee unarmed +18 (1d6+11) or Melee unarmed +16 (2d6+11) with Rapid Strike Ranged Bryar pistol +19 (3d4+8) or Ranged thermal detonator +19 (8d6+8, 4-square burst) Base Atk +16; Grp +19 Atk Options Double Attack, Point Blank Shot, Rapid Strike, Skirmisher Special Actions Djem So, Indomitable, serenity Force Powers Known (Use the Force +20): battle strike, draw closer, Force grip, Force lightning, Force slam, fluid riposte, mind trick, move object, rebuke, sabre swarm, surge (2) Force Techniques Force Point Recovery, Improved Move Light Object ------------------------------------------------------------------------------------------------------------------ Abilities Str 15, Dex 16, Con 16, Int 15, Wis 16, Cha 14 Talents Block, Deflect, Demolitionist, Djem So, Indomitable, Many Shades of the Force ( Force lightning), Melee Smash, Shii-Cho, Skirmisher, Weapon Specialisation (lightsabres) Feats Armour Proficiency (light, medium), Double Attack (lightsabres), Force Sensitivity, Force Training (3), Martial Arts I, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training (Use the Force), Strong in the Force, Weapon Focus (lightsabres), Weapon Proficiency (heavy weapons, lightsabres, pistols, rifles, simple weapons) Skills Endurance +16, Initiative +16, Knowledge (tactics) +15, Mechanics +15, Pilot +16, Stealth +16, Use the Force +20 Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator, comlink * Kyle Katarn is considered to have fulfilled the Destruction destiny twice. Kyle Katarn (as of the Conclave on Zonama Sekot) - CL 18Medium Human soldier 5/scoundrel 1/Jedi 6/Jedi Knight 5/Jedi Master 1 Destiny* 2; Force 11, Strong in the Force; Dark Side 2 Init +17; Senses Perception +12 Languages Basic, Huttese, Rodese ------------------------------------------------------------------------------------------------------------------ Defences Ref 35 (flat-footed 31), Fort 34, Will 34; Block, Deflect, Shii-Cho hp 200; Threshold 34 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +21 (2d8+18) or Melee lightsabre +19 (3d8+18) with Rapid Strike or Melee lightsabre +16/+16 (2d8+18) with Double Attack or Melee lightsabre +14/+14 (3d8+18) with Double Attack and Rapid Strike or Melee lightsabre +11/+11/+11 (2d8+18) with Triple Attack or Melee lightsabre +9/+9/+9 (3d8+18) with Rapid Strike and Triple Attack or Melee unarmed +19 (1d6+12) or Melee unarmed +17 (2d6+12) with Rapid Strike Ranged Bryar pistol +20 (3d4+9) or Ranged thermal detonator +20 (8d6+9, 4-square burst) Base Atk +17; Grp +20 Atk Options Double Attack, Point Blank Shot, Rapid Strike, Skirmisher, Triple Attack Special Actions Djem So, Indomitable, serenity Force Powers Known (Use the Force +21): battle strike, draw closer, Force grip, Force lightning, Force slam, fluid riposte, mind trick, move object, rebuke, sabre swarm, surge (2) Force Techniques Force Point Recovery, Improved Move Light Object ------------------------------------------------------------------------------------------------------------------ Abilities Str 15, Dex 16, Con 16, Int 15, Wis 16, Cha 14 Talents Ataru, Block, Deflect, Demolitionist, Djem So, Indomitable, Many Shades of the Force ( Force lightning), Melee Smash, Shii-Cho, Skirmisher, Weapon Specialisation (lightsabres) Feats Armour Proficiency (light, medium), Double Attack (lightsabres), Force Sensitivity, Force Training (3), Martial Arts I, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training (Use the Force), Strong in the Force, Triple Attack (lightsabres), Weapon Focus (lightsabres), Weapon Proficiency (heavy weapons, lightsabres, pistols, rifles, simple weapons) Skills Endurance +17, Initiative +17, Knowledge (tactics) +16, Mechanics +16, Pilot +17, Stealth +17, Use the Force +21 Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator, comlink * Kyle Katarn is considered to have fulfilled the Destruction destiny twice. Kyle Katarn (as of the Battle of Shedu Maad) - CL 19Medium Human soldier 5/scoundrel 1/Jedi 6/Jedi Knight 5/Jedi Master 2 Destiny* 2; Force 9, Strong in the Force; Dark Side 2 Init +16; Senses Perception +12 Languages Basic, Binary (understand only), Huttese, Rodese ------------------------------------------------------------------------------------------------------------------ Defences Ref 35 (flat-footed 32), Fort 34, Will 35; Block, Deflect, Shii-Cho hp 185; Threshold 34 Immune fear effects ------------------------------------------------------------------------------------------------------------------ Speed 6 squares Melee lightsabre +21 (2d8+16) or Melee lightsabre +19 (3d8+16) with Rapid Strike or Melee lightsabre +16/+16 (2d8+16) with Double Attack or Melee lightsabre +14/+14 (3d8+16) with Double Attack and Rapid Strike or Melee lightsabre +11/+11/+11 (2d8+16) with Triple Attack or Melee lightsabre +9/+9/+9 (3d8+16) with Rapid Strike and Triple Attack or Melee unarmed +18 (1d6+11) or Melee unarmed +16 (2d6+11) with Rapid Strike Ranged Bryar pistol +20 (3d4+9) or Ranged thermal detonator +20 (8d6+9, 4-square burst) Base Atk +18; Grp +20 Atk Options Double Attack, Point Blank Shot, Rapid Strike, Skirmisher, Triple Attack Special Actions Djem So, Indomitable, serenity Force Powers Known (Use the Force +21): battle strike, draw closer, Force grip, Force lightning, Force slam, fluid riposte, mind trick, move object, rebuke, sabre swarm, surge (2) Force Secrets Quicken Power Force Techniques Force Point Recovery, Improved Move Light Object ------------------------------------------------------------------------------------------------------------------ Abilities Str 13, Dex 14, Con 14, Int 16, Wis 17, Cha 15 Talents Ataru, Block, Deflect, Demolitionist, Djem So, Indomitable, Many Shades of the Force ( Force lightning), Melee Smash, Shii-Cho, Skirmisher, Weapon Specialisation (lightsabres) Feats Armour Proficiency (light, medium), Double Attack (lightsabres), Force Sensitivity, Force Training (3), Martial Arts I, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Skill Training (Use the Force), Strong in the Force, Triple Attack (lightsabres), Weapon Focus (lightsabres), Weapon Proficiency (heavy weapons, lightsabres, pistols, rifles, simple weapons) Skills Acrobatics +16, Endurance +16, Initiative +16, Knowledge (tactics) +17, Mechanics +17, Pilot +16, Stealth +16, Use the Force +21 Possessions lightsabre (self-built with Ilum crystal and sabre lock), Bryar pistol, thermal detonator, comlink * Kyle Katarn is considered to have fulfilled the Destruction destiny twice.
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