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 Post subject: I have no idea what I am doing...
 Post Posted: Thu Mar 21, 2013 9:59 pm 
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Geek In Training

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Hello there SWSE board, I have an interesting problem for you. Up until recently I have been a part of a D20 Future game. After the demise of the D20 Future SRD, our GM has decided that we should switch to SWSE. So, we'll be playing a homebrew story in a homebrew universe that is not Star Wars at all. So, for one, no Lightsabers.

I currently play a Psionic Doctor. The best way to do that I think, would be a Jedi but I have no idea really how to do that. We are currently level 6, but I need help on how exactly to pull that off, my wealth is 129,000 credits apparently.

My stats are: 12/18/17/20/16/15

I put this in it's own thread away from the PC thread because there a bunch of weird little things going on here and it's a rather unique case. Is there a way to play a lightsaberless Jedi Doctor type character that isn't terrible in combat? Use the Force has become Psionic Powers. Any help or advice that could be given would really help. Are there any books in particular I really need?


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Thu Mar 21, 2013 10:42 pm 
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Jamtastical wrote:
Hello there SWSE board, I have an interesting problem for you. Up until recently I have been a part of a D20 Future game. After the demise of the D20 Future SRD, our GM has decided that we should switch to SWSE. So, we'll be playing a homebrew story in a homebrew universe that is not Star Wars at all. So, for one, no Lightsabers.

I currently play a Psionic Doctor. The best way to do that I think, would be a Jedi but I have no idea really how to do that. We are currently level 6, but I need help on how exactly to pull that off, my wealth is 129,000 credits apparently.

My stats are: 12/18/17/20/16/15

I put this in it's own thread away from the PC thread because there a bunch of weird little things going on here and it's a rather unique case. Is there a way to play a lightsaberless Jedi Doctor type character that isn't terrible in combat? Use the Force has become Psionic Powers. Any help or advice that could be given would really help. Are there any books in particular I really need?

Holy mother of the chosen one. Those abilities are off the charts.

Not even Master Yoda's are that high.

Seriously, they are god stats. Just sayin'. Any character concept you come up with will succeed with those kind of abilities. But I digress.

Main problem with Jedi Doctors are that Jedi can't train in Treat Injury out of the gate—you need some multiclassing. Mostly, you'll need to decide whether you want to be a Force Healer or a healer that uses the Force for other stuff like combat and whatnot. Or a hybrid of the two, which is a litte more difficult to pull off well.

First, I will point you towards the Order 66 podcast Saga Edition Episodes 41, 134, and 152. The "meat" in those shows all discuss healing: regular medic, Force medic, and MediCorps, respectively.

Second, let's narrow down your concept a bit. What would you like your character to do? What would be his main schtick? What would he do in combat? Social encounters? What are his personality, powers, etc?

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Saga Edition Resources:
My Google Docs Character Record Sheet
SE Official FAQ Compilation - SE Official Errata & Clarifications - Jedi Counseling 105 to 115

Edge of the Empire Resources: Beta Updates, crib sheets, and other goodies


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Fri Mar 22, 2013 2:33 pm 
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Geek In Training

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First of all, thanks for the help already. Downloading those Eps right now along with the generic Jedi ones to listen to. Yeah, I rolled really, really well. What can I say? Those stats should be movable as well.

In describing the character more in depth. She was a successful doctor in an incredibly xenophobic human empire that also hates psions and is a fundamentalist monotheistic oligarchy. Sort of like if Zarus from 3.5 had managed to destroy all the other gods and his High Priests were in charge of everything. She started manifesting early in her career and tried to hide it, but her employer found out and gave her a choice. Either she left immediately or she'd be turned in to the government. So she fled that sector of the galaxy, and met up with the other characters. Thrown together in a light freighter for wacky adventures blah blah blah the Firefly setup.

She starts off as a mundane doctor, so Treat Injury would be necessary. She is however, very much a Jedi in outlook and action. Understands that sometimes force is necessary, and can handle a weapon but that is about it. She tends to fight more with her brains, and talking than combat. Her and the ship's engineer routinely nerd out over the latest science thing. Interested in history and philosophy, she routinely plops down large amounts of credits to go on whatever tour of whatever historical thing is on a planet, and buys a souvenir to keep in her room. Her crowning moment is rescuing a cargo container full of frozen orphans destined for space slavery to elves. In combat her role so far has been to occasional poor shot, or throwing a grenade, or using her psi powers to debuff enemies. I'm fine with her not being a combat machine, and just being a buffer/debuffer, it's a roll I enjoy but she is at least capable of firing a weapon.


Powers right now are basic things, like moving objects, etc. It's not so important to replicate those precisely as everybody is having to make small changes here or there to fit the new system. No Psi power at the moment is incredibly iconic to her character.

I hope that isn't way too much info alreadly, lol.


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Fri Mar 22, 2013 3:04 pm 
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Jamtastical wrote:
First of all, thanks for the help already. Downloading those Eps right now along with the generic Jedi ones to listen to. Yeah, I rolled really, really well. What can I say? Those stats should be movable as well.

In describing the character more in depth. She was a successful doctor in an incredibly xenophobic human empire that also hates psions and is a fundamentalist monotheistic oligarchy. Sort of like if Zarus from 3.5 had managed to destroy all the other gods and his High Priests were in charge of everything. She started manifesting early in her career and tried to hide it, but her employer found out and gave her a choice. Either she left immediately or she'd be turned in to the government. So she fled that sector of the galaxy, and met up with the other characters. Thrown together in a light freighter for wacky adventures blah blah blah the Firefly setup.

She starts off as a mundane doctor, so Treat Injury would be necessary. She is however, very much a Jedi in outlook and action. Understands that sometimes force is necessary, and can handle a weapon but that is about it. She tends to fight more with her brains, and talking than combat. Her and the ship's engineer routinely nerd out over the latest science thing. Interested in history and philosophy, she routinely plops down large amounts of credits to go on whatever tour of whatever historical thing is on a planet, and buys a souvenir to keep in her room. Her crowning moment is rescuing a cargo container full of frozen orphans destined for space slavery to elves. In combat her role so far has been to occasional poor shot, or throwing a grenade, or using her psi powers to debuff enemies. I'm fine with her not being a combat machine, and just being a buffer/debuffer, it's a roll I enjoy but she is at least capable of firing a weapon.


Powers right now are basic things, like moving objects, etc. It's not so important to replicate those precisely as everybody is having to make small changes here or there to fit the new system. No Psi power at the moment is incredibly iconic to her character.

I hope that isn't way too much info alreadly, lol.

Okay, what I'm hearing is that Base Attack Bonus is not important. You'd like her to have Weapon Proficiency (pistols), but other than that she is more of a buffer/debuffer. I've got a different O66 episode for you to listen to in that case. It's called Six Seconds of Awesome, and it's like in the 150's I think. It's on the EduCorps, and how they can unleash a slew of awesomeness by just aiding their allies.

I'll work up a build later either tonight or tomorrow. Does the "Jedi" class get something besides Weapon Proficiency (Lightsabers) in your hack?

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Saga Edition Resources:
My Google Docs Character Record Sheet
SE Official FAQ Compilation - SE Official Errata & Clarifications - Jedi Counseling 105 to 115

Edge of the Empire Resources: Beta Updates, crib sheets, and other goodies


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Fri Mar 22, 2013 4:56 pm 
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I think I could easily convince my GM to let me switch that out for some other weapon Prof than Lightsaber. I'll grab that Educorps ep as well. Thanks! BAB is not that important, in all honesty.

Educorps does sound interesting. She does have a bit of a scholar/scientist bit to her.


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Fri Mar 22, 2013 6:24 pm 
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Start off in Noble to get all the necessary skills (Treat Injury, Deception, Persuasion, etc) and possibly some buff/debuff talents (ex: Born Leader, Bolster Ally) and feats (ex: Intimidator). Then multiclass to Jedi by level 4 at the latest. When you do you get force-sensitivity as your multiclass feat. Then pick up the Force Training feat and get Move Object, Vital Transfer, Mind Trick and whatever else you like.

Another thing, at level 1 make sure your INT is at an odd number (ex: 15 or 17). Then at level 4, you can bump your INT and gain a free Skill Training, which you can use to train in Use the Force.

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Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Fri Mar 22, 2013 6:30 pm 
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richterbelmont10 wrote:
Start off in Noble to get all the necessary skills (Treat Injury, Deception, Persuasion, etc) and possibly some buff/debuff talents (ex: Born Leader, Bolster Ally) and feats (ex: Intimidator). Then multiclass to Jedi by level 4 at the latest. When you do you get force-sensitivity as your multiclass feat. Then pick up the Force Training feat and get Move Object, Vital Transfer, Mind Trick and whatever else you like.

Another thing, at level 1 make sure your INT is at an odd number (ex: 15 or 17). Then at level 4, you can bump your INT and gain a free Skill Training, which you can use to train in Use the Force.

Yes indeedy, McCready. I agree.

_________________
Saga Edition Resources:
My Google Docs Character Record Sheet
SE Official FAQ Compilation - SE Official Errata & Clarifications - Jedi Counseling 105 to 115

Edge of the Empire Resources: Beta Updates, crib sheets, and other goodies


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Fri Mar 22, 2013 10:11 pm 
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Sith Apprentice

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It sounds like your character should be starting in Noble. Now unless you start with Force Sensitivity at first level there are some things you should keep in mind. While you can pick up Force Sensitivity by multiclassing into Jedi that still doesn't get you trained in UtF; that training will either require spending a feat of Skill Training or boosting your INT modifier which wouldn't happen until 4th-level. This is important because you can NOT take Force Training until you are trained in UtF. If you start in Noble and then multiclass into Jedi for Force Sensitivity and then use an INT bump at 4th-level to train UtF it will be 6th-level before you could take Force Training for the first time. If you want Force Training earlier you need to start in Noble then multiclass into Jedi; at 3rd-level you use your bonus feat on Skill Training (UtF) which would then let you use your general feat for Force Training.

Now with you impossible ability scores (I don't know how you got a 20 and for the rest I'm not sure your odds of winning the lottery aren't better.) you can get away with all kinds of stuff in your build assuming you are playing with an otherwise "normal" group. Drop an amazing score into DEX and you easily shoot better then most Soldiers; you've got plenty of points to put into CON which will let your hp catch up very quickly. I mentioned that if you start in Noble and then multiclass for Force Sensitivity and boost INT for training in UtF you can't take Force Training until 6th-level; seeing how you are starting at 6th-level and apparently could drop a 20 into WIS you'll already have as many Force Powers as many of my characters who may have taken Force Training TWICE in that time. Force Users really can blow up god stats. With what is likely a very high CHA score you don't even need to be in a big rush to get Skill Focus (UtF) unless you want even more overkill at low levels.


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Sat Mar 23, 2013 12:06 am 
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Geek In Training

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The insane stat roll and the 20 includes a +1 to an attribute at 4th level, as well as a +2 racial bonus from being human (We used Pathfinder races) Yes, this thing was an insane crazy hybrid so I am very glad we are moving to SWSE, even though I know next to nothing about it.

Noble does sound right for a Doctor.

I know this is an insane stat line. How I got around for overshadowing the party was by playing a Scholar/Buffer type, and used those stats for buffing the party and debuffing and that sort of thing.

Thanks for giving me pointers to look into. Are there any specific books I should look into for things beyond the Core book?

EDIT: Also, other good feats for a doctor/jedi that I should look into?


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Sat Mar 23, 2013 11:35 am 
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Jamtastical wrote:
EDIT: Also, other good feats for a doctor/jedi that I should look into?

“Doctor” Feats:
Skill Focus (Treat Injury) - +5 to Treat Injury

Surgical Expertise - Core Rulebook page 88 - You can perform surgery in 10 minutes instead of 1 hour (see the Treat Injury skill, page 74).

Cybernetic Surgery - Core Rulebook page 83 - You can install a cybernetic prosthesis (see CR page 137) on a living being.

Experienced Medic - Clone Wars page 29 - You can perform surgery on a number of creatures equal to your Intelligence bonus (minimum 2) simultaneously.

Biotech Surgery - Legacy Era page 35 - You can install a biotech prosthesis onto a living being (this is Yuuzhan Vong tech)

Prestige classes that might interest you:
-Medic (Force Unleashed page 52) – has lots of medical talents and secrets

-Jedi Knight (Core Rulebook page 217) – the Jedi Healer talent tree (Clone Wars page 41) has more uses of Vital Transfer force power. Also, you gain force techniques you gain at even levels, such as Advanced Vital Transfer, Cure Disease, Detoxify Poison, and Improved Vital Transfer

-Force Adept (Core Rulebook page 212) – a difficult prestige class to qualify for since you need 3 force talents. But there’s a talent called Force Treatment that allows you to use your Use the Force skill instead of Treat Injury, and you can administer first aid, treat disease, treat poison, and treat radiation without the requisite medical kit or medpac. However, if your Treat Injury is already high, then may not need to bother with this. (also you get force techniques like a Jedi Knight)

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Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Sat Mar 23, 2013 11:51 am 
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Being new I'll just warn you that I'm a stickler when it comes to ability scores as anyone who has spent any time on the WotC forum will attest. SAGA assumes stats equivalent to a point buy around 25 (maybe a touch higher) but when you start pushing stats into 30+ equivalency then it is almost like giving character another level. With insane stats like those listed here you get bonuses to your attacks, defenses, and skill rolls almost like you were a higher level character and having a higher CON will also give you more hit points then another level may with a "normal" CON score. I'll mention that in SAGA "Human" is usually one of the best species to use for any concept even when its 'only' benefits are bonus feat and a bonus trained skill; throwing a floating +2 ability modifier on it and suddenly other species that may be considered/better for certain concept lose a LOT of value.

When it comes to play a 'doctor' in SAGA you basically want Treat Injury trained and to get the Surgical Expertise feat to cut surgery time from 1 hour to 10 minutes. You also want to be able to "take 10" with your Treat Injury skill so you can safely hit the DC 20 check to perform surgery all the time. Skill Focus (TI) can be useful with that "take 10" goal and has a few more things but with insane ability and six levels it isn't needed.

When it came to talents I like things from the Inspiration talent tree, especially Bolster Ally which can move a character up the condition track and provide some temporary hitpoints. When it comes to the SECR and PrCs I liked looking a Officer and using it's "Share Talent" ability to give everyone the ability to use certain talents; you can share Commando talents so if you have Indomitable or Tough as Nails you could share them with allies giving them the ability to move five steps up the CT or to get an extra Second Wind respectively. When it comes to other books you may want to look at the FUCG (Force Unleashed) which contains the Medic PrC which has a few things you may find useful.

I'll just point out that when building characters in SAGA you can basically INGORE the names of things (unless something it is filling some requirement of the game rules) when making you selections. Just look at the game mechanics and if it does what you want you can just reflavor it if needed to fit your concept. To put things another way you do NOT need levels in the Jedi class to be a Jedi (or Jedi Knight or Master) nor does having levels in the Jedi class make you a "jedi."


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Sat Mar 23, 2013 5:31 pm 
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Agreed. I am pretty sure our GM will be doing atleast what is equivalent to +1 to the normal CL of encounters for that very reason, as we did in D20 Future.

Thank you again for the tips and pointers everybody. I've been looking at a lot of these talents and feats and they seem to fit right in. I'm sorta looking at doing Noble 3, then Jedi however many, and then maybe something else like Knight.

Where would I happen to find out more about the Educorps, that one person was talking about earlier? That sounds like it might fit my character's scholarly tilt.


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Sat Mar 23, 2013 6:45 pm 
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http://starwars.wikia.com/wiki/Educational_Corps

http://feedproxy.google.com/~r/order66s ... ode156.mp3

I'll work on a sample build in a minute so you can see what I'm thinking.

_________________
Saga Edition Resources:
My Google Docs Character Record Sheet
SE Official FAQ Compilation - SE Official Errata & Clarifications - Jedi Counseling 105 to 115

Edge of the Empire Resources: Beta Updates, crib sheets, and other goodies


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Sat Mar 23, 2013 7:00 pm 
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Sith Apprentice

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Don't saddle yourself to just levels in Noble and then Jedi. As I was saying there are some talents in Soldier that you may find useful (Battle Analysis allows you to 'evaluate' character health without resorting to metagaming) and which can work nicely for a healer who takes levels in Officer.


P.S. Thanks for the understanding regarding character abilities. Some people get extremely defensive when the effects of high stats are pointed out. When it comes to SAGA I recommend going with PB 28 for the heroes (droids get less of course because they lack CON) and realizing that thing work out just fine without 1nyone/everyone 'needing' scores that are 16+ to be playable. I've seen people who think that having a score of 12 is not only 'low' but can make a character unplayable; now that's just crazy talk.


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 Post subject: Re: I have no idea what I am doing...
 Post Posted: Sat Mar 23, 2013 8:18 pm 
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Something like this...
CL 6

Medium Human noble 3/Jedi 1/soldier 2
Force 8
Init +10; Senses Perception +12
Languages Basic, 11 unassigned

Defenses Ref 19 (flat-footed 17), Fort 21, Will 22
hp 36; second wind +17/18; Threshold 21

Speed 6 squares
Melee by weapon +6
Ranged by weapon +7
Base Atk +5; Grp +7
Special Actions Born Leader [Core p.44], Man Down [SAV p.18], Quick Skill [KOTOR p.34], Skilled Advisor [Core p.40]
Force Powers Known (Use The Force +16) enlighten [LECG p.54] (5)

Abilities Str 12, Dex 15, Con 17, Int 20, Wis 18, Cha 16
Special Qualities Rapport [TFU p.34]
Talents Born Leader [Core p.44], Man Down [SAV p.18], Skilled Advisor [Core p.40], Tactical Savvy [GAW p.19]
Feats Armor Proficiency (light) [Core p.82], Force Sensitivity [Core p.85], Force Training [Core p.85], Linguist [Core p.86], Quick Skill [KOTOR p.34], Rapport [TFU p.34], Skill Focus (Treat Injury, Use the Force) [Core p.88], Surgical Expertise [Core p.88], Weapon Proficiency (pistols, simple weapons) [Core p.89]
Primary Skills Deception +11, Initiative +10, Knowledge (bureaucracy) +13, Knowledge (galactic lore) +13, Knowledge (life sciences) +13, Knowledge (physical sciences) +13, Knowledge (social sciences) +13, Knowledge (technology) +13, Perception +12, Persuasion +11, Treat Injury +17, Use the Force +16
Secondary Skills Acrobatics +5, Climb +4, Endurance +6, Gather Information +6, Jump +4, Knowledge (tactics) +8, Mechanics +8, Pilot +5, Ride +5, Stealth +5, Survival +7, Swim +4, Use Computer +8

That's kinda where my mind went. What do you guys think?

_________________
Saga Edition Resources:
My Google Docs Character Record Sheet
SE Official FAQ Compilation - SE Official Errata & Clarifications - Jedi Counseling 105 to 115

Edge of the Empire Resources: Beta Updates, crib sheets, and other goodies


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