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 Post subject: Could you help me with my CL 3 pregens?
 Post Posted: Tue Jul 03, 2012 4:38 am 
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Youngling
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Joined: Tue Jul 03, 2012 4:13 am
Posts: 20
Hello,
GM for the first time. Help welcome !

I need 6 CL 3 pregens characters (fringe or republic) for a clone wars campaign...exploration in the unknown regions !

- Pilot scout scoundrel
- Tech specialist scavenger bomb thrower
- Noble Field medic
- Mercenary / Bodyguard
- 2 young jedis (1 from exploration corps, 1 from agricorps)

Any species if good with era and character concept. Be creative.

Thank you very much :)


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 Post subject: Re: Could you help me with my CL 3 pregens?
 Post Posted: Tue Jul 03, 2012 3:04 pm 
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Padawan Learner
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Joined: Mon May 30, 2011 1:23 pm
Posts: 172
Location: United States
I actually made this guy a while ago, but he fits your tech specialist/bomb thrower/scavenger to a T. He's a human, so he comes with bonus feat and skill. He's a 32 point buy. All you really have to do is rearrange a few things if you want to change his species or ability scores.

Medium Human Scoundrel 3
Force 1
Init +8; Senses Perception +8
Languages Basic, Huttese, Rodian, Bocce
Defenses Ref 17 (flat-footed 15), Fort 13, Will 16
Hp 25; Threshold 13
Speed 6 squares
Melee knife +3 (1d4+1) or
Melee baton +3 (1d6+1)
Ranged knife +5 (1d4+1) or +6 (1d4+2) when in point blank range or
Ranged blaster pistol +6 (3d8+1) or
Ranged blaster pistol +7 (3d6+2) when in point blank range, or
Ranged frag grenade (4d6+1) with 2-square burst
Base Atk +3; Grp +3
Atk Options
Special Actions Bomb Thrower, Quick Skill, Scavenger
Abilities Str 10, Dex 14, Con 10, Int 16, Wis 14, Cha 14
Special Qualities Imprisoned background (has a criminal history, a number of criminal contacts, and obtains black market goods in half the usual time, minimum 1 day)
Talents Bomb Thrower, Illicit Dealings
Feats Point Blank Shot, Quick Skill, Scavenger, Skill Focus (Mechanics), Tech Specialist, Weapon Proficiency (pistols, simple)
Skills Deception +8, Gather Information +8, Initiative +8, Mechanics +14 (+15 with tool kit, +19 when handling explosives, +20 when handling explosives if tool kit applies), Perception +8, Persuasion +8 (may reroll when haggling for restricted, military, or illegal items on the black market and take the higher result), Pilot +8, Use Computer +9
Possessions 6 knives, baton, blaster pistol with improved accuracy, 6 frag grenades, utility belt, 3 days worth of food capsules, 2 bandoleers, masterwork tool kit (+1 to Mechanics checks), security kit, video recorder, audio recorder, mesh tape, glow rod, liquid cable dispenser and grappling hook, 3 power packs, 3 energy cells, aquata breather, basic datapad, 3 medpacs, long range comlink, pocket scrambler, field kit, 750 credits, 2000 credits worth of junk (from Scavenger feat)

Note: Most of this character's equipment was made using the Scavenger feat and Mechanics checks.

_________________
Blue/Black

I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.


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 Post subject: Re: Could you help me with my CL 3 pregens?
 Post Posted: Tue Jul 03, 2012 5:18 pm 
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Youngling

Joined: Wed Feb 11, 2009 11:58 am
Posts: 26
"Field Medic"
Zaafirah Kanaan CL 3
Medium female Human Noble 2 / Soldier 1
Destiny 1 (); Force 6(1d6)
Init +9; Senses Perception +9
Languages Basic

Defenses Ref 19(flat-footed 15), Fort 16, Will 18
hp 30; Threshold 16

Speed 6 squares
Melee unarmed strike +3 (1d6+2/x2)
Ranged blaster pistol +5 (3d6+1/x2)
Base Atk +2; Grp +5
Special Actions Born Leader, Second Wind (12 hp) 1/day

Abilities Str 12, Dex 16, Con 12, Int 10, Wis 16, Cha 10
Talents Armored Defense, Born Leader
Feats Armor Proficiency (light), Cybernetic Surgery<human>, Martial Arts I, Skill Focus (Treat Injury)<noble 2>, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Iniative +9, Knowledge(life sciences) +6, Perception +9, Persuasion +6, Pilot +9, Treat Injury +14, Use Computer +6
Possessions combat jumpsuit, utility belt w/medpac, medical kit, surgery kit

20 yrs-old 1.6m 50kg Blue eyes Brown hair Fair skin



"Merc/Bodyguard"
Dieter Möller CL 3
Medium male Zabrak Soldier 3
Destiny 1 (); Force 6(1d6)
Init +9; Senses Perception +6
Languages Basic, Zabrak

Defenses Ref 22(flat-footed 17), Fort 20, Will 14
hp 47; Threshold 20

Speed 6 squares
Melee unarmed strike +6 (1d8+5/x2)
Ranged blaster carbine +6 (3d8+1/x2)
Base Atk +3; Grp +6
Atk Options Melee Defense
Special Actions Born Leader, Second Wind (14 hp) 2/day

Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10, Cha 10
Talents Harm's Way, Tough as Nails
Feats Armor Proficiency (light, medium), Martial Arts I-II, Melee Defense<soldier 2>, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +9, Perception +6(may reroll, mtr), Treat Injury +6
Possessions light battle armor, combat gloves, utility belt w/medpac

25 yrs-old 1.8m 70kg Green eyes Tanned skin


Both of these use 32 point buy, light battle armor came out of the KotOR Campaign Guide.


Last edited by Jarveiyan on Tue Jul 03, 2012 10:16 pm, edited 1 time in total.

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 Post subject: Re: Could you help me with my CL 3 pregens?
 Post Posted: Tue Jul 03, 2012 8:33 pm 
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Sith Warrior
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Joined: Fri Aug 13, 2010 11:49 am
Posts: 617
Pilot scout scoundrel CL 3

Medium Duros scoundrel 1/scout 2
Force 6
Init +9; Senses Perception +9
Languages Basic, Durese, 3 unassigned
------------------------------------------
Defenses Ref 18 (flat-footed 15), Fort 15, Will 17; Vehicular Combat [Core p.89]
hp 27; second wind +10/13; Threshold 15
------------------------------------------
Speed 6 squares
Melee unarmed +1 (1d4+1)
Ranged blaster carbine +4 (3d8+1) or
Ranged blaster carbine -1 (3d8+1) with autofire
Base Atk +1; Grp +4
Atk Options autofire (blaster carbine), Point Blank Shot [Core p.87]
Starship Maneuvers (Pilot +14) afterburn, attack formation zeta nine, overwhelming assault, snap roll
------------------------------------------
Abilities Str 10, Dex 16, Con 10, Int 16, Wis 16, Cha 12
Special Qualities expert pilot
Talents Deep-Space Gambit [KOTOR p.28], Spacehound [Core p.47]
Feats Point Blank Shot [Core p.87], Skill Focus (Pilot) [Core p.88], Starship Tactics [SOTG p.20], Vehicular Combat [Core p.89], Weapon Proficiency (pistols, rifles, simple weapons) [Core p.89]
Primary Skills Gather Information +7, Initiative +9, Mechanics +9, Perception +9, Pilot +14 (may reroll but must keep the result of the reroll even if worse), Stealth +9, Use Computer +9
Secondary Skills Acrobatics +4, Climb +1, Deception +2, Endurance +1, Jump +1, Knowledge (bureaucracy) +4, Knowledge (galactic lore) +4, Knowledge (life sciences) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (tactics) +4, Knowledge (technology) +4, Persuasion +2, Ride +4, Survival +4, Swim +1, Treat Injury +4
Possessions blaster carbine, flight suit (+0 armor, +1 equipment), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), security kit



Notes:-
32 point-buy

_________________
Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements


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 Post subject: Re: Could you help me with my CL 3 pregens?
 Post Posted: Tue Jul 03, 2012 9:03 pm 
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Sith Warrior
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Joined: Fri Aug 13, 2010 11:49 am
Posts: 617
Agricorps Jedi CL 3
The Agricorps teaches its recruits to value the nature of life and to maintain the balance between living creatures and their environments. Qualities such as patience and self-control are stressed. Methods to resolve situations without resorting to the destruction of life are guiding principles.

Medium Ithorian Jedi 3
Force 6
Init +7; Senses Perception +9
Languages Basic, Ithorese, 2 unassigned

Defenses Ref 15 (flat-footed 14), Fort 14, Will 19
hp 41; second wind +10/20; Threshold 14

Speed 6 squares
Melee unarmed +5 (1d4+3) or
Melee lightsaber +5 (2d8+3) or
Melee lightsaber +5 (2d8+5) with both hands
Ranged by weapon +4
Base Atk +3; Grp +5
Atk Options Brink of Death [LECG p.35]
Special Actions bellow, Force Focus [Core p.101]
Force Powers Known (Use The Force +9) enlighten [LECG p.54], Force disarm [Core p.97], Force stun [Core p.98], Force whirlwind [KOTOR p.51], malacia [CWCG p.51], mind trick [Core p.98], plant surge [JATM p.28], vital transfer [Core p.100]

Abilities Str 14, Dex 12, Con 10, Int 14, Wis 16, Cha 16
Special Qualities survival instinct
Talents Beast Trick [KOTOR p.53], Force Focus [Core p.101]
Feats Brink of Death [LECG p.35], Force Sensitivity [Core p.85], Force Training (2) [Core p.85], Weapon Proficiency (lightsabers, simple weapons) [Core p.89]
Primary Skills Initiative +7, Knowledge (life sciences) +13, Perception +9, Survival +4 (may reroll but must keep the result of the reroll even if worse), Use the Force +9
Secondary Skills Acrobatics +2, Climb +3, Deception +4, Endurance +1, Gather Information +4, Jump +3, Knowledge (bureaucracy) +3, Knowledge (galactic lore) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (tactics) +3, Knowledge (technology) +3, Mechanics +3, Persuasion +4, Pilot +2, Ride +2, Stealth +2, Swim +3, Treat Injury +4, Use Computer +3
Possessions lightsaber



Notes:-
32 point-buy

_________________
Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements


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 Post subject: Re: Could you help me with my CL 3 pregens?
 Post Posted: Tue Jul 03, 2012 9:29 pm 
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Sith Warrior
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Joined: Fri Aug 13, 2010 11:49 am
Posts: 617
Explorcorps Jedi CL 3
The Explorcorps' primary purpose is to seek out new worlds and new civilizations. After first contact, efforts are made to learn about other cultures and planets. After that, the knowledge is recorded in the jedi archives.

Medium Human scout 2/Jedi 1
Force 6
Init +6; Senses Perception +8
Languages Basic, 5 unassigned

Defenses Ref 15 (flat-footed 15), Fort 14, Will 16
hp 35; second wind +10/17; Threshold 14

Speed 6 squares
Melee unarmed +4 (1d4+3) or
Melee lightsaber +4 (2d8+3) or
Melee lightsaber +4 (2d8+5) with both hands
Ranged by weapon +2
Base Atk +2; Grp +4
Special Actions Adept Negotiator
Force Powers Known (Use The Force +9) battle strike [Core p.96], move object [Core p.98], surge [Core p.100]

Abilities Str 14, Dex 10, Con 10, Int 14, Wis 14, Cha 16
Talents Acute Senses [Core p.49], Adept Negotiator [Core p.39]
Feats Force Sensitivity [Core p.85], Force Training [Core p.85], Informer [TFU p.33], Linguist [Core p.86], Weapon Proficiency (lightsabers, pistols, rifles, simple weapons) [Core p.89]
Primary Skills Endurance +6, Gather Information +4 (may use Perception +8 instead), Initiative +6, Knowledge (galactic lore) +8, Knowledge (life sciences) +8, Perception +8 (may reroll but must keep the result of the reroll even if worse), Pilot +6, Survival +8, Use the Force +9
Secondary Skills Acrobatics +1, Climb +3, Deception +4, Jump +3, Knowledge (bureaucracy) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (tactics) +3, Knowledge (technology) +3, Mechanics +3, Persuasion +4, Ride +1, Stealth +1, Swim +3, Treat Injury +3, Use Computer +3
Possessions lightsaber

_________________
Saga Edition RPG resource documents & reference tools:
Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements


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 Post subject: Re: Could you help me with my CL 3 pregens?
 Post Posted: Tue Jul 03, 2012 11:40 pm 
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n00b
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Joined: Mon Aug 16, 2010 1:58 pm
Posts: 1
Wasn't sure if you wanted the stats rolled or point buy so I used the 25 point buy method (which is detailed in the core book). I added only a little fluff info so you have more wiggle room to fit her into a campaign. Everything she has comes from the core book since I was unsure of what books you were using for your campaign. I recommend that when she completes her destiny, the bonus is added to her UTF.

Cerys Bowen
Exploricorps Jedi
Age: 16 Height: 1.5m Weight: 54kg Dominant Hand: left
Origin: Naboo Destiny: Education

Human female
scout 1/Jedi 2
Speed: 6 Init:+9
HP: 37 Damage Threshold: 15
Force Points:7 Destiny Points:3

Fort: 15 (10 + class: +1, level: +3, Con: +1)
Ref: 17 (10 + class: +2, level: +3, Dex +2)
Will: 16 (10 + class: +1, level: +3, Wis +2)


Str: 10 +0
Dex: 14 +2
Con: 13 +1
Int: 10 +0
Wis: 14 +2
Cha: 12 +1


Attacks
Lightsaber
attack: +4, damage: 2d8+2
Blaster Carbine (carries 50 shots)
  • Single shot: attack: +4, damage: 1d8+2, range: pistol when stock is folded or rifle when unfolded, expends 1 shot.
  • Autofire: attack: -1, damage: 1d8+2, range: rifle, compare the attack to the reflex defense of everyone in a 2x2 square area, those who are hit take full damage, those you miss take half. Can only be done with the stock unfolded. This expends 10 shots.


Skills
Endurance: +8 (trained: 5, con: 1, 1/2 level: 2)
Initiative: +9 (trained: 5, dex: 2, 1/2 level: 2)
Knowledge (Galactic Lore): +7 (trained: 5, int: 0, 1/2 level: 2)
Perception: +9 (trained: 5, wis: 2, 1/2 level: 2)
Survival: +9 (trained: 5, wis: 2, 1/2 level: 2)
Use The Force: +13 (trained: 5, cha: 1, 1/2 level: 2, skill focus: 5)

Feats
Weapon Proficiency [simple weapons, pistols, rifles, lightsaber]
Shake it Off
Force Sensitivity
Skill Focus [Use The Force]
Weapon Finesse
Force Training

Talents
Evasion
DR 10

Force Powers
Move Object
Negate Energy
Vital Transfer

Equipment
Lightsaber (clipped to belt)
Blaster Carbine (hip holster)
Jedi robes (1 worn, 2 spare in backpack)
utility belt (around waist)
- food capsules (3 days)
- medpac
-tool kit
- power pack
- energy cell
- glow rod
- comlink
- liquid cable dispencer (with grappling hook)
- mesh tape
- datapad
field kit (backpack)
-2 condensing canteens (with built in water purifiers)
- sunshield roll
- rations (7 days)
- 2 glow rods
- 2 breath masks
- 24 filters
- 12 atmospheric canisters
- All temperature cloak (+5 fortitude defense against extreme hold/cold)

EXP: 3,000
Credits: 500
Darkside Points: 0


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 Post subject: Re: Could you help me with my CL 3 pregens?
 Post Posted: Wed Jul 04, 2012 2:09 am 
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Youngling
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Joined: Tue Jul 03, 2012 4:13 am
Posts: 20
Wow! Good team work !
Thank you very much guys... I think I have all what I wanted !


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