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 Post subject: Help with Legacy era npc's for my noob campaign of doom. . .
 Post Posted: Sat Jun 16, 2012 6:41 pm 
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So after the previous success of my pregens for this game ( thank you richterbelmint10 and Cyril ) I figured I'd post up my npc ideas and hope that somebody was bored and deems me the cure for said boredom by building me some awesome.

No set build points, all books are allowed and I have no idea for cl's the pc's are cl 5 so whatever will play well off of them?

So as always any and all help and critiques would be great.

Okay starting with the one sith

Darth Ungol a harch sith working under lady maladi as an information gatherer, assasin, Jedi hunter, and inquisitor ( all around bad dude ) relying on stealth and duplicitous actions to ambush his prey taking them by surprise. He thinks everything through and will lie in wait for amazingly long periods of time just to take advantage of a perceived weakness. He values skill, patience and determination more than uniformity. He therefore allows more freedom and individuality in his storm trooper retainers then is altogether customary or acceptable. ( not sure how he should fight? 1 saber, 6 sabers, 3 great sabers, 3 double light sabers I have no idea any input would be great)

Darth Smaug ( terrible name still thinking it out, ideas?) a chistori sith apprenticed to darth Ungol, he was a failure in the ways of darth ungol's teachings of subtlety and stealth darth Ungol however is the one that changed recognizing the potential for a proper tool everyonce in awhile you need a hammer and darth smaug is ungol's hammer to increase his deadly potential Ungol and his allies have performed numerous experiments upon the giant saurian turning him into a sith abomination ( chrysalis beast template???) he though possessed of a devious animal cunning is in no way anything more than a weapon a powerfull weapon. Darth Smaug fights with a great saber.

Kumo squadron, a squad of storm troopers consisting of a group of hard bitten warriors trained in ambuscade and sabotage with more in common with a group of bounty hunters than common storm troopers they wear ungol's sigil and are allowed to adorn and customize their armor. They as a whole value stealth but they specialize in numerous areas that they may have a need for. No individuals are fleshed out but I figure a leader, a sniper, a couple demolitions and saboteur guys, a slicer, and a heavy weapons guy as well as numerouse basic troopers. Darth Ungol uses ten to shadow targets, flush out prey, and much as a hunter of old would have used a pack of hounds.

To be continued with more factions after I charge my phone da da
Daaaaa. . .


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Sun Jun 17, 2012 1:22 am 
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Here's Darth Smaug, sans Chrysalis Template

Darth Smaug CL 7

Medium Chistori Jedi 7
Force 11; Dark Side 14
Init +10; Senses Perception +5
Languages Basic, Chistori

Defenses Ref 20 (flat-footed 18), Fort 20, Will 20; Block [Core p.41]
hp 87; second wind +21/43; DR 2; Threshold 20

Speed 6 squares
Melee great lightsaber +11 (2d10+7) or
Melee great lightsaber +11 (2d10+11) with both hands or
Melee great lightsaber +15 (2d10+14) with Powerful Charge
Ranged by weapon +9
Base Atk +7; Grp +11
Atk Options Instinctive Attack [TUR p.27], Powerful Charge [Core p.87]
Special Actions Consumed by Darkness [CWCG p.53], dreadful rage 1/day, Power of the Dark Side [Core p.101]
Force Powers Known (Use The Force +12) Force scream [KOTOR p.50], hatred [JATM p.26], surge [Core p.100]

Abilities Str 19, Dex 14, Con 15, Int 12, Wis 14, Cha 10
Special Qualities build lightsaber, cold blooded
Talents Block [Core p.41], Consumed by Darkness [CWCG p.53], Force Flow [KOTOR p.52], Power of the Dark Side [Core p.101]
Feats Dreadful Rage [Core p.84], Force Boon [Core p.85], Force Sensitivity [Core p.85], Force Training [Core p.85], Instinctive Attack [TUR p.27], Powerful Charge [Core p.87], Skill Focus (Use the Force) [Core p.88], Weapon Proficiency (lightsabers, simple weapons) [Core p.89]
Primary Skills Acrobatics +10, Initiative +10, Use the Force +12
Secondary Skills Climb +7, Deception +3, Endurance +5, Gather Information +3, Jump +7, Knowledge (bureaucracy) +4, Knowledge (galactic lore) +4, Knowledge (life sciences) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (tactics) +4, Knowledge (technology) +4, Mechanics +4, Perception +5, Persuasion +3, Pilot +5, Ride +5, Stealth +5, Survival +5, Swim +7, Treat Injury +5, Use Computer +4
Possessions body spikes bio-implant, great lightsaber with spring-loaded ugrade

I'll work on how to "Chrysalize" him (he'll need to be large in order to make better use of that Great Lightsaber), but is this close to what you were thinking?

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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Sun Jun 17, 2012 8:28 am 
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Alright, here he is! I did everything in the Chrysalis Beast template except for applying the beast size modifiers because, well, he's not a beast :) I also didn't give him the Terrifying Presence special quality. But I did everything else, and by the time I was done I felt that the +2 CL increase was still warranted.
I gave him two bio-implants so as to increase his defense and give him a natural attack, and decreased his UtF modifier accordingly.

Darth Smaug CL 9

Large Chistori Jedi 7
Force 11; Dark Side 14
Init +10; Senses Perception +5
Languages Basic, Chistori
---------------------------------------------
Defenses Ref 20 (flat-footed 18), Fort 20, Will 20; Block [Core p.41]
hp 108; second wind +27/54; DR 10; Threshold 25
---------------------------------------------
Speed 8 squares
Melee claw natural weapons +11 (2d6+7)
Melee great lightsaber +11 (2d10+7) or
Melee great lightsaber +11 (2d10+11) with both hands or
Melee great lightsaber +15 (2d10+14) with Powerful Charge
Ranged by weapon +9
Fighting Space 2x2; Reach 2 squares
Base Atk +7; Grp +16
Atk Options Instinctive Attack [TUR p.27], Powerful Charge [Core p.87]
Special Actions Consumed by Darkness [CWCG p.53], dreadful rage 1/day, Power of the Dark Side [Core p.101]
Force Powers Known (Use The Force +12) Force scream [KOTOR p.50], hatred [JATM p.26], surge [Core p.100]
---------------------------------------------
Abilities Str 19, Dex 14, Con 15, Int 12, Wis 14, Cha 10
Special Qualities build lightsaber, cold blooded
Talents Block [Core p.41], Consumed by Darkness [CWCG p.53], Force Flow [KOTOR p.52], Power of the Dark Side [Core p.101]
Feats Dreadful Rage [Core p.84], Force Boon [Core p.85], Force Sensitivity [Core p.85], Force Training [Core p.85], Instinctive Attack [TUR p.27], Powerful Charge [Core p.87], Skill Focus (Use the Force) [Core p.88], Weapon Proficiency (lightsabers, simple weapons) [Core p.89]
Primary Skills Acrobatics +10, Initiative +10, Use the Force +11
Secondary Skills Climb +7, Deception +3, Endurance +5, Gather Information +3, Jump +7, Knowledge (bureaucracy) +4, Knowledge (galactic lore) +4, Knowledge (life sciences) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (tactics) +4, Knowledge (technology) +4, Mechanics +4, Perception +5, Persuasion +3, Pilot +5, Ride +5, Stealth +0, Survival +5, Swim +7, Treat Injury +5, Use Computer +4
Possessions natural weapon bio-implant, natural armor bio-implant, great lightsaber with spring-loaded upgrade

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Saga Edition Resources:
My Google Docs Character Record Sheet
SE Official FAQ Compilation - SE Official Errata & Clarifications - Jedi Counseling 105 to 115

Edge of the Empire Resources: Beta Updates, crib sheets, and other goodies


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Sun Jun 17, 2012 8:58 am 
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Awesome, thanks a lot boss.

Okay I like either one and may use them both as a progression or some such. And do you think the augmentations both implants and chrysalis style is too much? Would terrifying have been unbalancing?

Totally dig the force aspects you chose though like force scream and consumed by darkness good calls sir.

And totally understandable he's not a beast I wasn't sure the template would work at al for that reason but whatever it's gm magic and we do what we want to put awesome on the table.

Thanks though he looks like an appropriate hate filled rage machine living weapon.


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Sun Jun 17, 2012 9:10 am 
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prof.cephalopod wrote:
Awesome, thanks a lot boss.

Okay I like either one and may use them both as a progression or some such. And do you think the augmentations both implants and chrysalis style is too much? Would terrifying have been unbalancing?

Totally dig the force aspects you chose though like force scream and consumed by darkness good calls sir.

And totally understandable he's not a beast I wasn't sure the template would work at al for that reason but whatever it's gm magic and we do what we want to put awesome on the table.

Thanks though he looks like an appropriate hate filled rage machine living weapon.


Yeah, GM Magic :) and yes he's absolutely imbalanced, but he's a boss! And his higher CL should account for some of that. Remember also that most bosses will not fight to the death—most of the time, they retreat when they know they're outmatched. There's another "balancing" factor. His lower Reflex Defense of 20 will ensure your party if level 5 heroes a decent chance of hitting him as well. If you want him easier to hit, take away his natural armor +1 and increase his UtF by +1.

As part of the progression, if you wanted, you could give him his great lightsaber once he was mutated. Just for flare :)

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SE Official FAQ Compilation - SE Official Errata & Clarifications - Jedi Counseling 105 to 115

Edge of the Empire Resources: Beta Updates, crib sheets, and other goodies


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Sun Jun 17, 2012 9:26 am 
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Good call, ginormous light saber after dreadfull mutation into spikey sith terror.

And another good call I 2nd your sentiment balance is
For chumps when bosses are concerned.

These are pretty much the only recurring sith I want to use at least in my first story arc or 2 ( that's as actual interacting with pc's npc's like maladi or some other character for exposition's sake )

I also kind of think I'll use smaug as a set piece almost maybe only having direct combat with the pc's a few time instead actIng the way any good horror monster is, as in they hear roars and yelling and shit getting thrown around and maybe clash with him while running away only to be lead into a trap. Just some thoughts.

Thanks sir.

My crime lords and henchmen summaries will get put up here later, I'll present all of summaries over time but I understand I can use pre generated npc's for a lot of them so if anyone has any ideas as far as which npc's from the various collections I could use that would be great as well.


Last edited by prof.cephalopod on Mon Jun 18, 2012 5:31 pm, edited 1 time in total.

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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Sun Jun 17, 2012 1:41 pm 
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Okay now time to layout the summaries for the fringe element a la a few crime lords and their key henchmen.

Marcellus a cragmoloid information broker and middle man, who runs a safe harbor and shipping and export business ( a front for smuggling ) he's a former slicer and has always been an information broker but something (and rumors abound but no one knows ) landed him a big enough score that he is out on his own with a small Army for a crew and a veritable fortress as a base of operations. No one raises their voice to him or treats him with disrespect or they won't see tomorrow, he's jovial and well mannered all while being slightly reserved. If you are of value to him he will let you get away with murder as long as it comes no where near disrespecting him. Those who owe him and almost everyone does will play the part of pawns in his schemes doing as he says when he says. Think a more jovial Marsellus Wallace.( he and his crew are slightly pulp fiction inspired but only slightly) he has a large amount of jawas who run his docks and chop shop they are as he says indentured servants, and he also has a large clan of nikto working as security.

His most trusted body gaurd and functionary is a mandalorian named Aldo Rev a survivor of enumerous battles and former bounty hunter of great reknown, he now pretty much handles the militant aspect of Marcellus's activities though he prefers a blaster carbine or a knife it's his keen mind and his ability to spot a liar that are doing him the most good presently.

His personal body gaurd is butcher " butch for short" a Mantellian savrip and former gladiator whose contract was purchased by Marcellus to act as his executioner and guard.
He went years undefeated in death arenas across 5 systems and is widely considered to be one of the most deadly hand to hand fighters in existence. He is quiet and obedient to a fault. Marcellus in return treats him better than he has ever been treated.

Pol Cal Deroun is a Chadre fan who serves as a book keeper, assistant, confidant, and advisor to Marcellus he is insanely overbearing and weild's Marcellus's power as his own he has a slight Napoleon complex. Never looses at chance cubes and generally flaunts that daring someone to call him out on his supposed cheating.

Vic is a zeltron smuggler often used by Marcellus he has a bit of a problem with death sticks but is extremely personable and willing to lie cheat steal or kill to get the job done. While primarily a smuggler due to a debt and a few ill advised promises he often pulls odd jobs for the boss and then disappears on a bender only to show up again clean in debt and in need of work.

Jules is a human gunslinger whom works alongside Vic for the most part however he primarily works for Marcellus as security or tracking down enemies or people in need of a lesson. He drips badassery with his jheri curl and mustache he tries to contain and control a situation but if things get out of hand he will handle them either with his heavy blaster pistol or his cut down double barreled blaster.

This is the faction that the pc's are in debt to and start off working odd jobs for.

2 more custom crime lords and their henchmen to go.


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Sun Jun 17, 2012 3:02 pm 
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2nd round of criminal npc's

Inigo is a Ryn merc and troubadour expanding his horizons. Quiet and contemplative but prone to violent bursts of rage, plagued by jealousy ,and inadequacy he often makes rash decisions. He is a soldier 1st though and while not relaxing and running his various crews of mercs he can be found in the thick of it blastsword in hand cajoling bith allies and enemies alike.He has amassed a large number of dangerous men about him and though they have no official base there is a certain cantina they call home. Through his network Of informants and turncoats he always has a tip or a job to be doled out for a price or a favor. Think tony Montana But friendlier until anything sets him off.

Inigo's most trusted soldiers are 2 togruta brothers named Tyro and Rugen both stealthy martial artists whom some have questioned if they're too good if maybe they're Jedi in hiding if so they have never told inigo but then again he's never asked. With the force and their fists they are warriors without peer. They work in tandem usually taking down a target before he knows it's happening and then having to fight their way out.

In his employ is also a yuzzem named Yellin with a habit of tearing imperials apart as an introduction and talking to his vibro-hammer . Having a past in which imperials of any type have brought nothing but harm and misery. He's led a hard life and has thus become a hard man. Starting out as a laborer he was cought up in the crossfire of an uprising he sides against the imperials and his hammer and violence have been his life ever since.

an em'liy named Vizzin whom no one ever see's coming, and makes a hobby of knowing things he shouldn't. He's all stealth and acts as an information gatherer for inigo infiltrating and finding the best tid bits and delivering them he also acquires various items and scouts for inigo. His past is a mystery and he doesn't often speak aNd when he does it's both cryptic and sing songy

Inigo's assistant and personal bodyguard is a massive retrofitted heavy labor droid with protocol sub routines programmed named Fezzik. He is utterly loyal but often serves to calm inigo down and make him see the light of his rash actions but when that doesn't work he is there to shield his master and destroy their foes.

1 crime lord left. The the galacti alliance and the empire in exile key npc's yay


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Sun Jun 17, 2012 5:46 pm 
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Okay now the last of the crime lords da da daaaaa . . .


Captain Graf Orlock is an anzati force sensitive pirate, ancient as anything in my campaign world. This reaver of the space ways fears no one and demands absolute loyalty from his crew, he is a warrior 1st and treats all situations as such weakness shall be culled, and tools used until they prove to be broken or incapable of the job intended and than he tosses them away. He has now in preparation of moving from this identity to the next settled down grounding his fleet and becoming a shadow port, that port being a space station on an exploded moon fragment his flagship and most of his fleet surround this position. Including his several factory ships that manufacture droids which are the mainstay of his fleet. As a whole the fleet consists of exactly what you would think the worst of the worst the rabble of the system, however the fleet and troops are mostly clone wars era droids of all types salvaged from a forgotten battle ground some far flung grave world.which he now uses to run a crime ring a system wide. He does not shy from violence and would rather kill now than regret it later. He uses a ton of droids and is in effect, Dracula plus barbossa.

His 2nd and advisor Yorga is an ancient krevaaki known as the keeper he is an academic and investigator of much reknown keeping a record of graf's illustrious life and deeds. he is meticulous and patient and keeps tabs on the entirety of the fleet as well as digging through the past to piece together his masters storied history. He has an analytical mind an a reknowned intuition and grasp on tactics.

One of his most trusted warlords is Vrykolak an almost fully cybernetic togorian who leads from the front his huge vibro-scimitar in hand. He is a barbaric brute who values fear and power over all else. His name is feared across the space ways due to his specialization in wadeing into the thick of it and setting an example of his enemies, leaving grisly examples behind as reminders to survivors and taking trophies with him.

And another of his warlords Strix is a kaleesh tactician and pilot his fighter marked in countless hash marks denoting his kills. he specializes in Quick attacks and fades, mimicking the primal tactics of his people's history. He Leads the foremost fighter squadron in the fleet and has never been bested whilst flying. He is a warrior but has no desire to throw his life away always trusting to technology whenever possible to do battle.

His chief information officer is Pale a verpine with vast networks of assasin's and spy's both within the fleet and without. He tracks the enemies of orlock and shadows them until the captain or one of the warlords can catch up and du what the lord wills. It is also his job to root out sedition within the ranks of the fleet. And again mark the target for orlock's justice.
Information is the only weapon with which he has gained any mastery. Occasionally an accident or malfunction may have to happen and take a target before they can escape or elude.


Okay that's the last of my fringe elements for now I've got more but non that are necessary for this first storyline yet or that are especially special and in need of a build.

Next up the galactic alliance and the empire in exile.

Be back when my phone charges

Thanks all


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Mon Jun 18, 2012 9:39 am 
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And here's this guy:

Darth Ungol CL 10

Medium Harch (treat as near-Human) scoundrel 1/Jedi 2/soldier 6/Sith apprentice 1
Destiny 2; Force 11; Dark Side 14
Init +13; Senses Perception +14
Languages Basic, Harch, Sith

Defenses Ref 25 (flat-footed 22), Fort 26, Will 26
hp 91; second wind +22/45; Threshold 26
Immune +5 to Fortitude and Will Defense against any Use the Force checks

Speed 6 squares
Melee lightsaber pike +12 (2d8+11 fire) with both hands or
Melee lightsaber pike +12 (2d8+11; -2 to Block) with both hands
Ranged ascension gun +12 (3d8+5)
Base Atk +9; Grp +12
Atk Options Destructive Ambusher [RECG p.28], Dual Weapon Mastery, Hold the Line [JATM p.14], Point Blank Shot [Core p.87]
Special Actions Ambush Specialist [RECG p.28], Dark Healing, Power of the Dark Side [Core p.101]
Force Powers Known (Use The Force +17) cloak [CWCG p.50], corruption [TFU p.85], Force grip [Core p.97], Force lightning [Core p.97], Force track [JATM p.26], rebuke [Core p.100], surge [Core p.100], draw closer [JATM p.30] (2), rising whirlwind [JATM p.34]

Abilities Str 17, Dex 16, Con 10, Int 14, Wis 18, Cha 14
Special Qualities build lightsaber
Talents Ambush Specialist [RECG p.28], Armored Defense [Core p.52], Dark Healing [Core p.223], Destructive Ambusher [RECG p.28], Hold the Line [JATM p.14], Power of the Dark Side [Core p.101]
Feats Armor Proficiency (light) [Core p.82], Dual Weapon Mastery I [Core p.84], Dual Weapon Mastery II [Core p.84], Force Sensitivity [Core p.85], Force Training (2) [Core p.85], Point Blank Shot [Core p.87], Skill Focus (Use the Force) [Core p.88], Toughness [Core p.88], Tumble Defense [KOTOR p.35], Unstoppable Force [CWCG p.31], Weapon Proficiency (lightsabers, pistols, simple weapons) [Core p.89]
Primary Skills Deception +12, Gather Information +12, Initiative +13, Perception +14, Stealth +18, Use the Force +17
Secondary Skills Acrobatics +8, Climb +8, Endurance +5, Jump +8, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Knowledge (social sciences) +7, Knowledge (tactics) +7, Knowledge (technology) +7, Mechanics +7, Persuasion +7, Pilot +8, Ride +8, Survival +9, Swim +8, Treat Injury +9, Use Computer +7
Possessions ascension gun, Cortosis Weave light dark armor (+4 armor, +4 equipment) with shadowskin, lightsaber pike, lightsaber pike, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)

Darth Ungol is considered to have completed the Corruption Destiny, and currently has a Destruction Destiny.

He can use Dual Weapon Mastery at no attack penalty, attacking with any two of his three weapons as a full-round action. He also has many avenues of escape, including the surge and cloak Force powers and the ascension gun.

He likes to get in close with the heroes and engage them in melee combat, using Tumble Defense, Hold the Line, and his extended reach with his lightsaber pikes to keep them in his threatened area.

_________________
Saga Edition Resources:
My Google Docs Character Record Sheet
SE Official FAQ Compilation - SE Official Errata & Clarifications - Jedi Counseling 105 to 115

Edge of the Empire Resources: Beta Updates, crib sheets, and other goodies


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Mon Jun 18, 2012 10:51 am 
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So far looks absolutely boss, he seems like an evil force using big bad trap door spider kind of villain and that was pretty much the idea so yeah awesome and thanks.

I'm looking up some talents and such now And I'll be back with a more detailed praise and some questions when I'm done.

Seriously thanks.

I love having my ideas realized, especially when everyone is getting it so close to what I have originally envisioned.

Here's hoping for more

Thanks all


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Mon Jun 18, 2012 11:35 am 
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So upon looking everything up he's great like the lightsaber styles, and the dark healing. Also the ascension gun good call.

And I totally dig the 2 lightsaber pike idea it's interesting
And dynamic. And when I draw it, it'll probably look cool.

Thanks again Awaypturwpn


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 Post subject: Re: Help with Legacy era npc's for my noob campaign of doom.
 Post Posted: Mon Jun 18, 2012 12:36 pm 
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prof.cephalopod wrote:
So upon looking everything up he's great like the lightsaber styles, and the dark healing. Also the ascension gun good call.

And I totally dig the 2 lightsaber pike idea it's interesting
And dynamic. And when I draw it, it'll probably look cool.

Thanks again Awaypturwpn

No worries! I liked your description and seeing as I suggested near-human additional arms for the Harch, I thought I might make use of that ability!

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Saga Edition Resources:
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SE Official FAQ Compilation - SE Official Errata & Clarifications - Jedi Counseling 105 to 115

Edge of the Empire Resources: Beta Updates, crib sheets, and other goodies


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