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 Post subject: Range of the Crime Lord's Impel Ally talents ?
 Post Posted: Mon May 02, 2011 2:25 pm 
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Youngling
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What's the range of them ? Do you need line of sight ?

Or can you e.g. use Impel Ally II on someone in a gun turret while you are 3 closed doors and 40 ft. away from him on the bridge ?

Or e.g. use it on the pilot on an allied starship (which is within line of sight of our starship) ?

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 Post subject: Re: Range of the Crime Lord's Impel Ally talents ?
 Post Posted: Mon May 02, 2011 2:37 pm 
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There's nothing listed, but I think the clear intent of the rule is to allow this to work on an ally within your line of sight. The fact that you're giving up actions means to me that you have to be a part of the action economy (ie, in the encounter) for these to work. If your behind five doors and 50-60 squares away... you aren't in the same encounter (at least not by my table rules).

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 Post subject: Re: Range of the Crime Lord's Impel Ally talents ?
 Post Posted: Mon May 02, 2011 2:45 pm 
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I could see the potential for a valid "line of influence" argument over LOS. Take for example the scenes of the Rebel Fighter Group Airboss (and General Dodonna / Princess Leia) adding to the capabilities of the Squadrons assaulting DS1.

Suitable for use in integrated communication scenarios, whether from a Command Center/Bridge or from the Seat of a Fighter or other Vehicle in the fight.

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 Post subject: Re: Range of the Crime Lord's Impel Ally talents ?
 Post Posted: Mon May 02, 2011 2:52 pm 
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Youngling
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Cyril wrote:
There's nothing listed, but I think the clear intent of the rule is to allow this to work on an ally within your line of sight. The fact that you're giving up actions means to me that you have to be a part of the action economy (ie, in the encounter) for these to work. If your behind five doors and 50-60 squares away... you aren't in the same encounter (at least not by my table rules).


Not ?

A YT-2000 escorted escorted by 2 Y-Wings (all ships manned by PCs) vs. a bunch of TIE Fighters looks like the same encounter for me (albeit at starship-scale, except when the e.g. the captain uses Impel Ally on a gunner).

I had hoped to find something about how Crime Lord talents work at starship-scale in Starships of the Galaxy, but there is nothing there.

However, on p. 15 of SotG it says under 'Affecting Targets' (with talents) that the target must be able to see, hear, and understand you and that communication (radio) is enough. And that Line of Sight works from ship to ship as long as the commander or systems operator have line of sight (and communication) to/with the other ship.

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 Post subject: Re: Range of the Crime Lord's Impel Ally talents ?
 Post Posted: Tue May 03, 2011 7:51 am 
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Kashka Miro wrote:
I had hoped to find something about how Crime Lord talents work at starship-scale in Starships of the Galaxy, but there is nothing there.

However, on p. 15 of SotG it says under 'Affecting Targets' (with talents) that the target must be able to see, hear, and understand you and that communication (radio) is enough. And that Line of Sight works from ship to ship as long as the commander or systems operator have line of sight (and communication) to/with the other ship.

That's a fine answer then. Without any other information, we can assume the Crime Lord powers require line of sight and communication; ship radio and sight lines are sufficient. (When you're dealing with starships, you can assume your character can see anything the starship as a whole can see.) I would have no problem with a crime lord using impel ally to make other ships in a battle act out of turn.


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