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 Post subject: Re: Catching something
 Post Posted: Sun Jun 17, 2012 5:44 pm 
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Jedi Apprentice
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Theo wrote:
pukunui wrote:
I've got a new hidden rule for y'all!

If your buddy wants to toss you a spare blaster pistol in the middle of a firefight, how do you go about catching it? The rules don't ever say ... except maybe they do! If you look at the rules for the spring-loaded mechanism droid accessory (SECR, pg 195), it talks about how the droid chooses a square and then makes a ranged attack vs Reflex 10; if successful, anyone in the targeted square or adjacent to it who has readied a move action can make a DC 10 Dexterity check to catch the launched item.

Now, to be honest, I'd be willing to allow someone to catch (or intercept) a thrown item as reaction without having to ready an action first; I'd just increase the DC for the Dex check to maybe 15 or 20.

EDIT: I might even be willing to go so far as to say that anyone trained in Acrobatics can catch an item thrown their way as a reaction, perhaps without even needing to make a check (or they could make an Acrobatics check instead of a Dex check).


Ac

Here's my thoughts on the matter, though it has yet to come up to be tested:
The throwing player chooses a square, and makes an attack roll (DC 10; range modifiers apply) to deliver the weapon. For every full 5 points by which the roll exceeds the DC, the catching player gains a +1 to his Dex check (DC 15) to catch the object. In case of a 'miss' by the thrower and/or catcher, all adjacent creatures can make a Dex check (DC 15) as a reaction to intercept the object. Anyone using a readied action to catch/intercept the object gains a +5 bonus on their roll, and can make a check regardless of the thrower/catcher's check result. Highest roll wins. (This expands on the spring-loaded mechanism rule described above.

I was just about to submit, and re-read your description above, and it looks like we were thinking along the same lines, though I think you should only be able to intercept with a readied action, or when the catcher fumbles.



Actually I think there are rules for catching an object in the Acrobatics update in (I think) SaV. As for throwing it, the most I'd require is to hit a Ref of 10, maybe not even that. I both throw and cath succeed, you're good

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 Post subject: Re: Catching something
 Post Posted: Tue Jun 19, 2012 11:43 pm 
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Sith Lord
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Location: Tacoma, WA
Ailowynn wrote:
Theo wrote:
Ac

Here's my thoughts on the matter, though it has yet to come up to be tested:
The throwing player chooses a square, and makes an attack roll (DC 10; range modifiers apply) to deliver the weapon. For every full 5 points by which the roll exceeds the DC, the catching player gains a +1 to his Dex check (DC 15) to catch the object. In case of a 'miss' by the thrower and/or catcher, all adjacent creatures can make a Dex check (DC 15) as a reaction to intercept the object. Anyone using a readied action to catch/intercept the object gains a +5 bonus on their roll, and can make a check regardless of the thrower/catcher's check result. Highest roll wins. (This expands on the spring-loaded mechanism rule described above.

I was just about to submit, and re-read your description above, and it looks like we were thinking along the same lines, though I think you should only be able to intercept with a readied action, or when the catcher fumbles.



Actually I think there are rules for catching an object in the Acrobatics update in (I think) SaV. As for throwing it, the most I'd require is to hit a Ref of 10, maybe not even that. I both throw and cath succeed, you're good

The rules on S&V 19 are for catching a disarmed weapon as free action. Acrobatics has enough going for it already, IMO :) I don't think I'd allow someone trained in Acrobatics to catch an item as a free action or reaction in most cases. I think a readied action here is the way to go, unless you have the Call Weapon talent. Oh how I love that talent.
But I dunno...some people are that fast.
Also note that the thrower of the object in question wouldn't really have to hit a Ref 10 if it's a Force user readying the action to catch it...all the Force user has to do is ready a Move Light Object and job's done :)

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