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Scud422
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Post subject: New Force Tradition for DnD style casting Posted: Thu Apr 19, 2012 7:14 am |
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| n00b |
Joined: Wed May 25, 2011 6:27 am Posts: 7
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Hey guys, this is my work in progress of my idea for making literal force wizards (or force sorcerers, force clerics or force oracles). Any constructive criticism, ideas, or additions you might have are greatly appreciated! I will update this post as needed.
Gygax Force Tradition
The Gygax sect of force users are not a distinct group, but a way of life for many on the planet of Golarion. Golarion is a very primitive planet in the far reaches of the unknown region. The force is treated as magic on this planet and its users are called casters. Casters are very common on Golarion and magic is used by many in everyday life. Casters do not view the force as a fluid thing, but as a means of specific goals, treating each potential application of its use as many different spells. All casters on Golarion are members of this force tradition yet their ability to cast spells can take on different forms, they also do not immediately consider themselves kindred. The tradition itself was named Gygax by a Jedi who discovered the planet after being lost in the unknown region.
When you become a member of the Gygax force tradition you must choose a combination of: arcane or divine; and, prepared or spontaneous casting. Whenever you gain Force Training after the first, you can gain a talent from a caster talent tree you have access to.
Arcane: You gain access to the Arcane Caster talent tree and the Shared Caster talent tree. You lose access to all powers with the “Lightsaber Form” and “Light side” descriptor. You suffer an armor check penalty to your use the force skill even if you are proficient with the armor (-2 for light, -5 for medium, -10 for heavy). You take a penalty to your attack bonus equal to the number of times you’ve taken Force Training (minimum 0). You automatically gain the Cantrips talent.
Divine: You gain access to the Divine Caster talent tree and the Shared Caster talent tree. You lose access to all force powers without the “Lightsaber Form”, “Light side” or Telekinetic descriptor. You automatically add Vital Transfer to your list of known powers and gain the Cure Wounds talent and the Cantrips talent.
Prepared Casting: If you chose Arcane, Force Training and your Use The Force skill use your intelligence modifier instead of wisdom and charisma. If you chose Divine, your use the force skill uses your wisdom modifier instead of charisma. Each time you gain force training you add a number of force powers to your list of known powers equal to your appropriate ability score +2. Each day after a full rest, you gain a number of power slots equal to the number of times you took Force training times your appropriate ability modifier, that you must prepare from your list of known powers. You can regain uses of these powers normally. A divine caster can always choose to give up a prepared power for Vital Transfer. If you have the Telekinetic Prodigy talent, each instance of move object you prepare (up to the number of times you’ve taken force training) you can also prepare an additional use of the following force powers: disarm, slam, thrust or move object.
Spontaneous Casting: Each time you gain force training you add a number of force powers to your list of known powers equal to your charisma modifier -1 (minimum 1). You have a number of force power slots equal to your charisma modifier +1 times the number of times you’ve taken force training. You can regain uses of these power slots like you would normally regain spent force powers. If you have the Telekinetic Prodigy talent, each instance of move object you cast (up to the number of times you’ve taken force training) you can also cast an additional use of the following force powers without spending a power slot until you regain your spent slots: disarm, slam, thrust or move object.
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Scud422
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Post subject: Re: New Force Tradition for DnD style casting Posted: Thu Apr 19, 2012 7:15 am |
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| n00b |
Joined: Wed May 25, 2011 6:27 am Posts: 7
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This post is reserved for the talent trees which I will flesh out and post after I've had some sleep. The general idea for these talent trees is to make force powers more like DnD spells, such as improving combustion to fireball, or to simulate caster and metamagic feats.
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lord_luapssor
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Post subject: Re: New Force Tradition for DnD style casting Posted: Thu Apr 19, 2012 1:41 pm |
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| Youngling |
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Joined: Mon Apr 19, 2010 2:18 pm Posts: 27 Location: Clio, MI (Middle of no where)
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Sounds pretty good  But as being in a SW game, I don't know if I would use something like this. In a game based on the Saga Rules I would use something like this.
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Donovan Morningfire
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Post subject: Re: New Force Tradition for DnD style casting Posted: Thu Apr 19, 2012 3:42 pm |
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| Council Member |
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Joined: Fri Feb 15, 2008 2:08 pm Posts: 6396 Location: Where I need to be when I need to be there.
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I dunno if I'd allow Force Training and Use the Force to both key off a single ability score, as it adds a lot of extra weight to said ability score and removes one of the few crunch-based methods of keeping Force-users from too powerful right off the bat.
I'll be honest in that I'm not crazy about the idea of trying to cram pre-4e D&D's Vancian-esque spell casting system into something as simple and elegant as SWSE's Force Power system. I'm also not crazy on the "free talents," and if they're not already, make "Arcane Caster" and "Divine Caster" into the base talents required to join this tradition.
_________________ "If you've never seen an elephant ski, then you've never been on acid."- Eddie Izzard Contributing Author of the GSA Dono's Gaming & Etc BlogFollow me on Twitter at @donovan421
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