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 Post subject: Poison Costs in SWSE
 Post Posted: Fri Apr 13, 2012 6:17 pm 
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Okay here's another question:

I've got all the books and for the life of me I can't find a price for the various poisons listed there in. I know that in theory or Gm characters would use poison, but I have an ex-imperial agent and a Bounty Hunter in my group, and both of them are looking to use poison that slow, paralyze or knock out the victim.

Is there a price list for poison somewhere, either in the book or online?

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Last edited by ZRissa on Sat Apr 14, 2012 7:32 am, edited 1 time in total.
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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Fri Apr 13, 2012 6:43 pm 
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In a word: no.

Poison cost and acquisition is firmly in the realm of GM purview. In fact, acquiring a poison could be an adventure in and of itself.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Sat Apr 14, 2012 12:22 am 
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crashmurdoch wrote:
Okay here's another question:

I've got all the books either in print or PDF form, and for the life of me I can't find a price for the various poisons listed there in. I know that in theory or Gm characters would use poison, but I have an ex-imperial agent and a Bounty Hunter in my group, and both of them are looking to use poison that slow, paralyze or knock out the victim.

Is there a price list for poison somewhere, either in the book or online?

Here is a post by sienn_sconn with some homebrewed/extrapolated info. The main idea is that a reasonable price for a dose of poison seems to be roughly 1000*CL credits. But of course that's still totally the purview of the GM; this pricing is only meant as an aid.

Edit: note that with the Malkite Poisoner talent tree, this concern goes away. A Malkite Poisoner simply has poison, period. Kinda like the Wealth or Blaster Turret I-III talents. The character is supplied with the specified materiel by virtue of having the talent.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Sat Apr 14, 2012 2:47 am 
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Awaypturwpn wrote:
Edit: note that with the Malkite Poisoner talent tree, this concern goes away. A Malkite Poisoner simply has poison, period. Kinda like the Wealth or Blaster Turret I-III talents. The character is supplied with the specified materiel by virtue of having the talent.


If I were ever going to do a (good-natured!) parody of SWSE, I'd totally include a talent called something like Like a Boss, where you'd just be able to pull stuff off out of nowhere, just because you can.

You know. Like a boss.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Sat Apr 14, 2012 8:57 am 
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So wait, I thought having Malkite Techniques was the only way you were able to poison a weapon?

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Sat Apr 14, 2012 9:31 am 
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Green Lizard wrote:
So wait, I thought having Malkite Techniques was the only way you were able to poison a weapon?

Not at all. that'd be like saying that the Wealth talent is the only way to get credits.
Malkite Techniques is simply the only mechanically-defined way for a PC to be a poisoner. There's been quite a lot of discussion about this in past years, but as far as I can tell the general consensus is that poisoning a weapon without Malkite Techniques is normally at least a full-round action (and likely provokes an AoO).
And IMO, making/acquiring your own poisons should likely be an adventure in itself, like an aspiring Jedi Knight building his first lightsaber. But as long as you've invested your character in the "poisoner" concept, as a GM I would reward you with cool, 1/encounter poison uses.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Sat Apr 14, 2012 9:33 am 
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Green Lizard wrote:
So wait, I thought having Malkite Techniques was the only way you were able to poison a weapon?

You can also deliver a poison dose with a Darter, wrist-rocket, saberdart, or a few other specific weapons, as I recall.


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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Sat Apr 14, 2012 5:12 pm 
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Interesting question. I had something similar come up in a game I ran a couple of years ago.

The thing about poison is that while it makes a great threat to throw in once in a while (usually I limit it to beasts, or very rare use by bounty hunters with assignments to kill rather than capture), it doesn't feel a whole lot like Star Wars much of the time.

There's only one threat of poisoning in the six films, that being the scene in Padme's bedroom with the two centipede-like critters whose name escapes me at the moment. There's not much more of it in the EU either, with the most notable example being done by Jacen Solo as Darth Caedus which led to the death of Mara Jade Skywalker.

I think the minute you set the price for this is the moment you take a step outside of the feel of Star Wars. Obtaining it should require a lot of footwork, possibly including a side quest, and maybe some encounters with some particularly dangerous folk. Obviously, being in possession would likely lead to law enforcement trouble as well, depending on the era, and the locale.

As for how I handled it? I had the player do a lengthy side quest. He wound up having to link up with an Assassin's Guild (sort of a bounty hunter's guild, but even less squeamish) and actually join up in order to get it (and still had to pay through the nose for a decent supply). I advised him before he started out that use of poison in combat would garner an immediate Dark Side Point, as appropriate (on top of any others that might be racked up in the process for killing innocents, etc., etc.).

Somewhere during the quest to actually join the Assassin's Guild, he located and contacted a suspected member of the guild. The Assassin's Guild member pointed out that it wasn't just a matter of forking over a few thousand credits and somebody handing him a membership card and a vial of liquid, but that you were actually expected to handle assigned assassinations, he realized he was in over his head and backed off.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Sat Apr 14, 2012 9:41 pm 
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Darth ObiWan wrote:
There's only one threat of poisoning in the six films, that being the scene in Padme's bedroom with the two centipede-like critters whose name escapes me at the moment. There's not much more of it in the EU either, with the most notable example being done by Jacen Solo as Darth Caedus which led to the death of Mara Jade Skywalker.

Actuaslly you missed a few canon/film examples....
1. There is also the Saberdart Jango used to kill the Shapeshifter assassin after the botched bedroom scene witht eh Kohuns.
2. The Nexu in the AotC arena is also venomous (the spines and the claws), you can find this mentioned in the AotC Novelization when Padme gets clawed at the top of the pillar. This is elaborated upon as well in the EU with the concerns for little Allana Solo and her "pet baby nexu" from the recent novels.

and for EU examples, they are all over the place. From Dathomiri concoctions to several of the Emperial/Imperial Remmnant plots to utilize nerve agents or tailored poisons for multi-species effect that just happened to be camouflaged as diseases or plagues.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Sat Apr 14, 2012 11:27 pm 
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FULONGAMER wrote:
Actuaslly you missed a few canon/film examples....
1. There is also the Saberdart Jango used to kill the Shapeshifter assassin after the botched bedroom scene witht eh Kohuns.


Yeah...should have remembered that one.

Quote:
2. The Nexu in the AotC arena is also venomous (the spines and the claws), you can find this mentioned in the AotC Novelization when Padme gets clawed at the top of the pillar. This is elaborated upon as well in the EU with the concerns for little Allana Solo and her "pet baby nexu" from the recent novels.


Right...the Nexu for Allana was specially treated, IIRC. Been a while since I read the AotC novelization.

Quote:
and for EU examples, they are all over the place. From Dathomiri concoctions to several of the Emperial/Imperial Remmnant plots to utilize nerve agents or tailored poisons for multi-species effect that just happened to be camouflaged as diseases or plagues.


Hmm...missed that connection. The X-Wing series, Book 2. I was under the impression those were biological, not nerve agents, however...and the way they wound up working (that is, not being particularly stable beyond a few generations) sounds more biological.

Still, it's worth noting all of the examples here are villains (outside of the poisonous beasts, anyway), and more in the realm of a plot device/equipment option for a baddie than a PC. I think the various assertions that treat poison as a quest item (or at least worthy of some tricky black market negotiations) are still right on.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Sun Apr 15, 2012 11:25 pm 
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Also, I'm pretty sure that most, if not all, of the poisons mentioned in SECR and GoI are from other canonized sources (be they film or EU). And they do seem very Star Wars-y to me, really.
I remember reading a bunch of stuff on the WotC forums where people were posting conversions from 3.5/Pathfinder to Saga for poisons, and it all felt decidedly un-Star-Wars. I like the way Saga handles poisons...both in feel and in the mechanics.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Mon Apr 16, 2012 8:14 pm 
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Awaypturwpn wrote:
Also, I'm pretty sure that most, if not all, of the poisons mentioned in SECR and GoI are from other canonized sources (be they film or EU). And they do seem very Star Wars-y to me, really.
I remember reading a bunch of stuff on the WotC forums where people were posting conversions from 3.5/Pathfinder to Saga for poisons, and it all felt decidedly un-Star-Wars. I like the way Saga handles poisons...both in feel and in the mechanics.


Oh, don't get me wrong...obviously the occasional use of poison is part of Star Wars...but the pricing, and easy availability of poison? That doesn't really smell like Star Wars to me, unless, of course, you're playing a Dark Side game, in which case it is just one more trapping.

And I agree. Converting 3.5 Poisons is definitely a bridge too far.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Fri May 11, 2012 6:41 pm 
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Awaypturwpn wrote:
The main idea is that a reasonable price for a dose of poison seems to be roughly 1000*CL credits....

...and add the "Illegal" tag to all poisons, which will modify the licencing/black market costs to obtain the poisons.

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Fri May 11, 2012 7:00 pm 
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richterbelmont10 wrote:
Awaypturwpn wrote:
The main idea is that a reasonable price for a dose of poison seems to be roughly 1000*CL credits....

...and add the "Illegal" tag to all poisons, which will modify the licencing/black market costs to obtain the poisons.


You mean you can't just walk into Galactic-Mart and pick some off the shelf?

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 Post subject: Re: Poison Costs in SWSE
 Post Posted: Fri May 11, 2012 9:01 pm 
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Cyril wrote:
richterbelmont10 wrote:
Awaypturwpn wrote:
The main idea is that a reasonable price for a dose of poison seems to be roughly 1000*CL credits....

...and add the "Illegal" tag to all poisons, which will modify the licencing/black market costs to obtain the poisons.


You mean you can't just walk into Galactic-Mart and pick some off the shelf?



Sure you can! Brussels Sprouts

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