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richarDISNEY
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Post subject: Leveling up/ret-con characters Posted: Fri Apr 13, 2012 9:34 am |
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| Gamer |
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Joined: Tue May 17, 2011 4:07 pm Posts: 136 Location: At a gaming table with a beer in my hand...
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I got an odd question...
I hit 4th level last night.
I am a jedi and currently have an intelligence of 15 and a wisdom of 15 and is already taken some force powers. I put my two stat increases in both Int and Wis making them 16.
BAM! STAT INCREASE! YEA!
NOW... If I get that stat increase, do I ret-con my character to get another skill (from one of my classes) and an other force power?
Just wondering. Thanks. *beer*
_________________ "What exactly is a 'Headpiece to the Staff of Ra'?"RicharDISNEY Rescue Drinkin' and Gamin' Clubhttp://www.youtube.com/watch?v=t4_dZPVg8KI
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Donovan Morningfire
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Post subject: Re: Leveling up/ret-con characters Posted: Fri Apr 13, 2012 10:05 am |
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Joined: Fri Feb 15, 2008 2:08 pm Posts: 6489 Location: Where I need to be when I need to be there.
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Yes on both counts.
Saga Edition is very retro-active friendly. So increased Intelligence modifier means an extra trained skill, increased Wisdom modifier means more Force powers, and an increased Constitution means more hit points.
_________________ "If you've never seen an elephant ski, then you've never been on acid."- Eddie Izzard Contributing Author of the GSA Dono's Gaming & Etc BlogFollow me on Twitter at @donovan421
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richarDISNEY
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Post subject: Re: Leveling up/ret-con characters Posted: Fri Apr 13, 2012 10:33 am |
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| Gamer |
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Joined: Tue May 17, 2011 4:07 pm Posts: 136 Location: At a gaming table with a beer in my hand...
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SWEEEEEEEEEETTTTTTTTTTTTTTTT..............
Thanks a ton! For you.... *beer*
_________________ "What exactly is a 'Headpiece to the Staff of Ra'?"RicharDISNEY Rescue Drinkin' and Gamin' Clubhttp://www.youtube.com/watch?v=t4_dZPVg8KI
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Green Lizard
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Post subject: Re: Leveling up/ret-con characters Posted: Fri Apr 13, 2012 11:42 am |
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| Sith Apprentice |
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Joined: Sun Nov 21, 2010 4:30 pm Posts: 274 Location: Burninating
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Don't forget the bonus language that you magically learn
_________________ Combustion is the best force power!! Level 5! You get to choose your gender!
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Argyle Jedi
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Post subject: Re: Leveling up/ret-con characters Posted: Fri Apr 13, 2012 9:52 pm |
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Joined: Sun Aug 15, 2010 10:39 pm Posts: 29
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AWESOME! I was hoping this was the case. Where does the SWSE say?
Argyle Jedi
:water:
_________________ Build a man a fire, and he will be warm for the day. Set a man on fire, and he will be warm for the rest of his life.
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Cyril
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Post subject: Re: Leveling up/ret-con characters Posted: Fri Apr 13, 2012 11:39 pm |
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| Sith Lord |
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Joined: Sat Apr 25, 2009 6:06 am Posts: 3846 Location: Fargo, ND
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Page 19, under Changing Ability Scores has the bare bones of it. Otherwise, check the last section under the Force Training feat.
_________________ GM Chris wrote: Cyril's got it. ;-) AsaTJ wrote: Cyril wrote: Only if I can call him one bad motheryubber in game. And every once in a while, I am reminded why this is the best forum community on the Internet.
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ZRissa
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Post subject: Re: Leveling up/ret-con characters Posted: Sat Apr 14, 2012 7:39 am |
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| Princess of Alderaan [Lead Moderator] |
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Joined: Sun Apr 13, 2008 12:16 pm Posts: 2654 Location: Arkansas
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IMO, SWSE is so pro-retroactive, that you can assume you get ____________ retroactively, unless a rule explicitly says you don't. This should be sufficient unless you're dealing with a rabid rules lawyer.
_________________ Arkansas Regional Captain & proud member of Spice Runners Squadron Kessel Base, The Rebel Legion
"The bad guys hardly ever quote Star Wars." Harry Dresden, Cold Days
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Darth Pseudonym
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Post subject: Re: Leveling up/ret-con characters Posted: Sat Apr 14, 2012 9:38 am |
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| Jedi Master |
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Joined: Mon Feb 23, 2009 11:26 pm Posts: 1571
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This is the core of one of the biggest "tricks" for multiclassing characters. If you want a skill that you don't have on your starting class list (for example, you want acrobatics but you're starting as a soldier), you start with an odd score in Int. Int 13 is a common choice. Then sometime before or at 4th level, you multiclass into a class that has the skill you want (Scoundrel or Jedi, in this case). At 4th, you put a point into Int, which goes up to an even number and therefore grants you a new trained skill, which you can pick from any skill available to you -- which now includes the second class's list as well. So you pick up Acrobatics and go happily along your way without having to burn a feat on Skill Training.
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