 |
 |
d20radio.comWhere Gamers Roll |
|
| Author |
Message |
|
richterbelmont10
|
Post subject: non-standard prosthetic hands Posted: Sat Aug 18, 2012 7:53 pm |
|
 |
| Sith Warrior |
 |
Joined: Fri Aug 13, 2010 11:49 am Posts: 615
|
|
I have a request for someone who wants me to make a Quarren with 2 prosthetic hands: one hand like a crab's, and the other is kind of a hand with talons.
How do I do this?
The rules on cybernetic prostheses in Core Rulebook page 137 simply says that the cybernetic replacement performs as well as the original extremity. But this guy seems to want an enhanced extremity. I looked up the rules on Advanced Cybernetics in GAW page 48. It mentions that cybernetics can benefit from certain upgrades in S&V. It also lists various cybernetics (ex: infrared sensor eye) but it doesn’t list any “claw hands”.
The only thing I could find were some rules on Yuzzan Vong bio-implants in Legacy Era page 68, where it lists “Natural Weapon” as a possible implant. It deals 1d6 damage and you are considered armed.
So, do I just make this “claw hand” identical to a regular hand, except it can deal slashing damage? Or should I make it into a natural weapon, dealing 1d6 damage?
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
|
|
 |
|
 |
|
ZRissa
|
Post subject: Re: non-standard prosthetic hands Posted: Sat Aug 18, 2012 8:01 pm |
|
 |
| Princess of Alderaan [Lead Moderator] |
 |
Joined: Sun Apr 13, 2008 12:16 pm Posts: 2616 Location: Arkansas
|
Don't forget that non-standard cybernetics have a chance of being rejected 
_________________ Arkansas Regional Captain & proud member of Spice Runners Squadron Kessel Base, The Rebel Legion
"The bad guys hardly ever quote Star Wars." Harry Dresden, Cold Days
|
|
 |
|
 |
|
Cyril
|
Post subject: Re: non-standard prosthetic hands Posted: Sat Aug 18, 2012 11:19 pm |
|
 |
| Sith Lord |
 |
Joined: Sat Apr 25, 2009 6:06 am Posts: 3772 Location: Fargo, ND
|
richterbelmont10 wrote: I have a request for someone who wants me to make a Quarren with 2 prosthetic hands: one hand like a crab's, and the other is kind of a hand with talons.
How do I do this?
The rules on cybernetic prostheses in Core Rulebook page 137 simply says that the cybernetic replacement performs as well as the original extremity. But this guy seems to want an enhanced extremity. I looked up the rules on Advanced Cybernetics in GAW page 48. It mentions that cybernetics can benefit from certain upgrades in S&V. It also lists various cybernetics (ex: infrared sensor eye) but it doesn’t list any “claw hands”.
The only thing I could find were some rules on Yuzzan Vong bio-implants in Legacy Era page 68, where it lists “Natural Weapon” as a possible implant. It deals 1d6 damage and you are considered armed.
So, do I just make this “claw hand” identical to a regular hand, except it can deal slashing damage? Or should I make it into a natural weapon, dealing 1d6 damage? I would run it exactly like the Natural Weapon template for the Yuuzhan Vong biotech, down to the attack versus Fortitude to chance rejection, but simply call it mechanical instead of biological. Or, if you're not keen on that, take a look at the "Clawed Subspecies" feat from Rebellion Era Campaign Guide. It gives the Quarren natural claws that deal 1d6 points of damage and simply call them prosthetics. That way the character has still spent resources to get the claws in the form of a character feat. A couple of options for you.
_________________ GM Chris wrote: Cyril's got it. ;-) AsaTJ wrote: Cyril wrote: Only if I can call him one bad motheryubber in game. And every once in a while, I am reminded why this is the best forum community on the Internet.
|
|
 |
|
 |
|
Awaypturwpn
|
Post subject: Re: non-standard prosthetic hands Posted: Sat Aug 18, 2012 11:53 pm |
|
 |
| Jedi Master |
 |
Joined: Thu Dec 29, 2011 9:37 am Posts: 2495 Location: Tacoma, WA
|
|
I like the Clawed Subspecies suggestion. Clean and easy.
If you want them to be cybernetic implants mechanically, just make them bog-standard cybernetic hands and dual-gear a vibrodagger or vibroblade into them. Or whatever the character is proficient with. The rules are there for the using!
I do not like the idea of having mechanical "natural weapons." First off, because they're not "natural." Secondly, Yuuzhan Vong biotech is very illegal and that's the balancing factor. If you present your player with an option that is entirely legal then it'd be like giving him a DX-series disruptor weapon and being like, "Here, this is Licensed. Have fun." Especially due to the fact that Natural Weapons benefit from the Martial Arts feats.
|
|
 |
|
 |
|
Cyril
|
Post subject: Re: non-standard prosthetic hands Posted: Sun Aug 19, 2012 1:17 pm |
|
 |
| Sith Lord |
 |
Joined: Sat Apr 25, 2009 6:06 am Posts: 3772 Location: Fargo, ND
|
Awaypturwpn wrote: I do not like the idea of having mechanical "natural weapons." First off, because they're not "natural." Secondly, Yuuzhan Vong biotech is very illegal and that's the balancing factor. If you present your player with an option that is entirely legal then it'd be like giving him a DX-series disruptor weapon and being like, "Here, this is Licensed. Have fun." Especially due to the fact that Natural Weapons benefit from the Martial Arts feats. I would have no problem calling them "illegal" tech. Hell, one could make an entire adventure out of finding a doctor that would be willing to install prosthetics like this. Gotta imagine he wouldn't keep normal office hours in Coruscant's upper levels. Plus, the RP drawbacks would go a large way towards balancing them as mechanical implants. After all, there's no hiding that they aren't natural, unlike normal prosthetics. At best, people will treat you as if you have a disease or some kind of mutation. At worst, they're going to know you're wearing illegal tech, and either shun you or try to kill you to take them.
_________________ GM Chris wrote: Cyril's got it. ;-) AsaTJ wrote: Cyril wrote: Only if I can call him one bad motheryubber in game. And every once in a while, I am reminded why this is the best forum community on the Internet.
|
|
 |
|
 |
|
Awaypturwpn
|
Post subject: Re: non-standard prosthetic hands Posted: Sun Aug 19, 2012 5:40 pm |
|
 |
| Jedi Master |
 |
Joined: Thu Dec 29, 2011 9:37 am Posts: 2495 Location: Tacoma, WA
|
|
That's a good point. With roleplaying drawbacks like that, I wouldn't have a problem with giving someone natural weapons.
|
|
 |
|
 |
|
Darth Pseudonym
|
Post subject: Re: non-standard prosthetic hands Posted: Mon Aug 20, 2012 8:10 am |
|
 |
| Jedi Master |
 |
Joined: Mon Feb 23, 2009 11:26 pm Posts: 1529
|
|
Why would you want a giant crab claw on one arm? That's just weird. You can't even use it as a hand. Are they trying to recreate that one guy from He-Man?
|
|
 |
|
 |
|
GM Jedi-Scoundrel
|
Post subject: Re: non-standard prosthetic hands Posted: Mon Aug 20, 2012 12:28 pm |
|
 |
| Minis Enthusiast |
 |
Joined: Tue Oct 19, 2010 8:37 pm Posts: 1075 Location: Florida, USA
|
|
You might also consider taking a page from the droid claw appendage (SECR p. 190) and require a DC 15 dexterity check to perform any sort of fine manipulation. Such a check in order to be able to fire a blaster, hot-wire a speeder, or actuate a lightsaber (before any atk roll or skill check) might make a character think twice about such a build. And if they do use the build, it would go a long way toward balance.
And if one of the hands is a crab-like claw, then they would be limited to one-handed manipulation in many cases; this would invoke an additional penalty in my estimation. Perhaps the -5 penalty applied to appropriate DEX-based skills similar to the penalties associates with losing a limb due to severing strike (SECR p. 218).
_________________ aka Jim Jedi-Scramble
Quoting from the Saga Edition Core Rulebook: "The galaxy is a dangerous place (p. 143)...bad things happen sometimes. (p.246)"
|
|
 |
|
 |
|
richterbelmont10
|
Post subject: Re: non-standard prosthetic hands Posted: Mon Aug 20, 2012 4:06 pm |
|
 |
| Sith Warrior |
 |
Joined: Fri Aug 13, 2010 11:49 am Posts: 615
|
Thanks everyone! The character is actually an NPC, so there's not much worry about balance issues. I made one prosthetic hand like claw natural weapon, ie, is always considered armed, deals 1d6 slashing dmg. The other " hand with talons" I treated as vibroknucklers. If you want to see the finished NPC, click here.
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
|
|
 |
|
 |
|
RobShanti
|
Post subject: Re: non-standard prosthetic hands Posted: Mon Aug 20, 2012 5:17 pm |
|
 |
| Jedi Apprentice |
 |
Joined: Mon Feb 25, 2008 2:30 pm Posts: 310 Location: Philadelphia, PA
|
Darth Pseudonym wrote: Why would you want a giant crab claw on one arm? That's just weird. You can't even use it as a hand. Are they trying to recreate that one guy from He-Man? Sounds more like an attempt to recreate Davy Jones from the Pirates of the Carribean franchise.
|
|
 |
|
 |
|
Awaypturwpn
|
Post subject: Re: non-standard prosthetic hands Posted: Mon Aug 20, 2012 5:19 pm |
|
 |
| Jedi Master |
 |
Joined: Thu Dec 29, 2011 9:37 am Posts: 2495 Location: Tacoma, WA
|
RobShanti wrote: Darth Pseudonym wrote: Why would you want a giant crab claw on one arm? That's just weird. You can't even use it as a hand. Are they trying to recreate that one guy from He-Man? Sounds more like an attempt to recreate Davy Jones from the Pirates of the Carribean franchise. Ah, yeah!! That's gotta be it!
|
|
 |
|
 |
|
richterbelmont10
|
Post subject: Re: non-standard prosthetic hands Posted: Mon Aug 20, 2012 9:10 pm |
|
 |
| Sith Warrior |
 |
Joined: Fri Aug 13, 2010 11:49 am Posts: 615
|
RobShanti wrote: Darth Pseudonym wrote: Why would you want a giant crab claw on one arm? That's just weird. You can't even use it as a hand. Are they trying to recreate that one guy from He-Man? Sounds more like an attempt to recreate Davy Jones from the Pirates of the Carribean franchise. Actually, it made me think of Zoidberg, the lobster-doctor from Futurama.
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
|
|
 |
|
 |
|
Darth Pseudonym
|
Post subject: Re: non-standard prosthetic hands Posted: Tue Aug 21, 2012 8:18 am |
|
 |
| Jedi Master |
 |
Joined: Mon Feb 23, 2009 11:26 pm Posts: 1529
|
RobShanti wrote: Sounds more like an attempt to recreate Davy Jones from the Pirates of the Carribean franchise. You're probably right, but did he have claws on his right hand? I thought it was human.
|
|
 |
|
 |
|
richterbelmont10
|
Post subject: Re: non-standard prosthetic hands Posted: Tue Aug 21, 2012 10:57 am |
|
 |
| Sith Warrior |
 |
Joined: Fri Aug 13, 2010 11:49 am Posts: 615
|
Darth Pseudonym wrote: RobShanti wrote: Sounds more like an attempt to recreate Davy Jones from the Pirates of the Carribean franchise. You're probably right, but did he have claws on his right hand? I thought it was human. No, it's a Quarren, which does kind of look like Davy Jones.
_________________ Saga Edition RPG resource documents & reference tools: Compiled files of all resource documents & reference tools- NPCs, character sheets, DoD, Saga Index to all feats, talents, species, weapons, etc, Star Wars web enhancements
|
|
 |
|
 |
|
Darth Pseudonym
|
Post subject: Re: non-standard prosthetic hands Posted: Tue Aug 21, 2012 12:34 pm |
|
 |
| Jedi Master |
 |
Joined: Mon Feb 23, 2009 11:26 pm Posts: 1529
|
richterbelmont10 wrote: No, it's a Quarren, which does kind of look like Davy Jones. Eh? I was referring to his desire for fingertip-claws on his non-crabby hand. If he's trying to make a Davy Jones character, why would he want those? As far as I recall, Davy Jones in the movie didn't have that.
|
|
 |
|
 |
|
Users browsing this forum: Google [Bot] and 1 guest |
| |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|
 |