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 Post subject: Hacking the Edge- Fiasco relationships in Edge of the Empire
 Post Posted: Sun Feb 28, 2016 3:04 pm 
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n00b

Joined: Thu Aug 27, 2015 10:18 am
Posts: 8
I have created a couple of Fiasco playsets to use for creating relationships between the players at the start of a campaign, as well as some description for how to use them in my blog about taking parts of other game systems and adding them to Star Wars games, Hacking the Edge. My group has tried it a couple of times now and are really enjoying it, so I thought I would share. I would love any feedback.

http://hackingtheedge.blogspot.com/2016/02/using-fiasco-style-relationships-in.html?m=1

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Hacking the Edge, my blog about taking the best parts of other RPGs and adding it into our Edge of the Empire, Age of Rebellion, and Force and Destiny games:

http://hackingtheedge.blogspot.com/


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 Post subject: Re: Hacking the Edge- Fiasco relationships in Edge of the Em
 Post Posted: Sat Mar 05, 2016 11:03 am 
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n00b

Joined: Thu Aug 27, 2015 10:18 am
Posts: 8
I have added an At the Table article discussing Fiasco Style Relationships. The At the Table series shows concrete examples from my group's gametable when we use some of the options presented on the Hacking the Edge site.

This time, we show you the results of our relationship drafting for our new Star Wars campaign, a converted Dawn of Defiance series set in the timeframe from The Force Awakens.

http://hackingtheedge.blogspot.com/2016/03/at-table-fiasco-style-relationships.html

Thanks for reading!

_________________
Hacking the Edge, my blog about taking the best parts of other RPGs and adding it into our Edge of the Empire, Age of Rebellion, and Force and Destiny games:

http://hackingtheedge.blogspot.com/


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