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 Post subject: Converting my 4E D&D game to EotE! (Conversion rules attchd)
 Post Posted: Thu Aug 27, 2015 10:45 am 
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n00b

Joined: Thu Aug 27, 2015 10:18 am
Posts: 8
[Edit: I realized I got a little longwinded, so for ease of viewing, here is a link to the pdf with the conversion rules, including races, talent trees, spells, and equipment: https://drive.google.com/file/d/0BxUTXhu-XPR6SHg2d1NCT1QxbFE/view?usp=sharing . I would love any and all feedback. Thanks!]

So this is a little ways back, right when the Edge of the Empire full game had was just coming out, but I had started a D&D 4E campaign. We were playing Reavers of Harkenwold, a really good, semi-sandbox adventure that came in the DM’s Kit, and things were going well as the players were really invested in the story, but the game was just a little too mechanical and the players were not really getting enough narrative control for my taste. Not a swipe at 4E in particular, as I think it is still my favorite version of D&D, but generally my experience with D&D overall.

Enter Edge of the Empire.

One game night, we had a couple of people out, so we tried out the Edge of the Empire Beginner’s game that I had purchased after listening to the Order 66 podcast about the new game (I had listened to the podcast in the Saga Edition days, but had been away for a while, and came back when I heard about the new game). We absolutely loved the system, and played the beginner game and Long Arm of the Hutt the following few sessions. We really got into the dual axes of success and advantage, and really enjoyed figuring out what the narrative results meant.

When we finished that, we didn’t really want to lose all the great characters and storylines of the D&D game we had developed so far, but I just couldn’t see going back to the clunkier system. So, I got it in my head I would do a conversion. I started small, by only converting the characters we had in use in order to avoid getting overwhelmed with the scope of creating everything. I have linked a couple examples of character sheets (note: there are images for characters in those files that I am not claiming to have created or own, we just downloaded them to paste into the character sheets as character portraits).

https://drive.google.com/file/d/0BxUTXhu-XPR6UTRTUVh2OVlqY2M/view?usp=sharing

https://drive.google.com/file/d/0BxUTXhu-XPR6ZmJOeXpRTmtEem8/view?usp=sharing

Anyway, I made several talent trees and spells as needed, and it worked really well. We had a blast finishing up that campaign and the new system worked out better than I could have hoped.

After that campaign finished, we played a Star Wars campaign tying together Jewel of Yavin and Beyond the Rim. When we finished that, we wanted to go back to fantasy. With that in mind, I worked to expand the conversion I had previously started. We decided to play a campaign based on the olf Dungeon Magazine adventure, The Rat Trap, by Tim Ide, as it provided a wonderful urban setting that we could use.

Here is a link to the video I created for my players to introduce the campaign:
https://drive.google.com/file/d/0BxUTXhu-XPR6bUQ3LWJkdjI5c0U/view?usp=sharing

(Again, this was made for my group’s use and the images and music were not created by me, just compiled and edited to be used for this presentation)

Anyway, I finished the draft of the conversion rules, and we are using this campaign to really try to playtest them, and so far, it has worked well, so I thought I would share my experiences and the rules. I have also linked a few character sheets from the new campaign as examples.

https://drive.google.com/file/d/0BxUTXhu-XPR6WnVzbWx6em9zb2c/view?usp=sharing

https://drive.google.com/file/d/0BxUTXhu-XPR6Z0kyUjNFeE1PR00/view?usp=sharing

Here is the link to the pdf (I would have attached it, but I do not seem to have permission to do so):

https://drive.google.com/file/d/0BxUTXhu-XPR6SHg2d1NCT1QxbFE/view?usp=sharing

In the linked pdf, you will find:

Races, p 1: Conversion rules for seven D&D fantasy species

Career Skills matrix, p. 2: Lists the career skills for seven careers and 21 specializations

Talent Trees p. 3-24: Contains 22 Talent trees, three for each of the seven careers, and one universal talent tree (the Guild Training Specialization, as this campaign deals a lot with Thieves Guilds)

Arcane, Divine, and Primal spells- p. 25-48: Contains 8 Arcane spell schools, 10 Divine Domains, and 4 Primal Evocations, as well as a list of Rituals.

Arms and Equipment p. 49-51: Contains Armor, Weapons, and Equipment converted from 4E (note: starting characters get 100GP).

I am looking for any feedback of these rules, and would love to hear any experiences people have if they try them out.

Thanks!

_________________
Hacking the Edge, my blog about taking the best parts of other RPGs and adding it into our Edge of the Empire, Age of Rebellion, and Force and Destiny games:

http://hackingtheedge.blogspot.com/


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 Post subject: Re: Converting my 4E D&D game to EotE! (Conversion rules att
 Post Posted: Sat Sep 05, 2015 10:46 am 
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Gamer

Joined: Mon Jul 27, 2015 2:54 pm
Posts: 105
This looks very good for a fantasy conversion of the FFG system

4e is normally very heroic, and the characters follow a steep power curve. Have you found that your players are a bit too fragile to play the stereotypical murder hobos?


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 Post subject: Re: Converting my 4E D&D game to EotE! (Conversion rules att
 Post Posted: Sat Sep 05, 2015 11:06 am 
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n00b

Joined: Thu Aug 27, 2015 10:18 am
Posts: 8
Thanks for the feedback!

So far, fragility has not been a problem in our two converted fantasy campaigns. Characters do get hit a lot, but between armor, soak, and healing, I would say that we get enough feeling of danger without it feeling too easy. I would also say that EotE characters, while easier to incapacitate or injure than D&D characters, are harder to actually kill. In our games, we might have someone get incapacitated once in a while, but no character actually died, at least not yet.

We definitely also noticed a lot of power progression- case in point, one of the fighters in the group (a Sellsword-Slayer) developed a deathly fear of wights after being frozen and nearly killed by one them shortly after the switch to EotE. At the end of the campaign (maybe 150 XP later), the character took on three of the things singlehandedly and tore them up handily. Perhaps it did not get to the near god state of high level D&D characters, but it worked.

_________________
Hacking the Edge, my blog about taking the best parts of other RPGs and adding it into our Edge of the Empire, Age of Rebellion, and Force and Destiny games:

http://hackingtheedge.blogspot.com/


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 Post subject: Re: Converting my 4E D&D game to EotE! (Conversion rules att
 Post Posted: Sun Sep 06, 2015 11:11 am 
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Gamer

Joined: Mon Jul 27, 2015 2:54 pm
Posts: 105
I've been thinking about this today. Right now it's quite generic fantasy (which is good) and doesn't really scream D&D. One thing that really sets the FFG system apart from others is the obligation/morale/duty system, and the dice of course.
One thing that really screams D&D is the alignment system, and the d20 or course.
To D&D your system up you could make an alignment system along the lines of the above FFG morality or obligation.

Just an idea.


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 Post subject: Re: Converting my 4E D&D game to EotE! (Conversion rules att
 Post Posted: Sun Sep 06, 2015 12:10 pm 
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n00b

Joined: Thu Aug 27, 2015 10:18 am
Posts: 8
Good thought. Right now, we have been using obligation as is. It has worked out pretty well. I hadn't thought about a way to combine it with alignment, but it would be an interesting experiment to try to combine it somehow.

_________________
Hacking the Edge, my blog about taking the best parts of other RPGs and adding it into our Edge of the Empire, Age of Rebellion, and Force and Destiny games:

http://hackingtheedge.blogspot.com/


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 Post subject: Re: Converting my 4E D&D game to EotE! (Conversion rules att
 Post Posted: Sat Oct 10, 2015 8:36 am 
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n00b

Joined: Thu Aug 27, 2015 10:18 am
Posts: 8
I have completed a more formalized, 80 page pdf that is designed to be more accessible, and has a lot of expanded descriptions, some basics about how to play, and an example of play.

Link: https://drive.google.com/file/d/0BxUTXhu-XPR6UEZvc0o0SzRjZ1k/view?usp=sharing

I would love any feedback.

_________________
Hacking the Edge, my blog about taking the best parts of other RPGs and adding it into our Edge of the Empire, Age of Rebellion, and Force and Destiny games:

http://hackingtheedge.blogspot.com/


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 Post subject: Re: Converting my 4E D&D game to EotE! (Conversion rules att
 Post Posted: Sun Nov 29, 2015 12:26 am 
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n00b

Joined: Thu Aug 27, 2015 10:18 am
Posts: 8
Here is a link to the latest version, which includes an adversary system based on combat roles and reskinning descriptions - like the GM Holocron system.

https://drive.google.com/file/d/0BxUTXhu-XPR6RV9QcWhsSE1RQVk/view?usp=sharing

_________________
Hacking the Edge, my blog about taking the best parts of other RPGs and adding it into our Edge of the Empire, Age of Rebellion, and Force and Destiny games:

http://hackingtheedge.blogspot.com/


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