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 Post subject: Want to know what all 1.2 Crafted/Moddable Wpns look like?
 Post Posted: Fri Apr 27, 2012 9:38 am 
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GM
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Game Update 1.2 brought to players new crafted moddable weapons. These items can be made by Artifice and Armstech and as most of you already know, crit crafting results in an augmented item.

Some of the moddable weapons can be learned by the trainer, while others can be learned from schematics (obtained through Treasure Hunting and Investigation).

Treasure Hunting missions have a chance to yield Custom (orange) lightsaber schematics as a reward. Investigation missions have a chance of yielding Custom (orange) tech weapon schematics as a reward.

Here is a list of all crafted moddable weapons for both Artifice and Armstech. For the 3D models (ranged weapons only, since the lightsabers are..well..a handle with a color crystal ), click on the link below.

http://www.oldrepublic.net/485-all-crafted-moddable-weapons-looks.html

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 Post subject: Re: Want to know what all 1.2 Crafted/Moddable Wpns look lik
 Post Posted: Fri Apr 27, 2012 10:33 am 
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Jedi Knight
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They really need to remove that "3x Biometric Crystal Alloy" crap from the materials needed. The guns look awesome, but my Mercenary doesn't want to shell out 6 Alloys for a matched pair. The mods that come on the weapons aren't worth that, and if you want an augmented version you're screwed.

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 Post subject: Re: Want to know what all 1.2 Crafted/Moddable Wpns look lik
 Post Posted: Fri Apr 27, 2012 11:31 am 
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Joined: Mon Dec 12, 2011 9:23 am
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AlphaAnt wrote:
They really need to remove that "3x Biometric Crystal Alloy" crap from the materials needed. The guns look awesome, but my Mercenary doesn't want to shell out 6 Alloys for a matched pair. The mods that come on the weapons aren't worth that, and if you want an augmented version you're screwed.


Especially considering what 3x Alloys will make if you are a Synthweaver or Armormech. It doesn't make much sense that those professions get to make themselves Rakata gear but the others don't.

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