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 Post subject: Shackles future game.
 Post Posted: Tue Nov 01, 2011 8:14 pm 
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Joined: Thu May 19, 2011 8:30 pm
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Location: Is this heaven?...H*ll no, its Iowa
After watching some of the games you guys are playing, I'm thinking that Az needs to run this at his place. Why? Hearing the birds in the background give that deserted jungle island feel a little more umph.

Of course, its also an awesome excuse to buy a parrot! :)


*Drink up me hearties, yo ho!

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In a world full of people only some what to fly, isn't that crazy? (Seal)


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 Post subject: Re: Shackles future game.
 Post Posted: Mon Nov 21, 2011 11:29 am 
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Super Hero in Training

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Speaking of Skull & Shackles, what do people plan on doing for their AP? Like Azmyth has a Kingmaker Google site up and I figure they will do the same for S&S. Are people buying fresh minis? Special Boat Maps? Making any custom terrains? Az also talked about buying some toys, that came with cannons that he was going to use, anyone else have plans like that?

Any character ideas people are looking forward to playing? Any names picked out for your Boat? Or a good pirate handle? Will your group just create a mythical captain, ala The Dread Pirate Roberts? Or will one person be the main pirate?

Im really excited about this AP (can you tell?) and hoping that whatever extras people come up with they share them!


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 Post subject: Re: Shackles future game.
 Post Posted: Mon Nov 21, 2011 2:56 pm 
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Obviously, we're not sure yet. There have been purchases -- will be further purchases too, at some point. But until mid-January at the earliest, we are in the dark as to specific requirements.

I would, however, recommend paying exceptionally close attention to Pirates of the Inner Sea when it is released, as that volume promises new pirate archetypes for most of the existing classess in Pathfinder RPG. I also expect that book to be bought up by players in unusually large numbers. It doesn't take much to cause a sellout of some of these Player Companions as the numbers printed are relatively modest and demand is usually light for these products. If a larger than usual number of players buys it? It will be GONE very fast. Seeing PotIS amounts to being a "Player's Handbook" for Skull & Shackles featuring a large number of unique archetypes that will probably end up being played in a majority of that AP's campaigns, I would be inclined to pounce on that book very early and not leave buying it "for later".

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 Post subject: Re: Shackles future game.
 Post Posted: Mon Nov 21, 2011 3:53 pm 
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Super Hero in Training

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Any concepts you or the crew is kicking around?

Ive done a few builds for replacement characters in the Night of Dissolution game I'm in now. Theres a Fighter/Ninja archer that could be fun, The intimidating Inquisitor, A Fighter/monk Brawler all could be piratized pretty easily.

A player is running a Trip/Stomp Flowing Monk thats pretty absurd in our game, that could be really fun. Also envisioning a monk or fighter Str build that goes the Throw Anything route and walks around with an anchor over one shoulder. I hope they have rules for that in the Pirates of the Inner Sea!

I want to name our ship The Erinyes Dream, trim it out to look like a Fiendish Galley/Galleon, with of course an Erinyes for a Figurehead. Obviously, I've spent way too much time thinking about this. Oh well. Its all too much fun thinking about!


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 Post subject: Re: Shackles future game.
 Post Posted: Mon Nov 21, 2011 10:10 pm 
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Been playing around with a build -- and this one is most definitely not done. With a high bluff and improved feint, he's all about feinting in combat, while still capable of attacking at range every round with a pistol.

I'm definitely feeling feat/talent starved though. The below is just a trial build to level 7, in the same manner as we do on the CCW.

Gaston de Ratan

Gaston is from a noble family from Galt, where his family has been thoroughly dispossessed in the Revolution. His Uncle's ancestral lands were seized and he was left penniless and destitute. His claims to nobility are a sham -- which drives Gaston all the more to pretend and ACT like he is a noble -- or at least, as he thinks a noble should act. Gaston does not know if any of his family survived, and from time to time, when drunk, he almost threatens to care about whether any of them have. When he sobers up, he comes back to his senses.

While he has been cast down in the muck along with all the rest, Gaston pretends that has not happened. He is, accordingly, a pretentious fop who acts like he is better than everyone else and goes out of his way to remind them of it, daily. To prove his obvious Blue Blood and to remind everyone around him he is better than they are, he wears pretentious parade armor, complete with a silk brocade on the front, epaulettes on the shoulders and, to complete the effect, he insists upon wearing a powdered wig, even in dreadful heat.

Gaston is, at heart, a villain who somehow finds himself on the side of people who aren't completely villainous. As he thinks that his comrades will think him not a "noble" if he shows his true colors, he pretends to be concerned about truth and light and all the rest. He will, if presented the opportunity, cheer on Desna, Seranrae, Erastil or any other of the Gods of light and pretend to be pious when he supposes that is what a "proper noble" would say.

Gaston pretends to be Lawful Neutral (if not Lawful Good.) If confronted in public over a choice, he will generally suggest a lawful -- if not good -- course of action.

In reality, he doesn't believe a single word of it. He does it because he believes that's what a "true noble" is expected to do or say. However, when mercy and altruism get too much in the way, he regretfully cites some law or code as preventing mercy or altruism in those particular circumstances. He acts truly sorry, too. Then he does what's in his best interest while apologizing for it.

Gaston is an an even more outrageous liar with women. He is a handsome and knows it. As a womanizer he will do or say anything which lets him under a woman's skirts. There is no promise too extreme that he will not make when a woman is involved. Then, he'll quickly find a way to weasel out of whatever the promise was.

He has two redeeming features.

Firstly, as Gaston's Uncle was betrayed during a fight by his own men, Gaston believes it is the nadir of nobility to betray a companions-in-arms while on the battlefield -- for any reason. A brother-in-arms must be treated always as a brother -- at least until the fight is over.

Secondly, he believes that only a true peasant would harm a woman and he will not willingly attack a human female under almost any conceivable circumstances. This is the other positive aspect of his character which is sincere. He doesn't do it merely for show -- he won't even do it in private, either.

In his looks, attitude and comportment, he resembles Archibald Cunningham (played by Tim Roth) in the film Rob Roy.
____________________
Image
GASTON DE RATAN CR 6
Male Human (Taldan) Gunslinger 3 Rogue (Pirate) 4
N (NE tendencies) Medium Humanoid (Human)
Init +6; Senses Perception +10
--------------------
DEFENSE
--------------------
AC 23, touch 17, flat-footed 18. . (+5 armor, +4 Dex, +1 natural, +2 deflection, +1 dodge)
hp 51 (3d10+4d8+7)
Fort +5, Ref +11, Will +2
Defensive Abilities Evasion, Uncanny Dodge, Unflinching +1
--------------------
OFFENSE
--------------------
Spd 30 ft., Swinging Reposition
Melee +1 Agile Rapier

Agile weapons are unusually well balanced and responsive. A wielder wi +11/+6 (1d6+5/18-20/x2) and
. . Unarmed Strike +10/+5 (1d3+1/20/x2)
Ranged Masterwork Pistol +11/+6 (1d8/20/x4)
Special Attacks Sneak Attack +2d6
--------------------
STATISTICS
--------------------
Str 13, Dex 19, Con 12, Int 13, Wis 10, Cha 17
Base Atk +6; CMB +7; CMD 23
Feats Combat Expertise +/-2, Gunsmithing, Improved Feint, Point Blank Shot, Precise Shot, Rapid Reload: Pistol, Rogue Weapon Proficiencies, Sea Legs, Weapon Finesse
Traits Blade Bravado (Taldan), Fast-Talker
Skills Acrobatics +16, Appraise +5, Bluff +14, Climb +11, Diplomacy +8, Disable Device +6, Escape Artist +11, Knowledge (Geography) +2, Knowledge (Local) +8, Linguistics +5, Perception +10, Profession (Sailor) +5, Sense Motive +6, Sleight of Hand +10, Stealth +14, Survival +4, Swim +7, Use Magic Device +7
Languages Aquan, Common, Polyglot
SQ Compass, Deadeye (Ex), Deeds, Earplugs, Grit (Ex), Gunslinger Initiative (Ex), Gunslinger's Dodge (Ex), Pistol-whip (Ex), Quick Clear (Ex), Ring of the Swift Beast (1/day), Utility Shot
Combat Gear +1 Agile Rapier

Agile weapons are unusually well balanced and responsive. A wielder wi, +2 Mithral Parade Armor

Mithral: Weighs half as much as normal., Masterwork Pistol; Other Gear Adventurer's Sash (4 @ 2.5 lbs), Air Crystal, Amulet of Natural Armor +1, Backpack, Masterwork (4 @ 2 lbs), Compass, Copy of a Key, Cup, False-Bottomed, Disguise kit (10 uses), Earplugs, Flask, Oil (1-pint flask), Powder, Ring of Protection, +2, Ring of the Swift Beast (1/day), String (50'), Thieves' tools, masterwork, Wrist sheath
--------------------
SPECIAL ABILITIES
--------------------
Blade Bravado (Taldan) +1 bonus to Acrobatics and Bluff checks when wielding a one-handed weapon
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadeye (Ex) At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gunslinger Initiative (Ex) At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm i
Gunslinger's Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a
Gunsmithing You know the secrets of repairing and restoring firearms.

Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft c
Improved Feint You can make a Bluff check to feint in combat as a move action.
Pistol-whip (Ex) At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform t
Rapid Reload: Pistol You can reload fast with one type of Crossbow.
Ring of the Swift Beast (1/day) Three types of rings of the beast exist; all three appear as yellowed bone carved in the shapes of wild beasts devouring their own tails. The type of beast depicted on each ring depends on the ring’s nature, but could be a wolf (ring of the relentless beast), a rhinoceros (ring of the savage beast), or a tiger (ring of the swift beast). Once per day, a ring of the beast can be activated as a standard action to unleash the primal spirit hidden inside even the most peaceful creatures. When the ring is activated, the wearer gains a bonus to a single physical attribute and a penalty to a single mental attribute for 10 minutes, as determined by the type of ring. A ring of the swift beast grants a +4 enhancement bonus to Dexterity and a –2 penalty to Wisdom. As long as the effects of this ring are active, the wearer also gains a +2 enhancement bonus to his natural armor bonus.

Construction
Requirements Forge Ring, barkskin, cat’s grace; Cost 4,000 gp
Sea Legs Gain +2 on Acrobatics, Climb, and Swim checks
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Swinging Reposition (Ex) Can move 5 feet as a free action after a charge or bull rush when masts and riggings are present.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Unflinching +1 (Ex) +1 save vs. fear and mind-affecting effects
Utility Shot At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. Each utility shot can be applied to any single attack with a firearm, but the gunslinger must declare the utility shot she is using before

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

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.Robert


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 Post subject: Re: Shackles future game.
 Post Posted: Tue Nov 22, 2011 10:33 am 
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Super Hero in Training

Joined: Sat Oct 02, 2010 12:22 pm
Posts: 78
Archibald is perfect for what you describe! The question is will he speak with a lisp or speak with a fake lisp?

Also, how evil are people going to go with this? Crazed & bloodthirsty clerics of Besmara or well meaning clerics of Besmara? And do you think that will cause problems for Paizo? The seeming moral ambivalence of pirating?

Is anyone going to try and play an Anti-paladin? or for that matter a Paladin? Any necromancers going to try to make their own Ghost Ship? Anyone excited to play a water based Druid?

For my Erinyes Dream ship there are a few gods that fit into the concept/motif fairly well: Eiseth, Szuriel, Libbicocco, Gozreh and Besmara. Even Naderi would be fun/crazy, that would have to be a moral breaker, seeing a ship of Naderi (portfolio includes Suicide and Drowning!) worshipers running your boat down.

So many ideas, sigh.

Great character write up Steel!


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 Post subject: Re: Shackles future game.
 Post Posted: Tue Nov 22, 2011 11:51 am 
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An anti-paladin? Better not be: I won't play with a CE member in the party. Moreover, when you stop and really think about it, Chaotic Evil characters are, by definition, criminally insane. We lock people like that up and put them in mental hospitals. They are not right in the head.

Chatoic Neutral characters are only slightly less insane. A true "Chaotic Neutral" is therefore also an alignment which I consider to be fundamentally untrustworthy and not really compatible to go adventuring with. Cherry Pi's Kingmaker character has been sliding into insanity for some time now and in past few months has recently morphed into a truly Chaotic Neutral Gnome Druid. Cherry is the first to tell you that Lulatti Tippypit is bat-shit crazy. As she is mostly concerned with collecting shiny things and changing the color of stuff she encounters into pretty random rainbow hues, it doesn't interfere too much. Lately though, it has started to become a touch more sinister.

As we will recount in Episode 18, Lulatti is now so fundamentally crazy that her capacity to do nutty stuff in play has on a few occasions left me well and truly *speechless* in game. "We're here to rescue you!"

Still, I really don't see how a REAL Chaotic Neutral personality could ever be trusted enough to actually adventure with. Most people (most -- not all) say they are playing "Chaotic Neitral", when what they really mean is that they want to do whatever they please at the time without any complications arising through any attempt to be consistent in terms of their overall personality or in-game choices. That's not an alignment; that's just mostly a declaration by a player that they prefer to metagame and not actually role-play a character. If that's all they really mean by that stated alignment -- I don't have a problem with their supposed "Chaotic Neutral" alignment (their preferred style of gameplay, otoh, is another matter entirely AFAIAC).

I also have a problem, albeit to a somewhat lesser extent, with Neutral Evil characters. Those who only flirt with Neutral Evil because they are just selfish and self-centred but who otherwise exhibit some redeeming qualities so that they might appear to be mostly trustwirthy is somebody I can adventure with (and role-play too, as the case may be!). A really Neutral Evil character, however, will inevitably betray you and that sort of inter-party conflict is not something I have the stomach for. It's not fun.

The worst are the religiously motivated True Neutral Evil characters. Those are probably the worst villains in the entire game world who don't even have a mental illness as an excuse. Those bastards, who are happily one-in-a-million, should just be summarily executed for their Crimes Against Humanity.

Anyway, those are the three alignments I consider to be essentially unplayable within an adventuring party. CE is right out and the other two are mostly incompatible.

I have no problems at all in travellng with or adventuring with a Lawful Evil character. They are trustworthy enough that they tend to make good comrades-in-arms.

My guess is that we will probably be neutrals and perhaps some chaotic goods or even one neutral good guy in the party. I cannot see how a lawful good is going to work (hell, a neutral good cleric will probably be pushing it), but we'll have to see. The AP itself is supposed to not be compatible with a Paladin. We are going to play at being Pirates, after all.

I don't expect that means we will be playing evil characters though, as such, nor will we be required to. Moreover, I'm not sure that Azmyth is all that interested in running an evil campaign without some fundamental tribal glue or shared racial heritage to hold the party together. Azmyth generally prefers that we be the Heroes of the Tale -- and I have no problem with that expectation as it is one that I also generally share when I GM.

I have always considered alignments to be a necessary though entirely simplistic shorthand in the game for describing a character's philosohical outlook. Provided that there is group loyalty, I'm fine with most character's quirks. However, I don't ever tolerate one PC looting from other party members or filching treasure form the chest as a "rogue tax" when I play. It's not even an objection I take up with a particular PC in game. It's a player choice, not a player character choice and I just won't play with people who play that way. It's not fun for me and kills my enjoyment of the game. Once that style of play surfaces in game, it gets stopped abruptly, never to return, or I'm gone.

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 Post subject: Re: Shackles future game.
 Post Posted: Wed Nov 23, 2011 1:57 am 
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Jedi Apprentice

Joined: Fri Nov 14, 2008 9:23 am
Posts: 317
Location: Sydney, Australia
Great Movie for 'decent' pirates is 'Captain Blood' w/ Errol Flynn.

It glosses over that he killed and robbed in his Piracy phase but he's a good Englishman at heart and innocent of the original crime, and he did sink those damn frogs after all is said and done...


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 Post subject: Re: Shackles future game.
 Post Posted: Tue Nov 29, 2011 9:20 am 
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Super Hero in Training

Joined: Sat Oct 02, 2010 12:22 pm
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Playing an evil party can be really hard, you basically have to say "Hey, save all that evil for the NPCs!" which most people cant do, at least not very easily. In the first game I played in they had a ton of different parties, one of which was evil, they tried to mitigate the craziness by making it religion based, mostly Lawful Evil Paladins (or anti-paladins, this was back in 2E) and it worked well until people started bringing in non-religious aligned characters. Of course someone made a CE character that said hey, you talked back to me so I have to kill you. Thats what happens when 16 year olds play evil, or at least in this instance, and its likely the norm.

Pirates just dont seem good, or even goodish. Walking the plank, keel hauling and hanging all seem like ungood things! Didn't the actual Capt Morgan go crazy from drinking too much? Most of the Pirates of note were pretty crazy and did really ungood things. Not that playing good can't be done.

In the new Conan movie (which was horribly uneven) they cruise around in a little galley, and attack slavers and such. I really liked the look and feel of that and thought about S&S when I saw it. The ship wasn't huge, they had tons of junk hanging off it, it felt piratey. A small group could man it, 10-12 people, not like the huge gun ships in PotC which need far more people to operate. I'm interested in seeing how they resolve that, manning all the big ships, mechanically. Will that just be cargo/upkeep thing they are sort of using in Jade Regent?

Is there any interest in starting a google doc of links and pics on all things Pirate?


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 Post subject: Re: Shackles future game.
 Post Posted: Wed Jan 25, 2012 8:17 pm 
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Gamer

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Location: Is this heaven?...H*ll no, its Iowa
I was doing so well keeping my cool waiting for S&Shak, but then I hit the Paizo website and the damn fliip map of the ship is staring me in the face!!! Ugh!!!

PS> Thinking of getting several six-packs of rootbear in glass bottles to set the mood at the table lol

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In a world full of people only some what to fly, isn't that crazy? (Seal)


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 Post subject: Re: Shackles future game.
 Post Posted: Wed Feb 08, 2012 6:21 pm 
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Location: Is this heaven?...H*ll no, its Iowa
Looking at shiny new Pirate Flip Mat........three (new to RPGs) heard I will be running S&S and asked to join today.

For the love of all that's holy! I need this game to come out. lol

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In a world full of people only some what to fly, isn't that crazy? (Seal)


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 Post subject: Re: Shackles future game.
 Post Posted: Mon Feb 20, 2012 9:24 am 
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Super Hero in Training

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Anyone have any hands on experience with the Playmobil pirate ships? they look to be about the right size, but I havent had one in hand. They are crazy expensive to buy new but aren't too bad used on ebay or better yet craigslist.

http://www.ebay.com/itm/GUC-PLAYMOBIL-PIRATE-SHIP-HIDEOUT-PIRATES-AND-STUFF-SEVERAL-MISSING-PIECES-/180821200795?pt=LH_DefaultDomain_0&hash=item2a19c88f9b#ht_500wt_1361

as an example.
Anyone going to try and use something like this or a Model Boat? Or papercraft boats? Just thought of that...zoinks! check out the Wicked Wench! http://paperkraft.blogspot.com/2006/07/wicked-wench.html
thats a 9 on a 1-10 difficulty scale!
these ones look easier
http://paperkraft.blogspot.com/2007/08/viking-papercraft.html
http://paperkraft.blogspot.com/2008/05/kon-tiki-papercraft.html
or something a little more crazy
http://paperkraft.blogspot.com/2008/04/fantasy-papercraft-terrestial-voyager.html

well now its just getting crazy (buildings)
http://cp.c-ij.com/en/contents/2025/list_15_1.html


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 Post subject: Re: Shackles future game.
 Post Posted: Mon Feb 20, 2012 10:11 am 
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We went for the Megablocks Pirates of the Caribbean line.

Azmyth grabbed the Queen Annes's Revenge and I bought him the Stormstalker. I also picked up the Black Pearl locally. Lastly, Azmyth acquired a custom wooden Pirate ship which will end up as a flag ship I expect.

The Megablocks line is far better than the Playmobil line and is the way to go. Check Craigslist for this stuff as the ebay prices are quite high for these items. As well, Queen Anne's Revenge was available for cheap at Target and Toys r Us as a close-out a while back and may still be available.

Some pics of others results:

Image

There is an amazing thread on a french language site of some modding done to MegaBlok's The Black Pearl. The modeller used a Dremel, some glue and wood planking from HO scale model rail-roading supplies to refit the Pearl with wooden decks and cabins above and below. With some twine he added more authenticity to the ratlines and then repainted the whole ship for a FAR more authentic and better looking Wooden Ships and Iron Men feel. It's a fair bit of work -- though not as much as you would suspect. The results are breathtaking. Check out the thread for the below decks conversion:

From this:

Image

to this. Please appreciate that in the below shot, the conversion is not yet complete. The ratlines and rigging aren't on and the masts for the ship have not yet been repainted. It promises to turn out absolutely GORGEOUS:

Image

A similar, (though less skilled) conversion shows the shrouds (without ratlines) on the ship. Combine the two and you would get an improved version of this:

Image

It's work, but probably a good deal less than if you bought and assembled WorldWorks' Games The Maiden (which I have and is HELLA fiddly to build). And a lot more fun and sturdier than cardstock, too.

I bought Azmyth a used version of this MegaBlok' ship for Xmas. The conversion of the Stormstalker on this site is also relatively simple and is detailed on this thread. Frankly, I think the mod on the french An Argarder site was much better done and is preferable. Still, It shows you what a relatively modest amount of modding can do to a MegaBlok's ship:

From this:

Image

To this:

Image

Not to be outdone, Azmyth picked up a MegaBloks Queen Anne's Revenge from Target prior to Xmas for less than $30. The basis ship, unmodified or painted, looks like this:

Image

The conversion of the ship isn't done yet, but following the same approach as shown on the french website, the results should be spectacular.

This approach has been used by a lot of gamers. If you are looking for the ship new, online, most of them are ridiculously expensive. Craigslist seems to the better source for this stuff. Have a look and pounce when they come up -- as "spring cleaning" is likely to yield you plastic gold in the next few months.

Image

And below is the Megabloks predator. The key to doing this right is in the HO planking and the paint job on the wood. Take the time to paint and dry brush properly and the results are much better than these quick and dirty jobs would indicate:

Image

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 Post subject: Re: Shackles future game.
 Post Posted: Mon Feb 20, 2012 9:19 pm 
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Gamer

Joined: Thu May 19, 2011 8:30 pm
Posts: 119
Location: Is this heaven?...H*ll no, its Iowa
Oh my sweet Lord! LOL I love you crack babies! Run! Be Free! The World has no place for you now! :)



PS -> Steel, if you bought Az that, did he buy you a parrot?

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Saint Mac: Patron Saint of Crit Misses and Host of The Bloodied Bard Podcast

In a world full of people only some what to fly, isn't that crazy? (Seal)


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 Post subject: Re: Shackles future game.
 Post Posted: Mon Feb 20, 2012 9:29 pm 
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Gamer

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Location: Is this heaven?...H*ll no, its Iowa
Oh, and I thought I would get a pre-judgement call on this question...



James Jacobs(Creative Director)Yesterday, 02:30 PM
--------------------------------------------------------------------------------
SaintMac wrote:

Question: When playing Skull and Shackles, a ship shoots a cannon that hits the PCs ship. How many bounces with damage does the ball get before the players attack the GM physically?


3.

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In a world full of people only some what to fly, isn't that crazy? (Seal)


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