 |
 |
d20radio.comWhere Gamers Roll |
|
|
Page 1 of 1
|
[ 3 posts ] |
|
| Author |
Message |
|
Ailowynn
|
Post subject: Alternative Healers Posted: Sat Feb 25, 2012 4:02 pm |
|
 |
| Jedi Apprentice |
 |
Joined: Sat Apr 09, 2011 2:54 pm Posts: 345 Location: Ye Olde Colorado
|
|
I'm starting a Pathfinder campaign soon. So far it looks good but I'm a little worried about people dying. No one wants to be a Cleric or Paladin (which I'm fine with), so there's no magical healing. The Ranger, however, is going to have a decent bonus to Heal. However, RAW he can only tend serious wounds once per day on the same creature. Could I house rule this, maybe make it something like 1/2 lvl +Wis mod times per day? Do I really need to worry about it?
Thanks in advance.
_________________ Duct tape is like the Force; it has two sides and binds the galaxy together. Awaypturwpn wrote: GM: "We shall play it with the rules as written!" Edge of the Empire: "I hope so, game master, for your sake. X-Wing is not as forgiving as I am."
|
|
 |
|
 |
|
sienn_sconn
|
Post subject: Re: Alternative Healers Posted: Mon Feb 27, 2012 11:44 am |
|
 |
| Padawan Learner |
 |
Joined: Mon May 30, 2011 1:23 pm Posts: 172 Location: United States
|
|
I've actually got the same thing happening with my group.
You can always substitute a cleric's healing powers with cure potions and wands.
Alternatively, you could implement a second wind or breather mechanic like 4e, Star Wars Saga, or Dragon Age, which is what I've decided to do. Basically you can recover 1/4 of your total HP once per day. This allows parties to get back in the fight, but still limits how many fights they can get in per day.
I've also changed the Heal skill application of First Aid to what Star Wars Saga does: Use a standard action to use first aid once per day against DC 15. If you beat the DC, the character regains hp equal to level, +1 per point by which the check beats 15, ie. ranger has +8 in Heal and uses first aid on fighter, rolls a total of 20. Fighter is 5th level, so he regains 10 hp (5 for level, 5 for beating the DC by 5).
_________________ Blue/Black
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
|
|
 |
|
 |
|
Ailowynn
|
Post subject: Re: Alternative Healers Posted: Mon Feb 27, 2012 5:12 pm |
|
 |
| Jedi Apprentice |
 |
Joined: Sat Apr 09, 2011 2:54 pm Posts: 345 Location: Ye Olde Colorado
|
|
Oooooooh awesome I get to use SWSE rules in Pathfinder!?
I forgot about the potions and stuff too, that could be pretty useful.
_________________ Duct tape is like the Force; it has two sides and binds the galaxy together. Awaypturwpn wrote: GM: "We shall play it with the rules as written!" Edge of the Empire: "I hope so, game master, for your sake. X-Wing is not as forgiving as I am."
|
|
 |
|
 |
|
|
Page 1 of 1
|
[ 3 posts ] |
|
Users browsing this forum: No registered users and 1 guest |
| |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|
 |