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Ailowynn
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Post subject: Charging+Jumping Posted: Wed Jul 11, 2012 1:45 pm |
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| Jedi Apprentice |
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Joined: Sat Apr 09, 2011 2:54 pm Posts: 323 Location: Ye Olde Colorado
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Are there rules for/is it allowed for you to make a charge from above, as in jumping from above on top of an enemy to gain a bonus to the attack? And if so, how would it work?
Thanks in advance
_________________ Duct tape is like the Force; it has two sides and binds the galaxy together. Awaypturwpn wrote: GM: "We shall play it with the rules as written!" Edge of the Empire: "I hope so, game master, for your sake. X-Wing is not as forgiving as I am."
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sienn_sconn
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Post subject: Re: Charging+Jumping Posted: Sat Jul 14, 2012 9:40 pm |
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| Padawan Learner |
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Joined: Mon May 30, 2011 1:23 pm Posts: 172 Location: United States
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Page 62 of Cityscape, tactical feat Roofjumper. Death from Above requires you to jump from least 20 feet above your foe. It is treated as a charge in all respects, and you deal 1d6 extra damage per 10 feet fallen.
_________________ Blue/Black
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
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Ailowynn
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Post subject: Re: Charging+Jumping Posted: Sun Jul 15, 2012 5:54 pm |
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| Jedi Apprentice |
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Joined: Sat Apr 09, 2011 2:54 pm Posts: 323 Location: Ye Olde Colorado
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Thanks, but (excuse my ignorance) what is CityScape?
_________________ Duct tape is like the Force; it has two sides and binds the galaxy together. Awaypturwpn wrote: GM: "We shall play it with the rules as written!" Edge of the Empire: "I hope so, game master, for your sake. X-Wing is not as forgiving as I am."
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sienn_sconn
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Post subject: Re: Charging+Jumping Posted: Sun Jul 15, 2012 6:14 pm |
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| Padawan Learner |
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Joined: Mon May 30, 2011 1:23 pm Posts: 172 Location: United States
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3.5 supplement.
Also, a slight correction to my earlier note. It's 1d6 damage per 10 feet after the first 10.
_________________ Blue/Black
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
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Ailowynn
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Post subject: Re: Charging+Jumping Posted: Mon Jul 16, 2012 8:56 am |
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| Jedi Apprentice |
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Joined: Sat Apr 09, 2011 2:54 pm Posts: 323 Location: Ye Olde Colorado
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Sweet. Thanks fo ryour help
_________________ Duct tape is like the Force; it has two sides and binds the galaxy together. Awaypturwpn wrote: GM: "We shall play it with the rules as written!" Edge of the Empire: "I hope so, game master, for your sake. X-Wing is not as forgiving as I am."
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Azmyth
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Post subject: Re: Charging+Jumping Posted: Sat Jan 19, 2013 12:00 pm |
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| GM |
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Joined: Sat May 22, 2010 8:33 am Posts: 250 Location: Northern California
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[Az's Rulebox]
Charging from above (or falling):
+2 to hit; -2 AC penalty on attacker (Same as RAW Charge) Attack must succeed on two Acrobatics skill checks - One for the Launch & one for the Landing. A success on the Launch adds +1 to damage bonus for each 10'. Failure resulting in no extra dmg. A success check on the Landing allows the attacker to ignores the first 10' of fall damage and the remaining fall damage is shared with the target 50/50. Failure results in the attacker taking 100% of the fall damage and the AC penalty is increased to -4.
No RAW, but it works really well.
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