Partly based-on/in-response-to Lass's ultimate build request, I created this build unarmed sexy/stealthy/somewhat-social martial-artist/commando/demolitions-expert
viewtopic.php?p=76114#p76114Lass thought it was a "slick build" but thought that the modified rad trooper armor would take away from the sex appeal... I thought of a great one liner, about how a woman "going commando" could be really attractive (depending on the woman). But I gave ep 138 a listen this morning and thought I could customize the wraith build to be less commando and more sexy spy. So (reposted from the ultimate build thread)
human female
Starting attributes:
STR 12, DEX 12, CON 12, WIS 12, INT 14, CHA 14
1: Scoundrel 1; Scores: BaB 0, Ref 15, Fort 12, Will 13, HP 19; Talent: dastardly strike; Feats: skill focus(stealth), martial arts 1, point blank shot, weapon proficiency(pistols,simple); Trained Skills: deception, initiative, mechanics, perceptions, persuasion, stealth, use computer: Languages: Basic, Bocce, Military Sign.
2: Soldier 1; Scores: BaB 1, Ref 16, Fort 15, Will 14, HP 27; Talent: expert grappler; Feat: armor proficiency(light)
3: Soldier 2; Scores: BaB 2, Ref 17, Fort 16, Will 15, HP 35; Feats: pin, crush
4: Soldier 3; Scores: BaB 3, Ref 18, Fort 17, Will 16, HP 43; Talent: devastating attack(simple weapons); Attribute Increases: STR 13, CHA 15
5: Soldier 4; Scores: BaB 4, Ref 20, Fort 18, Will 17, HP 51; Feat: martial arts 2
6: Soldier 5; Scores: BaB 5, Ref 21, Fort 19, Will 18, HP 59; Talent: demolitionist; feat: armor proficiency(medium)
7: Soldier 6; Scores: BaB 6, Ref 23, Fort 20, Will 19, HP 67; Feat: martial arts 3
8: Soldier 7; Scores: BaB 7, Ref 24, Fort 21, Will 20, HP 75; Talent: tough as nails; attribute increases: STR 14, CHA 16
9: Elite Trooper 1; Scores: BaB 8, Ref 25, Fort 24, Will 21, HP 85; Talent: Teras Kasi Basics; Special Quality: Delay Damage; Feat: Bone Crusher
10: Elite Trooper 2; Scores: BaB 9, Ref 26, Fort 25, Will 22, HP 95; Special Quality: DR 1
11: Elite Trooper 3; Scores: BaB 10, Ref 27, Fort 26, Will 23, HP 105; Talent: improved stealth
12: Vangaurd 1; Scores: BaB 11, Ref 28, Fort 27, Will 24, HP 113; Talent: hidden movement; feat: Rancor Crush; attribute increases: STR 15, CHA 17
13: Infiltrator 1; Scores: BaB 11, Ref 31, Fort 28, Will 26, HP 119; Talent: creeping approach
14: Infiltrator 2; Scores: BaB 12, Ref 32, Fort 29, Will 27, HP 125; Special Quality: Unarmed Stun(+1 die).. note that this means she can deal 3d10+STR+7 unarmed stun damage, if it exceeds your threshold you move 2 steps down the condition track, if she pins you, you loose your dexterity bonus so dastardly strike applies to the crush damage, add in bone crusher, and rancor crush and thats -3 steps on the condition track If SHE DOES NOT EXCEED YOUR DAMAGE THRESHOLD and -5 STEPS if she does, good night
15: Infiltrator 3; Scores: BaB 13, Ref 33, Fort 30, Will 28, HP 146; Talent: silent take down; feat: toughness
16: Infiltrator 4; Scores: BaB 14, Ref 34, Fort 31, Will 29, HP 153; Special Quality: lead infiltrator (she gets to make stealth checks for up to 4 allies); attribute increases: CON 13, CHA 18
17: Saboteur 1; Scores: BaB 14, Ref 35, Fort 32, Will 32, HP 160; Talent: security slicer; special quality: unexpected results
18: Saboteur 2; Scores: BaB 15, Ref 36, Fort 33, Will 33, HP 167; Special Quality: destructive; feat: Echani Training
19: Saboteur 3; Scores: BaB 16, Ref 37, Fort 34, Will 34, HP 174; Talent: trace
20: Elite Trooper 4; Scores: BaB 17, Ref 38, Fort 36, Will 35, HP 205; Special Quality: DR 2; attribute increases: STR 16, CON 14
The character would wear a thinsuit (read as skin tight black cat suit, very black widow) that was "stripped of joint protection" (reduces max dexterity bonus, which this build isn't limited by) has either shadowskin or shadowskin reflec (depending on your budget), a second upgrade I'd recommend one of the following:
*integrated equipment 5 slots
*jump servos
*climbing claws...one of the key advantages is that you gain a claw attack as a beast of your size, i.e. base damage of 1d6 which stacks with martial arts bringing your unarmed damage dice size to 1d12,
*shockweb
*holoshroud (a quick change to look like a completely different person, but a better way to do that is using the holoshroud from force unleash as integrated equipment)
*repulsorlift (get past a pressure sensitive floor)
*ready harness
And of course grab the stuff that costs no upgrade points: vacuum seals 10 hours (0 upgrade slots and let's you wear a helmet with it, optional whether you wear it), helmet package (0 upgrade slots, for when you do wear the helmet). And you want to superior tech it for reinforcing armor (grants DR 2, I think
this should stack with what you get from elite trooper, not 100% sure on that, otherwise get superior fortifying armor, increases Fort bonus by +2). The ref def bonus for a thinsuit is --- which is different than a ref def bonus of 0, the difference is it doesn't cause you to lose your heroic level to reflex defense.
you could get a theed arms s-5 ascension gun with the improved energy cell upgrade, stripped of the stun setting, miniaturized (so you can use it as integrated equipment), tech spec'd to give the dart launcher autofire (10 darts = 1 area attack with paralytic poison coated darts); at least 1 fire knife, tech spec'd to add an upgrade slot with neutronium reinforcement and durasteel bonding, DR+10, double weight, +10 hitpoints, crit on a 19 or 20, deals an extra die of damage (after doubling) on a crit, damage: 2d4 (fire knives ignore the DR of unattended objects); garrote; data dagger coated with paralytic poison; utility belt; security kit (before level 17); lock breaking kit; explosives; etc.
So I was wondering what GM Chris and Dave thought of my build, ironically as dave said in the case, the top 3 stats are Charisma, Int and STR. Thoughts abouthow the climbing claws armor upgrade would intract with martial artsand how reinforced armor would interact with the elite trooper's DR?