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 Post subject: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Mon Oct 22, 2012 8:20 am 
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As we discussed in episode 166, folks, we're pretty much gonna have time for probably ONE more Order 66 Episode devoted to Saga Edition, before "the transformation". (AUTOBOTS! ROLL OUT!)

Episode 167 will be that episode, and we're going to have a good retrospective of Saga Edition moments of yore... but it's also going to be the final d20 Docking Bay specifically devoted to Saga Edition.

Any lingering questions you'd like answered? If so - please post them here. I'm not going to promise that we'll get to all of them. Frankly, if we've covered them before, or if they're ridiculously long or complicated (i.e.: take more than 30 seconds to read) they're probably gonna get put to the back of the queue. ;)

But post it up! Let me hear it! :D

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Mon Oct 22, 2012 7:08 pm 
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I gotta get this one answered.... I think that I sent it but I'm not sure that it went through. If it's too long to do on the show, that's cool, but I'd still like to know what you think about it if you get the chance.

Dear GM Dave and GM Chris,

How would you handle a sniping encounter. I'm running a dark times game for one PC. After a Jedi saved his life, the player joined the Antarian rangers, where his first mission is to travel to nar shaddaa and eliminate a crime lord who has discovered the whereabouts of a Jedi knight that the rangers had been leaving alone. One of is options is sniping him. How would I go about him setting up, sighting the rifle, using a spotter, taking the shot and getting away undetected. What bonuses and penalties would be applied. Some other guys on the forums suggested running it as a pseudo skill challenge, but I was interested to get you guys's input on the matter. Should the shot be done as a standard attack roll or would there be a way to get the typical one shot kill. I tried running a similar encounter in our first session and it sucked, so I'm eager to redeem myself.

Thanks in advance,
Jedi_Rabbit

P.s. I never listen to the order 66 podcast especially when Sam witwer, chuck hirstius, or Chris west come on to do extended discussions on Roleplaying and 4 hour post shows.

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Mon Oct 22, 2012 10:55 pm 
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Just posted this the other day, but since there's a topic specifically for suggestions now...

How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.)

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Tue Oct 23, 2012 7:45 am 
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Theo wrote:
Just posted this the other day, but since there's a topic specifically for suggestions now...

How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.)


This is gona be tough, Theo. :( It's a full show-meat in it's own right - not a simple docking bay question. But we'll see what we can't do.

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Tue Oct 23, 2012 6:56 pm 
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GM Chris wrote:
Theo wrote:
Just posted this the other day, but since there's a topic specifically for suggestions now...

How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.)


This is gona be tough, Theo. :( It's a full show-meat in it's own right - not a simple docking bay question. But we'll see what we can't do.


:cry: I understand completely. I'd have given more warning if it were possible. Here's hoping! :)

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Tue Oct 23, 2012 6:58 pm 
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Theo wrote:
GM Chris wrote:
Theo wrote:
Just posted this the other day, but since there's a topic specifically for suggestions now...

How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.)


This is gona be tough, Theo. :( It's a full show-meat in it's own right - not a simple docking bay question. But we'll see what we can't do.


:cry: I understand completely. I'd have given more warning if it were possible. Here's hoping! :)


No reason we can't go whole hog on the forums with this idea either.

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Tue Oct 23, 2012 7:50 pm 
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Quote:
No reason we can't go whole hog on the forums with this idea either.


To quote possibly the greatest film of all time, even if the saga cast is gone, we'll also have the forums!!!!!

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Wed Oct 24, 2012 4:29 am 
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Theo wrote:
GM Chris wrote:
Theo wrote:
Just posted this the other day, but since there's a topic specifically for suggestions now...

How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.)


This is gona be tough, Theo. :( It's a full show-meat in it's own right - not a simple docking bay question. But we'll see what we can't do.


:cry: I understand completely. I'd have given more warning if it were possible. Here's hoping! :)

Well, such a thing is fairly system-nuetral, so why couldn't it be a show topic for the re-invented podcast?

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Wed Oct 24, 2012 6:26 am 
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Did we ever get our discussion on The Force Unleashed Campaign Guide?

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Wed Oct 24, 2012 8:41 am 
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angelicdoctor wrote:
Did we ever get our discussion on The Force Unleashed Campaign Guide?


Bits and pieces. Bits and pieces.




DOCKING BAY QUESTIONS, folks! ROFL... :lol: Docking Bay.

Single questions about rules! :lol: Q with some A....

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Wed Oct 24, 2012 10:23 am 
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GM Chris wrote:

DOCKING BAY QUESTIONS, folks! ROFL... :lol: Docking Bay.

Single questions about rules! :lol: Q with some A....

So post errata... how much wood could a woodchuck chuck in a single round if the woodchuck had some wood to chuck? :D :lol:

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Wed Oct 24, 2012 10:39 am 
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Well, I don't think there was ever a whole episod on the TFUCG, but that's not changing any time soon...

As far as questions...I have one that's always sort of bugged me, and now it's come up in game: how would you rule a force adept who takes levels in Jedi? It doesn't make any sense for a Warden of the Sky to have a lightsaber, or a member of the Blazing Chain to have Consular/Sentinel/Gaurdian talents.

I may have a few more questions but they're hidden away in my memory logs :D

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Wed Oct 24, 2012 10:54 am 
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Donovan Morningfire wrote:
GM Chris wrote:

DOCKING BAY QUESTIONS, folks! ROFL... :lol: Docking Bay.

Single questions about rules! :lol: Q with some A....

So post errata... how much wood could a woodchuck chuck in a single round if the woodchuck had some wood to chuck? :D :lol:


Can Gungans blink? :wink:

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Wed Oct 24, 2012 2:22 pm 
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Dear GMs Dave and Chris,

How would you stat out these classic Star Wars characters for Saga edition?

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 Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition?
 Post Posted: Thu Oct 25, 2012 11:38 am 
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I've got a player that is always complaining about the lack of monetary rewards. Story wise the party has been doing some very personal missions lately. Like breaking family members out of prison, chasing down a hated foe.

They've gained favor of some pretty powerful people but those people are not the type to just throw credits at them. I've told them its not my fault that they never looked for a bounty on their hated foe, or asked the people that they rescued for a reward.

The player in question comes from a heavy D&D background and I think just expects treasure chests full of coin or something.

The players have never been without resources so I am not sure where the constant need for cash comes from. Though the book does have cash guidelines for things how strict I i stick to these things?
how can go get this player off my back without arbitrarily throwing credits around.

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