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GM Chris
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Post subject: Final Docking Bay Questions/Issues for Saga Edition? Posted: Mon Oct 22, 2012 8:20 am |
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Joined: Wed Jan 09, 2008 8:11 am Posts: 3215 Location: The Death Star.
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As we discussed in episode 166, folks, we're pretty much gonna have time for probably ONE more Order 66 Episode devoted to Saga Edition, before "the transformation". (AUTOBOTS! ROLL OUT!) Episode 167 will be that episode, and we're going to have a good retrospective of Saga Edition moments of yore... but it's also going to be the final d20 Docking Bay specifically devoted to Saga Edition. Any lingering questions you'd like answered? If so - please post them here. I'm not going to promise that we'll get to all of them. Frankly, if we've covered them before, or if they're ridiculously long or complicated (i.e.: take more than 30 seconds to read) they're probably gonna get put to the back of the queue.  But post it up! Let me hear it! 
_________________ Peace, Love, and Good Gaming!
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Jedi_Rabbit
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Mon Oct 22, 2012 7:08 pm |
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Joined: Tue Feb 15, 2011 9:50 pm Posts: 213 Location: Madison Square Garden
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I gotta get this one answered.... I think that I sent it but I'm not sure that it went through. If it's too long to do on the show, that's cool, but I'd still like to know what you think about it if you get the chance.
Dear GM Dave and GM Chris,
How would you handle a sniping encounter. I'm running a dark times game for one PC. After a Jedi saved his life, the player joined the Antarian rangers, where his first mission is to travel to nar shaddaa and eliminate a crime lord who has discovered the whereabouts of a Jedi knight that the rangers had been leaving alone. One of is options is sniping him. How would I go about him setting up, sighting the rifle, using a spotter, taking the shot and getting away undetected. What bonuses and penalties would be applied. Some other guys on the forums suggested running it as a pseudo skill challenge, but I was interested to get you guys's input on the matter. Should the shot be done as a standard attack roll or would there be a way to get the typical one shot kill. I tried running a similar encounter in our first session and it sucked, so I'm eager to redeem myself.
Thanks in advance, Jedi_Rabbit
P.s. I never listen to the order 66 podcast especially when Sam witwer, chuck hirstius, or Chris west come on to do extended discussions on Roleplaying and 4 hour post shows.
_________________ Not a podcast host, but if I was, it'd be about classic rock. "Even castles made of sand... fall in the sea, eventually" Jimi Hendrix
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Theo
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Mon Oct 22, 2012 10:55 pm |
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Joined: Mon Jun 01, 2009 6:03 pm Posts: 149
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Just posted this the other day, but since there's a topic specifically for suggestions now... How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.)
_________________ Lightsaber: An elegant weapon from a more civilized age, dangerous Jedi paraphernalia, or the galaxy's best utility knife? Regardless, it never listens to the Order 66 Podcast.
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GM Chris
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Tue Oct 23, 2012 7:45 am |
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Joined: Wed Jan 09, 2008 8:11 am Posts: 3215 Location: The Death Star.
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Theo wrote: Just posted this the other day, but since there's a topic specifically for suggestions now... How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.) This is gona be tough, Theo.  It's a full show-meat in it's own right - not a simple docking bay question. But we'll see what we can't do.
_________________ Peace, Love, and Good Gaming!
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Theo
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Tue Oct 23, 2012 6:56 pm |
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Joined: Mon Jun 01, 2009 6:03 pm Posts: 149
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GM Chris wrote: Theo wrote: Just posted this the other day, but since there's a topic specifically for suggestions now... How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.) This is gona be tough, Theo.  It's a full show-meat in it's own right - not a simple docking bay question. But we'll see what we can't do.  I understand completely. I'd have given more warning if it were possible. Here's hoping! 
_________________ Lightsaber: An elegant weapon from a more civilized age, dangerous Jedi paraphernalia, or the galaxy's best utility knife? Regardless, it never listens to the Order 66 Podcast.
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Cyril
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Tue Oct 23, 2012 6:58 pm |
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Joined: Sat Apr 25, 2009 6:06 am Posts: 3844 Location: Fargo, ND
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Theo wrote: GM Chris wrote: Theo wrote: Just posted this the other day, but since there's a topic specifically for suggestions now... How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.) This is gona be tough, Theo.  It's a full show-meat in it's own right - not a simple docking bay question. But we'll see what we can't do.  I understand completely. I'd have given more warning if it were possible. Here's hoping!  No reason we can't go whole hog on the forums with this idea either.
_________________ GM Chris wrote: Cyril's got it. ;-) AsaTJ wrote: Cyril wrote: Only if I can call him one bad motheryubber in game. And every once in a while, I am reminded why this is the best forum community on the Internet.
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Jedi_Rabbit
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Tue Oct 23, 2012 7:50 pm |
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Joined: Tue Feb 15, 2011 9:50 pm Posts: 213 Location: Madison Square Garden
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Quote: No reason we can't go whole hog on the forums with this idea either. To quote possibly the greatest film of all time, even if the saga cast is gone, we'll also have the forums!!!!!
_________________ Not a podcast host, but if I was, it'd be about classic rock. "Even castles made of sand... fall in the sea, eventually" Jimi Hendrix
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Donovan Morningfire
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Wed Oct 24, 2012 4:29 am |
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Joined: Fri Feb 15, 2008 2:08 pm Posts: 6486 Location: Where I need to be when I need to be there.
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Theo wrote: GM Chris wrote: Theo wrote: Just posted this the other day, but since there's a topic specifically for suggestions now... How about a Time to Play segment about playing as Imperials, but *not* evil. (For more details, follow the link.) This is gona be tough, Theo.  It's a full show-meat in it's own right - not a simple docking bay question. But we'll see what we can't do.  I understand completely. I'd have given more warning if it were possible. Here's hoping!  Well, such a thing is fairly system-nuetral, so why couldn't it be a show topic for the re-invented podcast?
_________________ "If you've never seen an elephant ski, then you've never been on acid."- Eddie Izzard Contributing Author of the GSA Dono's Gaming & Etc BlogFollow me on Twitter at @donovan421
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angelicdoctor
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Wed Oct 24, 2012 6:26 am |
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Joined: Fri May 20, 2011 3:35 pm Posts: 612 Location: The Republic of Texas
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Did we ever get our discussion on The Force Unleashed Campaign Guide?
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GM Chris
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Wed Oct 24, 2012 8:41 am |
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Joined: Wed Jan 09, 2008 8:11 am Posts: 3215 Location: The Death Star.
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angelicdoctor wrote: Did we ever get our discussion on The Force Unleashed Campaign Guide? Bits and pieces. Bits and pieces. DOCKING BAY QUESTIONS, folks! ROFL... Docking Bay. Single questions about rules!  Q with some A....
_________________ Peace, Love, and Good Gaming!
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Donovan Morningfire
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Wed Oct 24, 2012 10:23 am |
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Joined: Fri Feb 15, 2008 2:08 pm Posts: 6486 Location: Where I need to be when I need to be there.
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GM Chris wrote: DOCKING BAY QUESTIONS, folks! ROFL... Docking Bay. Single questions about rules!  Q with some A.... So post errata... how much wood could a woodchuck chuck in a single round if the woodchuck had some wood to chuck? 
_________________ "If you've never seen an elephant ski, then you've never been on acid."- Eddie Izzard Contributing Author of the GSA Dono's Gaming & Etc BlogFollow me on Twitter at @donovan421
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Ailowynn
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Wed Oct 24, 2012 10:39 am |
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Joined: Sat Apr 09, 2011 2:54 pm Posts: 344 Location: Ye Olde Colorado
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Well, I don't think there was ever a whole episod on the TFUCG, but that's not changing any time soon... As far as questions...I have one that's always sort of bugged me, and now it's come up in game: how would you rule a force adept who takes levels in Jedi? It doesn't make any sense for a Warden of the Sky to have a lightsaber, or a member of the Blazing Chain to have Consular/Sentinel/Gaurdian talents. I may have a few more questions but they're hidden away in my memory logs 
_________________ Duct tape is like the Force; it has two sides and binds the galaxy together. Awaypturwpn wrote: GM: "We shall play it with the rules as written!" Edge of the Empire: "I hope so, game master, for your sake. X-Wing is not as forgiving as I am."
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Cyril
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Wed Oct 24, 2012 10:54 am |
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Joined: Sat Apr 25, 2009 6:06 am Posts: 3844 Location: Fargo, ND
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Donovan Morningfire wrote: GM Chris wrote: DOCKING BAY QUESTIONS, folks! ROFL... Docking Bay. Single questions about rules!  Q with some A.... So post errata... how much wood could a woodchuck chuck in a single round if the woodchuck had some wood to chuck?  Can Gungans blink? 
_________________ GM Chris wrote: Cyril's got it. ;-) AsaTJ wrote: Cyril wrote: Only if I can call him one bad motheryubber in game. And every once in a while, I am reminded why this is the best forum community on the Internet.
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R.C, Jr
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Wed Oct 24, 2012 2:22 pm |
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Joined: Sun Aug 02, 2009 4:02 pm Posts: 154 Location: Montreal-ish
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CrimsonSteel
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Post subject: Re: Final Docking Bay Questions/Issues for Saga Edition? Posted: Thu Oct 25, 2012 11:38 am |
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Joined: Tue May 29, 2012 6:02 pm Posts: 207 Location: St. Louis
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I've got a player that is always complaining about the lack of monetary rewards. Story wise the party has been doing some very personal missions lately. Like breaking family members out of prison, chasing down a hated foe.
They've gained favor of some pretty powerful people but those people are not the type to just throw credits at them. I've told them its not my fault that they never looked for a bounty on their hated foe, or asked the people that they rescued for a reward.
The player in question comes from a heavy D&D background and I think just expects treasure chests full of coin or something.
The players have never been without resources so I am not sure where the constant need for cash comes from. Though the book does have cash guidelines for things how strict I i stick to these things? how can go get this player off my back without arbitrarily throwing credits around.
_________________ May your feet move faster than the thing that is chasing you. The Sunrunner Legacy- a Star Wars Roleplaying Campaign
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