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 Post Posted: Thu May 01, 2008 7:14 am 
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I want to know if RAW or a dev post already covers it and I missed it. That said, I agree with the sentiment of your post and would like to see more concrete rules because yes, the sheer cinematic value of a dozen snub jockeys trying to wipe each other's shadow from the stars is priceless.


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 Post Posted: Thu May 01, 2008 7:49 am 
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Glacialis wrote:
I want to know if RAW or a dev post already covers it and I missed it. That said, I agree with the sentiment of your post and would like to see more concrete rules because yes, the sheer cinematic value of a dozen snub jockeys trying to wipe each other's shadow from the stars is priceless.


I agree with FULONGAMER's take - but we'll see what we can't dig up on an official stance, Glacialis. :D

Keep 'em rollin'.


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 Post Posted: Thu May 01, 2008 2:53 pm 
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Glacialis wrote:
Can more than two ships engage in a dogfight? Cinematically I'd say yes, but the rules aren't clear and don't seem helpful.

I agree with FG on this one, both in terms of real life and game rules, as the rules don't expressly prohibit being engaged in multiple dogfights. Also helps in keeping those junior starfighter wannabe aces from getting cocky if there's a chance they'll ganged-up on by a squadron of TIE Fighters ;)

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 Post Posted: Mon May 19, 2008 6:03 pm 
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Here'a a question that has had me stumped for a while (with no response from the devs): What happens at the start of a fight involving droids without heuristic processors and training in the Initiative skill? According to the rules, droids with basic processors aren't even allowed to roll Initiative checks unless they are trained.

I love finding the hard ones. :D

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 Post Posted: Mon May 19, 2008 6:20 pm 
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Just what I think...
They would:
A) do nothing until commanded, acting on that commanders inititive
B) Be posed in a ready action state (like a golem) where if someone does X they perform readied action Y

I'm sure everyone else can come up with even better ideas. And really it makes sense to me for this to be the case. Kinda makes me glad that I have initive on my bodyguard droid!

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 Post Posted: Tue May 27, 2008 9:00 am 
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Here's one that crossed my mind during this past Saturday's SW game, as it had an Imperial Knight NPC...

For those of us that have read Threats of the Galaxy, a neat new item is the cortosis gauntlet, which allows you to ready an action to 'intercept' an opponent's lightsaber blade by making an unarmed attack. If your attack is successful, the lightsaber gets shorted out, but you still take damage (and if the other guy has Severing Strike, you could be short one hand).

Now, here's my question. Say a character with a cortosis gauntlet also has the Block talent (or Deflect Attacks from my house rules file *shameless plug*) and an ignited lightsaber. Since the wording on Block is that it negates the damage of the attack and not the attack itself (as Gary clarified in the past that you could use Block in tandem with the Djem So talent), would you then be able to use the cortosis gauntlet trick and take no damage?

Might be a little weird for TK-421 to see a guy that's both wielding a lightsaber and has the Imperial logo prominently displayed ;) But nothing a six-pack wouldn't sort out.

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 Post Posted: Tue May 27, 2008 9:07 am 
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Donovan Morningfire wrote:
....would you then be able to use the cortosis gauntlet trick and take no damage?

I like it....

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 Post Posted: Thu May 29, 2008 9:06 am 
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Ok, I have a question regarding the nature of Dark Side points and Alien customs.
Assume a player of mine is playing a particularly agressive alien race known for their bloodthirsty and brutal nature, such as a Trandoshan, a Gamorrean, or a Rodian.
If he kills and eats a fallen foe infront of said foes' allies as a deliberate act of intimidation, does this garner a Darkside Point? (never mind the circumstancial bonus to persuasion he would recieve)
In Human cultures and customs, such an act would be sadistic in the extreme, but to these more aggressive and predatory species (Especially the Dosh, who eat their own brothers and sisters right out of the nest), this sort of savage behavior is the norm.
Should such acts of (from a human perspective) barbarism warrant dark side points?

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 Post Posted: Thu May 29, 2008 10:22 am 
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Cale Darksun wrote:
Ok, I have a question regarding the nature of Dark Side points and Alien customs.
Assume a player of mine is playing a particularly agressive alien race known for their bloodthirsty and brutal nature, such as a Trandoshan, a Gamorrean, or a Rodian.
<SNIP>
Should such acts of (from a human perspective) barbarism warrant dark side points?


Personally, I would only dole out a DSP for this act if (and only depending on the circumstances0) that character were Force Sensitive. Otherwise it's a natural act for them. If they were an active Force-user, however (Force Training feat/Force using class or Prestige Class/etc.) They'd garner a DSP immediately, in my opinion. Again, it's ultimately up to the GM.

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 Post Posted: Thu May 29, 2008 1:34 pm 
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Cale Darksun wrote:
Ok, I have a question regarding the nature of Dark Side points and Alien customs.


This happened once in one of my campaigns... Drig was playing a Wookiee freedom fighter and he tore off a Trandoshan's head in front of the group. The other players were horrified. They would never conceive of doing anything so barbaric. But Drig argues that it was part of his culture. I let it slide, not giving him a DSP, but the group was forever distrustful of him.

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 Post Posted: Thu May 29, 2008 5:37 pm 
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Cale Darksun wrote:
Ok, I have a question regarding the nature of Dark Side points and Alien customs.
Assume a player of mine is playing a particularly agressive alien race known for their bloodthirsty and brutal nature, such as a Trandoshan, a Gamorrean, or a Rodian.
If he kills and eats a fallen foe infront of said foes' allies as a deliberate act of intimidation, does this garner a Darkside Point? (never mind the circumstancial bonus to persuasion he would recieve)
In Human cultures and customs, such an act would be sadistic in the extreme, but to these more aggressive and predatory species (Especially the Dosh, who eat their own brothers and sisters right out of the nest), this sort of savage behavior is the norm.
Should such acts of (from a human perspective) barbarism warrant dark side points?

Culture doesn't excuse you from Dark Side points, which has been a standing rule since the days of West End Games. Evil is still evil, and committing an evil act, such as eating a sentient being simply to intimidate others, is certainly an evil (and very depraved) act.

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 Post Posted: Thu May 29, 2008 5:43 pm 
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 Post Posted: Sat Jun 07, 2008 1:50 am 
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I don't know if this has been asked yet, but...

Recently one of my players (playing a scout) discovered an interesting tactic. He carries several grenades, edges into an enemy's square and drops said grenade. He has evasion, the root of the tactic. This raises several questions for me as GM. Is he allowed to "pull a punch" and fudge his roll, essentially lowering his attack? This would allow him to take no damage and leave his enemy to take half damage. Also, can this be combined with grappling? Can he grapple an opponent, and as his attack that he's allowed during a grapple drop the grenade?

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 Post Posted: Sun Jun 08, 2008 3:36 pm 
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Cale Darksun wrote:
Ok, I have a question regarding the nature of Dark Side points and Alien customs.
Assume a player of mine is playing a particularly agressive alien race known for their bloodthirsty and brutal nature, such as a Trandoshan, a Gamorrean, or a Rodian.
If he kills and eats a fallen foe infront of said foes' allies as a deliberate act of intimidation, does this garner a Darkside Point? (never mind the circumstancial bonus to persuasion he would recieve)
In Human cultures and customs, such an act would be sadistic in the extreme, but to these more aggressive and predatory species (Especially the Dosh, who eat their own brothers and sisters right out of the nest), this sort of savage behavior is the norm.
Should such acts of (from a human perspective) barbarism warrant dark side points?


With a little tweaking, I sense a great character angle, but first, my opinion on this specific situation. I would also deal the character a DSP for this act based on the notion that it was a "deliberate act of intimidation". It looks like the character did it just to appear fearsome which has an evil flavor about it. Now if the character was falling into a primal state inherent to his species and committed the same act for that reason, I would hold off on the DSP. IMO, this makes for a very interesting character concept: a member of a primitive alien species who desires to good but cannot shake his/her feral nature.

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 Post Posted: Sun Jun 08, 2008 6:49 pm 
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AsokYeesrim wrote:
I don't know if this has been asked yet, but...

Recently one of my players (playing a scout) discovered an interesting tactic. He carries several grenades, edges into an enemy's square and drops said grenade. He has evasion, the root of the tactic. This raises several questions for me as GM. Is he allowed to "pull a punch" and fudge his roll, essentially lowering his attack? This would allow him to take no damage and leave his enemy to take half damage. Also, can this be combined with grappling? Can he grapple an opponent, and as his attack that he's allowed during a grapple drop the grenade?

Currently there's no specific rules about "taking 10" on an attack roll or otherwise pulling your punch.

And since a grenade is a small weapon, you could technically go ahead and drop it during a grapple. Wouldn't recommend it though.

However, as the guy is deliberately setting off a grenade while he's within range of, I'd rule it that he's automatically hit regardless of the attack roll, with or without the Evasion talent. At least with the talent, he's only taking half damage from the attack. Or if you really want to be cruel, have him make an attack roll, and if it would hit under normal circumstances and he's carrying multiple grenades :twisted:

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